Anime and Manga Subject: Akira Toriyama exhibit The following review is Copyrighted by Curtis H. Hoffmann, Feb. 3, 1994. It may be freely cross-posted to other networks. It may also be printed in any non-commercial fanzine, in return for a copy of the issue it appears in. This article may NOT be altered in any way, or printed in a commercial magazine without the prior approval of the author. There are a few people on the nets that recognize Akira Toriyama by name, and a few more that are familiar with his more famous works: Dragon Ball, and Dr. Slump. He has also contributed various manga to V Jump, and experimented with one-shot stories published through Shonen Jump. His works have been translated into a number of languages, and Dragon Ball has appeared on TV in France, Spain, and Hong Kong. In an attempt to create a formal museum-quality presentation of manga and anime as art, a group of people chose Toriyama as the subject of their first exhibit. Only Tezuka, the god of manga, has received this kind of treatment, but not on the same scale. The exhibit schedule is: Kawasaki City Museum Dec. 4, 1993 -- Jan. 30, 1994 Iwaki City Art Museum Apr. 9, 1994 -- May 29, 1994 Takamatsu City Museum of Art Aug. 5, 1994 -- Sep. 4, 1994 Hokkaido Asahikawa Museum of Art Oct. 22, 1994 -- Nov. 27, 1994 Kobe Hankyu Museum Mar. 10, 1995 -- Apr. 19, 1995 Kumamoto Prefectural Museum of Art July 20, 1995 -- Aug. 20, 1995 First off, the collection is very extensive: including sample pages of original art used for manga, sample anime on laser disc, a mini computer animation movie, a large-scale model of Penguin Village, a collection of paraphenalia based on his characters, and video tape footage of one of the Super Famicon Dragon Ball Z computer games. It took me 2 hours to walk around and look at everything. At the end, I picked up a copy of the exhibit book for 2000 yen (about $18 US.) [Most of the data presented here comes from the book.] Toriyama, age 39, started out when he graduated from the design department of his high school in 1974. He went on to a design company, and quit in 1977. He debuted as a manga artist with the publication of "Wonder Island" in the December, 1978, #52 issue of Shonen Jump. From there, he experimented with different ideas and character designs with one-shot stories published in SJ ("Today's Highlight Island", and "Tomato, Girl Detective.") In January, 1980, "Dr. Slump" started with issue #5/6 of SJ, and ended in August, 1984. There were a few other one-shots ("Chobit," "Pink," "Dragon Boy," and "The Adventure of Tongpoo".) The Dr. Slump TV series started in April, 1981, and ran until Feb., '86. Then, the Dragon Ball manga burst into Shonen Jump with #51, the November, '84 issue. It's still going strong. The DB TV series started in February, 1986. Along the way, there have been numerous movies, and video games (Toriyama did the character designs for the "Dragon Quest I-IV" and "Torneco's Great Adventure" TV games.) As a sidenote, the exhibit book credits Toriyama as being in charge of the main character designs for the Dragon Quest I and II TV series. Concerning the exhibit itself -- Spectacular. The walls are covered with original example pages of manga from Pink, Chobit, (a bunch of other one-shots,) Dr. Slump, and Dragon Ball. There are five (or so) monitors running about 10 minutes each worth of anime in a loop on laser disc. The idea is that you can look at the manga, and look at the transformed version in the media of anime. There are a number of pencil sketches, showing the steps and progress to the finalized characters used in the manga. The multimedia elements come forward in several forms. First is the 8' x 8' scale model of Dr. Slump's Penguin Village. 4" tall models of Arale, Tarou, Akane, and Dr. Slump can be see posed in front of their various work places or abodes. The faces are a little wrong -- too fat and round -- but the detail work is impressive. Next, there is a box on one wall of the museum -- about 8" x 6" x 18". Inside the box is a small model of Kame Island and several characters standing outside Kame House. On the beach are the seven Dragon Balls. A sheet of glass in back is painted with clouds and blue sky. However, when the box changes from front lighting to back lighting, we get a towering model of Shenlon reaching into the black sky, and even random flashes of lightning. The illusion isn't perfect (Shenlon can be seen through the painted glass when he's supposed to be invisible,) but it's a very good try, and the models are well-made. Third is the set of glass cases containing Arale-chan dolls and posters, Dragon Ball dolls, cans of DBZ juice, pencils, towels, and fans. (Showing the various of merchandising spawned by the different shows.) Fourth is the monitor with video taped footage of one of the DBZ video games, trying to demonstrate that computer games can also be a form of art. The tape is probably 2nd generation, with a noticible amount of snow. The people who made the tape liked having Vejita pitted against himself. Lastly, there was the computer-animated movie. In the middle of the exhibit area, a room was made by hanging up black curtains. A projection TV was used, with a 6' screen. The movie consists of cel-based animation combined with live background model sets, and some computer animation of the main DBZ characters; all put to a rock piece. There's not much story, just Freeza, Freeza's father, and Cell coming forward to fight Gohan, Gokuu, and Vejita. The shots are spliced together to form a larger impression, and include break-dancing silohettes of Cell and Gokuu (VERY funny.) Some of the computer animation has been used in making the commercials for the DBZ Super Famicon games. It's visually impressive, and I'd like to get a copy of it some time. In an attempt to show Toriyama's versatility, there are examples of the character designs for Dragon Quest and Torneco, some wolf-puppets used for a puppet TV series, and a number of cells from the Dragon Ball Z TV series and movie (with backgrounds. I'd kill to get my hands on them. Can't buy set-ups of this quality very easily.) As a memento, the exhibit organizers created a full-color, 144 page book containing ALL of the art used in the exhibit. At 2000 yen, it's a good deal; about 9" x 12". The captions are in Japanese and English, with lots of explanations, articles by various people, and a comprehensive timeline in back. The first thing I noticed when looking at the pictures was just how much of a war-influence there is. On the cover, Gokuu is wearing an old U.S. army uniform (maybe from WW I or II) and riding a motorcycle equiped with holster for a short-barrelled assault rifle. On the back, Dr. Slump and Arale are in Nazi army uniforms, riding a motorcycle and sidecar -- Arale is happily controlling the mounted machine gun. This war-theme appears repeatedly in other cover art for the Dr. Slump manga. There's lots of good stuff in the book. The entrance fee was 700 yen, the book costs 2000 yen. There are also t-shirts (3500 yen each), wall hangings, and other stuff (mostly expensive) available at the museum's shop. I highly recommend the exhibit to any Toriyama fans visiting Japan, and to anyone interested in learning more about creating manga. (There were a number of would-be manga artists staring very intently at the pictures, trying to figure out how it was done.) ====================================================================== It would be a major effort to describe all of the manga stories that Toriyama has created in the past, and I'm not quite up to typing in the entire chronology. Instead, I'll currently settle for highlighting a few titles that are worthy of note. (From the captions printed in the exhibit book.) SJ == Shonen Jump SpJ == Super Jump FJ == Fresh Fump VJ == V Jump Wonder Island: A strange place inhabited by King Ghidra, a witch, and a Tarzan-like caveman. The stories start off with things like a Japanese Special Attack Force washing ashore, or a detective arriving to arrest a criminal. (SJ #25, Jan., 1979) Today's Highlight Island: A junior high school student, Kanta, lives on Highlight. A toothache keeps him from eating, even though he loves school lunches. The dentist can't cure him, and when he is completely unable to attend classes, the result is a hugh uproar. (SJ #20, April, 1979) Tomato, Girl Detective: Akai Tomato, 18, is assigned to the Yoikora Police Station. Everything she does gets messed up, but she eventually catches the criminal. This work leads up to Dr. Slump, and the use of a girl as the main character. (SJ Special #15, Aug., 1979) Pola & Roid: Roid is a Galaxy Taxi pilot, called to planet Kongaratta by the young girl Pola. Roid encounters and defeats the evil Emperor Gaganbo, then returns home to Earth. Winner of the Shonen Jump reader's award. (SJ #17, 1981) Escape: A short story heavily influenced by western comics. Very much like something from Frank Miller in terms of visual feel and use of color. It's simply a game of tag on the planet Umekobucha. Very good. (SJ Special #10, Jan., 1982) Mad Matic: Influenced by The Road Warrior. (SJ #12, 1982) Pink: Made into a TV movie. (FJ, Dec., 1982) Chobit: Tiny alien girl with magic powers. (FJ, June, 1983) Dragon Boy: Predecessor to Dragon Ball. (FJ, Aug., 1983) The Adventure of Tongpoo: (SJ #52, 1983) Young adventurous space cyborg. Mr. Ho: Black Beret fights cowboys. (SJ #49, 1986) Lady Red: Young girl gets laid, for young adults. (SpJ #10, Apr. 1987) Kennosuke-sama: (SJ #38, 1987) A young samurai prepares for his first date. Made into a TV-movie. Sonchoh: Super Mayor polices his city. (SJ #5, 1988) Mamejirou: A young boy likes ice cream. (SJ #38, 1988) Clear Skies, Karamaru: (SJ #13, 1989) Ninja, age 4, sells mushrooms. Cashman, Savings Soldier: (VJ #12, 1990) Crash-landed alien rescues people for money. Dub & Peter 1: (VJ #22, 1992) Dub has a computer-controlled car made, to impress girls. Go! Go! Ackman: (VJ, July 1993) Demon-boy Ackman sets out to find good-priced souls, and to kill people in town. Dr. Slump: Inveterate, and mostly incompetent, inventor Senbe Norimake creates a young girl robot named Arale. Lots of strange characters, visual puns, scatological humor, and weird villians. Very funny. Dragon Ball: Originally based on the Chinese Monkey King legends. Son Gokuu starts out as a strong, naive boy, who sets out to find the rumored 7 Dragon Balls. The series follows Gokuu as he becomes an adult, and changes from a gag manga, to an adventure-combat series. Recently, Gokuu stepped aside to allow his boy, Son Gohan to become the new focus of the series. A kind of epic story. -- Curtis H. Hoffmann Feb. 3, 1994