Manager Profile

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Tutorial: (From the DMB Manual) 
The Neutral manager plays the percentages. Based on an analysis of thousands of real-life games, the computer manager know the odds of winning a game in any situation and it knows the probability of scoring a certain number of runs in any situation. Sometimes it plays for a big inning, and sometimes it plays for one run, which ever gives it the best chance to win. It preserves the element of surprise, so you cannot always predict what the computer manager will do in a particular situation. Teams with good bunters will have them bunt more, teams with fast runners will have them steal more, etc. The other settings are intended to override the real-life manager tendencies. If you want your team to bunt less often, set your tendency to Less Frequent or Least Frequent. If you want your team to try to pressure your opponent into making tactical errors, set your Running tendency to More Frequent or Most Frequent. 

 

Team Name: (Do not hit return) 
 
OFFENSE

Bunting:  

Hit and Run:  

Stealing:  
When set to Neutral, the computer manager attempts to steal at the rates indicated by the jump ratings for each player. 

Running:  
This tendency applies to singles, doubles and fly balls.  It does not affect the decision to send the runner home from third on a ground ball. 

Taking Pitches:  

Pinch Hitting for Pitchers:  

Pinch Hitting for Non-Pitchers:  

Pinch Hitting for Platoon Players:  

Pinch Hitting in a Blowout: 

DEFENSE

Holding Runners:  
When set to Neutral, all runners but the worst are held.  Choosing Most Frequenty causes all runners to be held.  Choosing Least Frequent causes the first basement to play behind more of the runners with low Jump and Steal ratings. 

Guard Lines:  
This setting controls the inning in which the computer manager begins to think aobut guarding the lines: 
Most, More frequent: 7th  
Neutral: 8th 
Less frequent: 9th 
Least frequent: Never 

Infield In:  
This setting controls the inning in which the computer manager begins looking for opportunities to bring the infield in: 
Most frequent: 1st 
More frequent: 4th 
Neutral: 6th 
Less frequent: 7th 
Least frequent: 8th 

Pitch Around:  

Intentional Walk:  

Pickoff Throws:  

Pitching Out:  

Using Relievers:  

Using Closers: 

 
 
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