Project Justice



Well, actually, this is a pretty old game. You wouldn't believe me if I told you that I personally believe that although great games like Capcom VS SNK 2 and Virtua Fighters 2 have come out, Project Justice is still the better game. I say this from the secure seat from my computer at home. I have often been puzzled. Why have they not been able to make a better fighting game than Project Justice?
In order to answer this, we must first ask ourselves something else: what makes a fighting game good top begin with? It's all about how many freaks are in your videa game. The more feaks, the worse the game. Not neccesarily how many, but how bad the ratio is. If you were to select a random character, how lucky would you get?
Another factor that must be considered is how many moves a certain character posesses. It can't be too little, or else your character becomes predictable and boring to play. It also, however, can't have too many moves, or else it detracts from the gameplay. A fighting game needs to be easy to learn and hard to master. You need to be able to turn on your game and play. The more fast paced, the more in your face, the better. Its kind of like the difference between a sports sim and an arcade: does anybody really want to take te time and memorize a bagillion moves for just one fighter? Yeah right. I'd rather go outside and play with rocks, or study for a biology test. Nobody deserves to have to memorize such trivia. Fighting games have always been about how quickly you're able to react to a situation, not how many moves you know. Most of them are useless anyways. The best way to go is by keeping a few crucial, get the job done, moves that anyone can pull off after a couple of tries. Special moves shouldn't be hard to do. I pull them off without even thinking about it. Special moves are just another way that you can approach an apponent.
The best feeling in the world is when you have a bunch of people huddled around a television watching a fighting game that they all know how to play that they all want to play in order to show off their moves. That's a beautiful thing. I only wish that more people could get that same experience that I was fortunate enough to receive. The best way to do that is to come out with a fighting game that is easy to play, tough to master, one that has good, normal characters, and one that can really throw in a lot of creativity to the mix. Some thing you haven't seen before. Something fresh. That's the gamble. Project Justice gambled, and succeded in creating a really good game for the wrong system. However, let me tell you that unless Capcom is planning on coming out with a Project Justice 2 or a rival schools 3, you should buy a Dreamcast, and buy Project Justice.
Alas, we have come to the near end of 2D fighters, but I must say that although we may be closing one door, we are definately opening another. I say to you that the Rival Schools series is the perfect balance of anime encorporation and stellar, three dimensional computer graphics. This is the best way to ease gracefully into another generation of visuals.
Don't get me wrong. I am a firm believer in the prosperity of 2D animation, But times are changing. It's time we take the next step. It's time we face our desitnies. Street Fighter Alpha 3, Capcom V.S. SNK, Third Strike, they will always have a special place in my heart. But, imagine a future three dimensional fighting game that has graphics that look like they came out of a movie. It's so realistic; the backgrounds are stunning, yet the characters keep their same anime complexion. Imagine a world so real, it feels like you're trapped inside an anime cartoon show. Sorry, I may be getting a little carried away, and many of you may be wondering just what the heck is wrong with me. I'm just saying that we should all feel lucky to be taking part in a revolution: to be supporting a cause larger than ourselves! Whew! Don't you get shivers just thinking about it?

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