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Paladin

Designed for the holier-than-thou gamer, Paladins cut through the undead like a knife through butter.

Single player TIPS:

The Paladin is a formidable combatant. Because he straddles the line between magic-user and warrior, the Paladin can mix it up with the best of them. And although he can cast a number of potent attack spells, his specialties are his offensive and defensive auras.
Perhaps the best aura to get early on in the game is Thorn, which both reflects damage on an attacker and magnifies it. It's worth it to upgrade Thorn a few levels--because there's nothing like watching a horde of bad guys surround you, only to watch them drop dead like flies without you lifting a hand. It's also useful to get at least one level of all the defensive auras--you'll always find a use for fire, lightning, cold, or poison protection.
The attack spells are certainly nice, but their use of mana could prove limiting. You may find it more useful to concentrate on building your Paladin's Strength and Vitality, rather than his Energy. As such, you'll have a limited amount of mana to begin with--not a good thing when you're depending on casting magical spells to protect you.
A properly equipped Paladin can go head-to-head with most foes just fine, as long as you have plenty of healing potions at hand to replenish your health. Beware, though, that a lone Paladin can be overwhelmed if monsters surround him. Although Thorn can help in that situation, the problem is that if you become embroiled with battling underlings, enemy archers and mages can take a toll on you from afar. It's always best to fall back and be sure to trim down the enemy's numbers before you rush in after the magic users. Of course, sometimes you'll have no choice but to charge in and go after the magic users early, especially if they're spawning or resurrecting minions.
A really good tactic is to concentrate on your first three attributes, since you'll need to build up Strength, Dexterity, and Vitality in order to handle some of the more advanced armor and weapons in the game. You'll also need a ton of hit points to soak up the damage you'll be taking. As said previously, mana is less of a consideration--if you want to cast spells, after all, you can pick the Sorceress instead. Once you've outfitted your Paladin with advanced armor and weapons, you've got a potent warrior who can go toe-to-toe with just about anything.

Multi player TIPS:

Multiplayer is an area where having a Paladin in your party is truly an asset. As the Diablo II manual states, the Paladin is a natural party leader, thanks to the fact that many of his auras confer their abilities to fellow party members within a certain range. Thus, a Paladin in a group can help protect a party from a variety of damage, as well as bolster the group's attack or defense ratings.
Because he's also a front-line combatant, the Paladin can help protect more vulnerable characters, such as the Necromancer and the Sorceress, buying them time to cast their magical spells. You'll find that most of your team will want to stay in close range to you to take advantage of your auras.
Speaking of which, Thorn once again proves itself to be a highly useful skill to have. Because of the lag on Blizzard's Realm servers, it's sometimes impossible to hit anything accurately with your sword. That's because lag causes monsters to warp around. But with Thorn turned on, it doesn't matter if you can't hit them or not; all the monsters need to do is hit you, and they can receive triple the damage--or more--in return

 


 

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