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Name: Corwin Race: Human Power Level: 44,120 Power Up: 4,050
Characteristics
Skills
Defense: 65 |
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Corwin has been brought up to be stable and serious, growing up in the corporate world of earth he has also learned to be sneaky and deceptive when its needed. Corwin was brought up to value power but since he has trained under many masters he has found value in his honor. Corwin values only the earth at this point in his life. Corwin believes that people can't powerful enough to protect themselves so others must.
Corwin grow up in the corporate world of intrigue and backstabbing. His father has made him training with many different mentors so that he can protect himself. Corwin took over his father's business when he died, the death of his father changed his outlook and he has vowed not to let another person suffer if he could help it. He juggles between training and running his father's business Cyber Tech.
Deflection: sort of like a body-hugging forcefield that reflects or deflects energy. Mosts Dragonball Warriors rely on Deflections to ward of energy attacks; very few just stand there and take the hit. In practice, a Deflection actually keeps the attack from affecting the fighter at all, he won't even take Knockback; the Deflection is what takes the hit. However; Deflections are not effective against physical attacks. A Deflection remains in place until either it is knocked down by a superior energy attack, dropped by the person who raised it, or the person who raised it is hit by a physical attack, like a weapon, or hand to hand blow, breaking concentration. Deflections are not automatic, it requires some kind or physical attacks to activate, like raising your hands or assuming a stable position. If the Deflection is Powered Up higher than the Energy attack it's deflecting, its automatically turns into a reflection. *Example: Karma Sen tackles the Master of Shadows with his best 100 point Fire Fusion Fingerbolt. The Master carelessly throws up a 200 points Deflection. 100 points Reflect back on Karma Sen.
Flight: This Power is what Dragonball: A New Legacy characters use to get around fast. At low energy levels, this power allows for flight at hypersonic speeds. (You may not exceed Mach 4 in atmosphere of a planet, unless you want to burn up your clothes, in space you may travel up to Mach 12. You must buy flight in 10 minutes amounts, at the maximum speed you plan to travel. Mach/Cost for 10 minutes.
Super Reflex Boost 3 (Increased Actions): Normally, characters in Dragonball can only do one thing each phase (3 seconds). But by channeling energy into their nervous systems, true warriors can perform many feats in the same blink of an eye. Super Reflex Boost 3 allows you to increase your number of actions by one or three for a single phase following the Super Reflex Boost. Energy Cost is 10 per action.
Hyperspeed: This technique allows for hypersonic speed during combat, this is the equalivant of moving Mach 4. Going into Hyperspeed requires spending 100 enery points for every phase in which you plan on being in Hyperspeed (Bought at the Beginning of Hyperspeed). When in Hyperspeed, you are literally fighting faster then the average eye can normally see, during Hyperspeed you are effectively invisible and undetectable, unless your opponent is moving equally as fast or can make a 1d20 + Mental + Mind check of 22. It requires a phase to try to spot someone moving around. If someone attacks you, you get a 'spot check' against DV 22 to be able to evade the attack, everytime you are attacked you get the 'spot check'. This does not give you the ability to see them, only spot the attack coming and evade. (This does include flight.)
Super Strength: Much like Super Reflex Boost, energy can be channeled to momentarily increase a character's strength as well. To raise your physical characteristic requires spending 10 PL for every 1 of additional physical characteristic each phase.
Cyber Tech: Corwin owns a mega corporation called Cyber Tech, passed down from his father. Corwin can get ahold of money when the need arises.
Grayswandir: Corwin most prized possession. Grayswandir is a long sword made made from a silver material with golf ball sized diamond built into the crossbar. (16 Damage Dice = 6 D.D. Longsword + 10 D.D. Magical. Must have a physical of atleast 10 to wield Grayswandir.)
Power Strike: Corwin charges his sword (or charges a blade like energy beam) with energy and slashes sending a wave of energy out from the sword, the energy seems to cut through things. (Deadly Effect)
Diamond Blast: Corwin charges an energy attack that explodes upon impact. (Area of Effect)
Sword Defense: Corwin uses his sword for defense instead of offense. (+10 Evasion, -10 Weapon)
Sword and Fist: Corwin slashes his opponent then follows up with a punch. (-10 Weapon, +10 Damage)
Fist and Sword: Corwin punches at his opponent then follows up with a sword slash. (-10 Fighting, +10 Damage)
Diamond Flash: Corwin holds his hand out, and it flares with energy in a brilliant flash. (Blinding Flash)
Diamond Blast: Corwin's strongest attack developed. Corwin places his hands out before him, palms facing his opponent. Both hands charge with energy, he then fires off blasts of energy that seem to home in on his opponents. (Rapid Fire, Homing)
Power of Diamonds: Corwin places his hand against his forehead for a moment, concentrating his strength into his ki. (-10 Fighting, +10 Power)
Diamond Form: Corwin has been training to combine his two martial forms, Power of Diamonds and Sword Defense, he has finally perfected it. Concentrating his fighting prowess into his power, and using his weapon to defend. (-15 Fighting +15 Power, -10 Weapon +10 Evasion)