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| Attack List | |||||
| Kamehameha Atk= 100 000 (adds +50 000 each turn charged but can only be charged a max of 3 turns)(Energy Blast) Cell's Kamehameha. Atk=200,000 + ATK X3( Recieves 10,000 Damage when this is done) Galick Gun: Atk=90,000 + ATK X2 (When done in Ozuro does 500,000 damage)( energy blast) Finish Buster: Atk=65,000 (Can be powered plus 40,000 for every turn allows you to atk still but your atk does half damage, Can be charged 4 times) (Ki Charge) Sword Blast: Atk=46,500 (If sword is above level 4 add 200,000 to atk) (ki) Spirit Bomb:1 400 000 + ATK X2 (Takes 2 turns to charge up) (Can only use ONCE in a battle, Adds 100,000 to your HP) (Spirit energy) New Spirit Bomb:3 000 000 ATK X4 (Takes 4 Turns to charge up) (Can only use ONCE in a battle) (Spirit Energy) Galaxy Powered Spirit Bomb: Atk=5,000,000, +Atk x8 (Takes 8 turns to charge)(spirit Energy) Simulated Moon Blast: Atk=0 (Gives you 2 extra turns, and if you are a Sayjin, transforms you into Oozaru) (Flash Attack) Final Flash: Atk=600,000 + ATK X5 (Takes 1/4 Of your MAXIMUM Hp off) (Flash Attack)(ki attack) Energy Blast: Atk=31,000 (energy blast) Renzoku Energy Dan: Atk=1,000 + Atk X50 (Can be done once major ki attack) (energy attack) (takes 3 turns to charge can be done once)(ki attack) Ki Sword Attack: Atk=100,000 (A long ki sword is extended can be used to jab and pierce)(ki) Masenko: Atk=1,000,000 + ATK X4 (Spirit energy) Ultra Masenko: Atk=10,000,000 (Takes 4 turns to charge, For every extra turn chargeing adds X2 to atk of The attack can be done 6 times max) (spirit energ Hasshushken: Atk=56,000 + ATK X8 (takes two turns to charge moves hands quickly and it raises your attack rate) (ki) Fireball: Atk 240,000+atk x4(fires a fireball from the palm,1 turns to charge does 2000 every round after to opponent) (fire based) Double Energy Blast:ATK=42,000 (energy blast) Final Kamehameha: ATK:700,000+ ATK X2 (can be done 1 time a battle and if doesnt kill enemy you lose 2/4 hp) (energy blast) Big Burn: Atk=45,000 (Deals 10,000 to enemy every turn afterwards) (fire/ki) Big Bang: Atk=600,000+ ATK X3 (Takes 2 turn to charge, Plus 100,000 for every extra turn charged no more the 2 turns though) (ki/energy) Special Beam Cannon: Atk=250,000+ ATK X6 (Takes 2 turns to charge) (beam/ki) Beam Cannon. Atk=60,000 (beam/ki) Controlled Energy Ball: Atk=40,000+ ATK X2 (Homing Attack cannot be dodged) (ki ball) Destructo Disk: Atk=60,000 (You take 10,000 Damage when used also if your pl is 2x that of your opponents your opponent is killed) (ki disk) Solar Flare: Atk=0 (A Blinding Flash, gives you 2 extra turns) (Flash Attack) (flare) Tri-Form Split: Atk=0 (Splits into 3 forms, gives you 3 extra turns also your current power is split in 1/3 to each form during and after the 3 extra turns, if your opponent destroys the other two forms you you're left and your weak because your energy was split) Di-Form Split: Atk:0 (same as tri form but only 2 forms and it doesn't give you any extra turns) Quad Form Split: Atk=0 (same as tri form but no turns and 4 forms) Tri beam: Atk:45,000 (In) Di Form-85 000 Tri Form-140 000 Quad Form-200 000 (Ki) Kikakaho: Atk=44,000 (a basic energy attack) (ki) Jinruizetsumesukougeki: Atk=65,000 (another basic energy attacks theres quite a few of these) (ki) Genocide Attack: Atk=46,000 (Full Body Blow, gives opponent 1 extra turn afterwords, Whoever uses gains 200,000 atk for next turn) (ki) Oozura Mouth Blast: Atk=70,000 (All Saiyans know this but it can only be used in oozaru) (energy) Mouth Blast: Atk=25,000 (Can be done twice in one turn and you don't need to be in oozaru meaning you don't have to be a saiyan) (energy) Golden Oozaru Mouth Blast: Atk-150 000 (have to be is golden oozaru) (energy) Kamikazie: Atk=KILLS You and Opponent and if team battle kills everyone if you have an hp higher then all of there attacks (Your Hp must be higher than opponent's Atk) Dondonpa: Atk=0 (Paralyzing Attack, Gives you 2 Extra Turns) Haikyuken: Atk=36,000 (Gives you 2 turns)(ki) Eraser Gun: Atk=80,000 (Takes 1 turn to charge up)(ki) Fireball Crusher: Atk=56,000 (+100,000 to atk next turn plus your Atk power then you get a regular turn) (fire ki) Berter Beam: Atk=83,000 (water/ice/ki) Ginyu Gero Beam: Atk:87,000 (Takes 1 turn to charge up) (ice/ki) Ginyu Blast: Atk=80,000 (ice/ki) Super Scream: Atk=25,000 (Stuns opponent for 1 turn)(sound) Time Freeze: Atk=0 (Gives you 1 turn) Mind Freeze: Atk=15,000 (TO SELF) (Gives you 