Daybreak Weyr is an amateur, non-profit fan organization, Intended solely for the enjoyment of its members. It is not intended to infringe in any way upon the rights held by Anne McCaffrey or her publishers. The fan club operates under rules designed by Ms. McCaffrey and is subject to her observation and/or direct intervention. The World of Pern is copyrighted to Anne McCaffrey � 1967 The Dragon riders of Pern� is a registered trademark.

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Daybreak Weyr is credited to Lisa Hoffman and Jennifer Slusher. Daybreak guide created January 2003
Welcome to Daybreak Weyr! We are a 5th Pass club, and welcome your activity.



Table of Contents
Description of Daybreak Weyr
Dragonrider Information
The Holds in Daybreak�s Territory
The Craft Halls in the Alternate 5th Pass
The Board of Directors and Important People at Daybreak Weyr
Requirements
Daybreak Weyr Rules
Daybreak Weyr Persona Sheet with Examples
Blank Daybreak Weyr Persona Sheet



[1] Description of Daybreak Weyr

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Daybreak Weyr and Hold are located on the two largest islands in the middle of of the eastern chain of islands, the weyr being on the island to the north of the Hold.

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[2] Dragonrider Information

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There are three ways to become a dragonrider at Daybreak Weyr. Please bear in mind that some of these ways may be limited by the amount of dragons available at the time, but the BoD will do everything in their power to make sure you're happy. =)

IMPRESSION

This is a rather fun way to get a dragon, if you ask me. In this instance, you write a persona that is a candidate, and Daybreak�s dragons will go Search your persona (which, by the way, makes for great story fodder) and bring you to Daybreak. There, you will wait for the hatching and wait to see whether or not you Impress. This is the only way to get a gold dragon, so it is recommended if you want a gold.

BACKDATE TRANSFER

This is not quite as good as Impressing, but you still get a dragon! You have five Weyrs to transfer from, listed below. This option is for dragons that were Impressed and came to Daybreak from other holds.

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Igen, High Reaches, Southern, Telgar, Ista



[3] The Holds in Daybreak�s Territory

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At the moment there is only Daybreak Hold, but that does not mean that there isn�t room for expansion in the future. Minor holders will be given out to those who prove that they are active and post.

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[4] The Craft Halls in the 5th Pass

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Please keep in mind that there won't be any 15 Turn old masters: Menolly and Robinton were exceptions to the rules. Think of it this way:

Apprentices: Grade school and middle school students. They usually range from ages 10 to 16.
Journeymen: High school and college students. A crafter usually attains journeyman status at around age 17. Not all crafters attain rank higher than journeyman.
Masters: Teachers and professors. Masters are professionals in their crafts, and rarely reach this rank before their late 20s. Many crafters never reach master rank

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[5] The Board of Directors and Important People at Daybreak Weyr

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Daybreak is run by a group of members known as the Board of Directors. The Board of Directors (BOD) is responsible for the running of the club in the mundane, organization of the role-playing, and cooperates to make the decisions of the club. They run the club together, no one making decisions without the approval of the others. :-) Feel free to contact any or all of the members of the BOD with questions about the club and Fandom in general. Of course, we accept constructive criticism about how we run the Weyr!

Jenn � Weyrleader Gr�vet and bronze Traemeth [email protected]
Lisa � Weyrwoman Dalena and gold Kalisanth - [email protected]

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[7] Daybreak Weyr Rules

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These rules are given out by Anne herself. Break these and you'll suffer the wrath of the BoD and quite possibly Anne and her lawyers. Anne protects her property VERY well.
1. We cannot use her established characters. Since we are so far in the future, you can't say they are relatives, like Great-grandfather F'lar or Great-great Aunt Menolly. They are now historical figures and can only be mentioned in passing, as an off-stage character.
1.a. Since we are playing in the 5th pass, there's no chance for relations to people like F'lar and Menolly. However, because we respect Anne MacCaffrey and her hard work, we have established a list of personas that we ask you do not use, write about or trace your character back to. For example, just like F'lar and Menolly, you cannot be a child/relative/grandchild, etc of the following: Sean, Sorka, M'Hail and Torene, Admiral Benden, Wind Blossom, Kitty Ping, Sallah and Tarvi Telgar, Avril Bitra, Ezra Keroon, Emily Boll, Jim Tillek, the original 21 dragonriders, and the Tubberman family. The BoD reserve the right to make additions to this list in the event we come across a persona that was forgotten.
2. Anne has said no writing of stories in Ruatha Hold and Benden Weyr. This will be strictly enforced by the BoD
3. No odd-colored dragons. We can only use the colors she created. No white dragons, either. Ruth was, and is, unique.
4. No crossover characters: no one from the Universes of Star Trek�, Star Wars, Babylon 5, Xanth, etc. Since this planet is very isolated, no one from any of her other stories can just stumble across Pern, unless she writes about it first.
5. No religion on Pern. End of Story. No if's 'and's or 'but's about it.

