***************** Dawn 3D Model Extractor ******************** !!! IMPORTANT !!! DON'T DISTRIBUTE THE DATA EXTRACTED WITH THIS PROGRAM NEITHER ON THE INTERNET NOR IN ANY OTHER WAY, BECAUSE IT BELONGS TO NVIDIA CORPORATION AND IS PROTECTED BY THE LICENSE THAT COMES WITH THE DEMO! !!! WARNING !!! THIS SOFTWARE IS DISTRIBUTED "AS IS". NO WARRANTY OF ANY KIND IS EXPRESSED OR IMPLIED. YOU USE AT YOUR OWN RISK. THE AUTHOR WILL NOT BE LIABLE FOR DATA LOSS, DAMAGES, LOSS OF PROFITS OR ANY OTHER KIND OF LOSS WHILE USING OR MISUSING THIS SOFTWARE. ---------------------------------------------------------------- The directory structure of Dawn is: Dawn | |----bin |----models |----shaders |----shaders_ultra |----textures |----UserInterface Unzip the archive in your Dawn Demo \models directory and run it (it may take a few minutes to complete). After that, there is a new sub-directory called Obj (Dawn\models\Obj) where the data is stored. The files are in Wavefront .OBJ format, but you can easily convert it in any other format with one of the many converters that you can find on the web (I use 3D exploration, downloadable at: http://www.righthemisphere.com/3dexploration/ I converted the files in 3DS format then I imported them in 3dsMAX to assemble the model; then I imported the textures with the .dds plugin for 3dsMAX (from Nvidia site) and I created the materials for the meshes. You can see the result on my site. Enjoy! Dawn and Nvidia are trademarks of Nvidia Corporation. 3D Exploration is a trademark of RightHemisphere, Inc. 3DS and 3dsMax are trademarks of Autodesk, Inc.