3 turns) Cyclone Wave: Atk=52,000+ ATK X10 (Lots of mini Disks, Cannot be blocked or countered only dodged, Can be done once) (ki wave blasts) Gekirlogekouzap: Atk=80,000 (Another Full Body Attack, gives opponent 3 turns after, You gain 1,000,000 to your atk next 2 turns add your atk power to the 1,000,000) (ki) Turlus Topple: Atk=75,000 Atkx2 (Takes 2 Turns to Charge) (ki) Keep Your Eye on the Birdie: Atk=15,000 (Gives you 1 extra turn) (energy) Bargo: Atk=32,000 (ki) SSJ Dead Bomb: Atk (To Sayjin)=70,000 + Atk X4 To Other=35,000 + ATK X2 (ki)(can be done once) Hell's Blast: Atk=Sends opponent to Hell if HP under 1,000 does 300,000ad to angel type and 75 000 to normal and you cannot add your atk power to this (Takes 3 Turns to charge) (fire/ki) Arm Blast: Atk=44,000 (energy) Energy Absorbtion: Atk=Takes 1/2 away from Opponents Attack, and adds that onto your next attack (1 turn to charge before though) If charged 5 turns you can take half of opponents hp and add it to yours but you lose 5000 DEF and 1000ATK Heal: Atk=Heals HP by 1/3, Can be used only 5 times/battle and have to wait 1 turn after using it to use it again Regeneration: Atk=Used to Regenerate Limbs (Or TAIL!) No Real Healing Powers for HP, but just for lost Arms, Legs, etc, etc, etc, can be used only 2 times in a battle Sword Slash: Atk=56,000 (physical, for swords above level 2 better then the normal slash) Flame of Fury: Atk=160,000 (Takes 2 turns to charge, Fury atk does 50,000 damage to your opponent when he atks last 2 turns) (fire/ki) Power Striker: Atk=25,000 (sounds stronger then it is) (lightning) Homing Kamehameha: Atk-125 000 (a kamehameha that your be dead stupid to try to dodge because it is IMPOSSIBLE TO DODGE IT WILL CHASE YOU UNTIL YOU ARE HIT, you can charge it 25 000 for a max of 3 turns)(Energy Blast) Energy Wave: Atk:40 000 (this is bardocks energy wave) (ki) Coola Beam: Atk=100,000 + ATK X5 (Takes two turns to charge)(ice) Freiza Beam: Atk:80,000 + ATK X2 (Take one turn to charge) (lightning/fire) Planet Burst: Atk=650,000 (1 turn charge,Flash and Blast Attack, You Take 300,000 damage after, if strong enough you can destroy a planet though you will be hated by a lot of people) Homing Disks: Atk=33,000 (Homing Attack, Next Turn adds 50,000 to next atk only for next turn) (ki) Kaiser Blast: Atk=43,000 (Kaiser Attack) (energy) Kaiser Super Slash: Atk=55,000 (Takes 1 turn to charge,need sword)(physical) Barrier: Atk=0 (Blocks ALL Damage done to you in that turn (Can only be done twice) KI Orb: ATK+0(Takes one turn to charge makes a small ball which will block the next to attacks fully can be done once) KI Sheild: ATK+0 (Takes 1 turn to charge makes a barrier around you for 3 attacks so the next three attacks are blocked can be done twice (you lose 1/2 def every time done) Death Ball: Atk=DEATH (Kills Opponent if Opponent decides to fully take it (No Death if he blocks or dodges) Can be only used 2 times in a battle Judgment Blast: Atk=55,000 (lightning) Holy Sword Rush: Atk=70,000 (100,000 if you are using Tapions Holy Sword) (ki/physical) Body Switch: Atk=0 (Switch Bodies The person who you switch with loses all def in your body) Big Bang Kamehameha: 200,000 + ATK X2 (1 turn to charge up) (ki/fire/energy) Super Ghost Kamikazie: Ad=1/2 of your Maximum HP (Takes 1/2 off your def, can't dodge,block or use any counters on this attack,creates 8 ghosts of your selfs that destroy what they hit and in this rpg they chase you till they hit you)(spirit) Holy Strike: Atk=125,000 to Evil, 100,000 to Normal Explosion: Atk:220,000 (1 turn to recharge after,if used twice in a battle you die also if you are weak you die) (explosive)(Ki/energy/fire) Ultima Beam: Atk=3,000,000 takes 3 turns to charge (ultima) Instant Teleportation: ATK:0 (you can travel to other planets with this, THIS IS NOT AN ATTACK AND CANNOT BE USED IN BATTLE, also it takes away 25% hp) Instant Transmission: ATK:0 (you can trave to nearby places and when in battle you can use this as a extra dodge and it gives you 1 extra turn, can only be used twice in a battle) Dragon Punch: The Ultimate Attack, Atk=2,000,000,000 (Giant Dragon leeps from your fist causeing major damage one of my personal favourites in power but not in general) (unknown)(can be done once) Will only be used when people in the rpg are strong very strong This is it for now but i will add more if i can think off any more and also the attack attributs might change later on in the rpg |
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