These rules are from us, the BoD of Daybreak. These rules will be reinforced, but the consequences of breaking them won't be as harsh as breaking those of Anne's. But keep in mind, we won't be easy on you twice. Also, if you have a good plot, explain it to us, and we may be willing to bend the rules, but not for just any old "I KNOW this plot will get me a gold!' kind of deal. Trust us, we can see them coming a mile away.
1. We are a strictly OFFLINE weyr. This means ABSOLUTELY NO ONLINE ROLEPLAYING. No bulletin board posting, no putting your stories online, no chat room or instant message role-playing. Period. Doing so could cause us to lose our approval.
2. HAD (Hearing All Dragons). This is a rare talent and not everyone can have it. We will consider your persona having this ability, but you must make a good story for having it. But be prepared to work for it.
3. No jumping between times. Period.
4. You can't write about another persona without their permission first. Like say you write in a story that my persona is pregnant, I would really like to know about it first.
5. No writing about dragons fighting each other. Period. Dragonriders do fight, but they will be VERY severely reprimanded by their Weyrleaders.
6. No flaming or spamming each other in email. No one likes it so why do it?
7. Because of the requirements of school and family and due to the mature content of some stories, the Weyrleadership has had to institute a minimum age to join the Weyr. Our members are required to be 13 years of age or older. You must state your birth date in full on your persona sheet. Your persona will not be approved without it and you may not join our club until your persona is approved. There are no exceptions to this rule, and we apologize for any hard feelings this might create.
8. Firelizards: I am allowing anyone now who wishes to, to have no more than 3 fire-lizards. But keep in mind this: Gold flits get very jealous and want attention all to themselves. If you have permission for a gold, you may have only one other flit (no bronzes). The gold and bronze flits are usually awarded-rewarded to someone and not just given out. Since in this Pass, knowledge of Firelizards was just a myth we are saying that a few clutches were found on the sands of the beaches and knowledge of them was kept to the island. So this means that your sona can't transfer in with any flits.
9. You must let us know when you quit and what you would like us to do with your personae. If you wish to quit at any time, please write the BoD and let us know. PLEASE do not quit without telling us!! (note: if you quit without telling the BoD, we have the right to do whatever we want with your personas, and if you come back later, well, that's your problem. We will ignore flames on this matter, because if we don't know what you want done, how can we do it?)
10. Dragon/human pairings are as follows:
� Queen - Heterosexual female only
� Bronze - Heterosexual male only
� Brown - Heterosexual/Homosexual/Bi male or female
� Blue - Heterosexual/homosexual/bi male or females
� Green - heterosexual/homosexual/bi male or females

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[8] Daybreak Weyr Persona Sheet with Examples

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1. Please no super-personas.
2. If you are a walking-clich�... You will be eaten. Try to be unique!
3. If you want a twin please keep in mind that it's been done before and you will need a really good plot as an excuse to have twins.
4. Keep your career choice and personality consistent. Antisocial people do not usually become Harpers, dragons do not Impress psychopaths, nor those with no self-esteem or love.
5. IMPORTANT: Please use ONLY Daybreak�s persona sheet.

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[9] Blank Daybreak Weyr Persona Sheet

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Mundane Info:
Name:
Age:
Email Address:
Home Address:
What files are you able to view?:
What kind of Operating System do you have?
First Pern book read:
Other clubs?:

Character Info

Name:
Gender:
Age:
Birth date:
Place of Birth:
Current Location:
Rank:
Family:
Significant Others:
Hair Color:
Eyes:
Skin Color:
Identifying Marks:
Physical Description:
History:
Timeline:
Personality:
Pets:

Dragon Information

Name:
Color:
Where and When Impressed:
Sire/Dam:
Physical Description:
Personality:
Wing:

Hold Information:

Hold Name:
Hold Size:
Behold To:
Persona's Relation to Hold:

Crafter Information:

Craft name:
Years spent in craft:
Persona's rank in Craft:
Master's studied under:
Strengths/weaknesses:

When you've finished your persona sheet, please send it to the Jenn � [email protected] and Lisa � [email protected] . We'll give suggestions and helpful comments on how to improve the sheet and make it work with the timeline. :-)
Daybreak Guide 1