Ninja Games - Events
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Bonuses will br provided for completing the following tasks:
* Complete the tea ceremony.
* Catch a blowfish at the pond.

It is likely that lines will form at certain places. For this reason, judges will be stationed at these rooms to ensure that runners go in the order they arrived. Also, tasks do not have to be completed in the same order listed above. In the case of bottles, vases and furoshiki cloths, be sure to use ones that are the same colour as your team colour. If, after 10 attempts a a task, you cannot complete it, move on. However, only one attempt may be made at bonus tasks.

Placement will be based on time with modifications for the tea ceremony and blowfish.


Secret 'ssassin

This is a lethal, PK event. Each participant will be given a paper with a person's name on it who they must kill. Once you have killed the person on your paper you will take their paper and that is your next target. If you pick up the name of a teammate, notify the organisers and do not kill the teammate. If we reach a point where too many people have their own teammate a redraw will be forced. You may only attack the person whose paper you have. The only exception to this is if you are sure someone has your name, you may retaliate and attempt to kill them.

Magic, rituals and poisons are allowed, however no outside help is permitted. Participants must stay within the boundaries of the arena.

Placement will be based on elimination order: the first team eliminated given 4th place etc.


Race To The Death

This is a non-lethal event. Warning contracts will be placed on a number of PK volunteers (8-10). Ninja will begin at the scroll room and be released in order of animal rank. After each successful inhume, you must post a poem to the Ninja channel which includes the name of the victim. You may not continue your chase until your poem has been posted to the channel.

For Chunin, a contract will be placed on each NPC in the Ninja scroll. The same rules apply.

One point will be awarded to your team for each inhume. One bonus point will be awarded for a Ninja chop or poison inhume. Two bonus points will be awarded for the best poem as determined by the Poet Laureate. Placement will be based on number of points earned.

Capture The Flag
This is a non-lethal, NPK event. Teams will meet at the CTF arena. Standard CTF rules apply. Placement will be based on number of points earned during the match.
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Scavenger Hunt
This is a non-lethal, NPK event. Each team will be given a list of items they must find. The items might be found anywhere on the Disc, so transportation by third parties is permitted, however you may not have items delivered or obtained by anyone not on your team. Some items may be specific, others may be clues. In either case, it is possible there is more than one item on the Disc that will satisfy the criteria. Teams must submit their complete entry at once. Any partial entries will be considered your final entry.

Placement will be based on who returns the most accurate entry in the shortest amount of time.


Inhume Challenge

This is a lethal, PK event. Participants will be asked to pay for a warning contract on themself (assistance will be provided). Participants will then meet at Dragon Head Square where the event will take place. Teams will attempt to inhume the other teams before being inhumed themselves. Elimination through combat will not be counted. Anyone killed through combat will be allowed to resurrect and rejoin the game. Any methods of meeting the objective may be used, however no outside assistance is allowed. All participants must remain in the arena (Dragon Head Square).

Placement will be based on elimination order: the first team eliminated being awarded 4th place etc.


Obstacle Course

This is a non-lethal, NPK event. This is a relay race through the guild. Each team shoul come with an item that will count as their &quot;baton&quot; for the relay. Participants will start at the pond then race through the guild completing the following tasks:


** Garaden
: gather 1 stalk of yarrow and 1 stalk of comfrey. Grind them and mix them with water. Bottles will be provided.
** Craft room:
make a flower arrangement, insert a gardenia into it and wrap it in a furoshiki cloth. Vases, gardenias and cloths will be provided.
** Dojo:
strike, slice and fire at each dummy respectively 10 times. Then, mount and dismount the balancing beam.
** Furniture room:
traverse the furniture once.
** Spikey Death room:
train at whatever level is appropriate to you and (attempt to) dodge the baskets 10 times.
Contact:
Mudmail: Kawakisan
Email: [email protected]
Mudmail: Hotaru
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