RULES OF THE COSMIC
JOKER
People may occasionally hear me referring to 'Cosmic Joker'.
The short way to describe it is its sort of like karma...except unlike karma;
you can do a lot of good and receive a lot of bad for years on end. However,
things do eventually give in - and you win. Sometimes you have to suffer
a lot to gain...
How did these rules come to exist? I've noticed them since I was 17 or
so. And one day I just wrote them down. Seriously, I've been
observing this stuff for many years. Every 'rule' here is based on stuff
I've observed for at least a year, so I've had time to think about it and it's
had time to prove itself to be just luck or coincidence. Cosmic Joker
essentially is a law of observations, the concept being that most of the rules
of the CJ are twisted. It is sort of like Murphy's Law, only I don't know
what the hell that is.
These rules are only applicable to males and two females (katie & bec), as
far as I know. I'd be interested in more female input on it.
However, out of the guys I've shown, most have agreed with the rules -
especially the first 6 rules, which are the most powerful.
- The first rule of the Cosmic Joker is you (almost)
never expect it. This means it's completely useless trying to
predict it and it also means it's easily disproved as being a load of
****, but because this first rule is here, you can't disprove it. Neener. Even if you do expect it and it happens,
it'll still be surprising. It's VERY HARD to expect Cosmic Joker
WITHOUT reading this (or writing this).
- If you're in a hurry to get some place (time
limit), everything and everything will be in the way. A basic example is if you have to meet
somebody at a certain time, transport will be late, pedestrians (old
ladies, people in wheelchairs, idiots on pushbikes) will walk slow and cut
you off and your shoelaces will come undone (so wear Velcro!). A
more complex example is how after last time I mentioned these rules hoping
it would bring reward and show I am ready, immediately many bad things
kept happening to me - but nothing permanent. In the end, I not only
survived, but I triumphed.
- If something can go wrong, it will in the
messiest way possible - but
not often the most harmful. ESPECIALLY when you know it could
happen. The best example is how my lung collapsed...it could have
been many other things, and collapsed lung was the worst
possibility. It should have reinflated
without surgery. But it didn't. It also meant I didn't get
paid for the work I had to do and I ended up on work for the dole because
I didn't look for work for 3 months because I was INJURED AND UNFIT.
Another example: Moving my former arcade machine causing the damn PCB to
die, and then trying to fix it causing the power supply to doof. Who ever heard of moving a machine roughly 2
inches, slowly and gently, causing it to die - especially after it had
been transported hanging out of the back end of a panel van, tied in by
rope? It's illogical, and that's why it's caused the Cosmic Joker.
- The "Wild Card" (this is the Joker part): If you
prepare for something, a spanner will get thrown into the works and
something random will happen. It's usually neither good nor bad;
it's just a situation to keep you on your toes. A good example is
how I had the job interview with my friend's ex - and the interview went
quite well. It was also kind of like looking into a mirror - not in
the sense that it was predictable, but in the sense that it reflected who
I was back at me, and that was lovely. Unfortunately, I like to plan
so this happens a lot. I REALLY don't like it when this rule
interferes with my friends (i.e. I plan something and it does something to
them) - that is what provoked me to type up this list last time, and it's
doing it again.
- When every path is exhausted, you shall be
rewarded. EVERY
path. At least in the boundaries of decency/commonsense. This
is the only truly good law of the Cosmic Joker. A good example is
how long it took me to get a job, and in the end I got it by persevering
with this one place whilst adding to my skills - yet I never wasted time
with McDonalds or the like. It has nothing to do with how worthy you
are - this isn't karma. Karma doesn't have a twisted sense of humour.
- History is doomed to repeat itself until you
appear to be in control...and
then it just changes pattern, so you're never truly in control until rule
5 occurs.
- When you seek peace, you shall never get it. Phones shall ring. People,
including strangers, will bug you. You will not be allowed to think,
or sometimes you won't be allowed to NOT think of something because
everyone brings it up! Of course, if you want to socialise, nobody will be willing and they sure won't
come to you.
- Law of public transport: All people must face the direction of
transit, and must sit down. The downside is, if you face every seat in the
opposite direction of transit, they WILL turn them around. Every last one.
I know because I've tried. Sitting down doesn't sound bad, but people will
go out of their way to get a seat. They will rush ahead of old ladies, and
people drive to the end of the train line. I know because if I come home
during rush hour, I almost get run over every single time, and have to
wait 5 minutes to cross the road, yet if I go home at a normal time, the cars disperse randomly and take ALL the
roads. When you plan to get off at the major destination (e.g.
Central on a train, or the interchange on a bus), the person beside you
will be the last one to stand up and move out, but the first one to
indicate they're going to stand up. THEY STAND IN THE PRONE POSITION FOR
LIKE 2 MINUTES! At the end of the line, they just like to sit next
to you and get up once the train stops, even though every other seat in
the train is goddamn free. These conditions mean, of course, you're
the last one to get off when you're in a hurry. Also, people will
take up 4 seaters on trains if by themselves. People will sit on side seats if all
forward seats are taken. Inevitably the person sitting in front of you
will be grotesque or revolting and it'll be the one you think "please
go the other way" about, the person behind you will have an
overpowering smell (usually of cigarettes), and the person who sits beside
you will often be the second person you don't want to sit near you (because
you want the space!), and they'll usually have a broadsheet newspaper and
they'll read it and shove it in your face or slap you with their hand each
time they turn the page and not even care/notice.
- Law of debt: If you want money, things will break. Or melt. Like
my computer did as soon as I planned to save up for Project Fort Justice,
leaving me with a nice negative figure to start with.
- If you choose one option of many, the other
options will immediately disappear. It works almost without fail - anything medially
important is prone to this. Of course, anything you ABSOLUTELY MUST
DO for the sake of life itself won't be...most of the time.
- Law of the hard path: Ever seen a movie or game or anime where
some friend of the hero points out something like a secret tunnel, or a
magical sword or something which seems completely ordinarily irrelevant
and useless, yet they inevitably end up having to go back to use it
because it was mentioned? That happens in real life, too.
Nothing unorthodox is said for the sake of conversation. This is
sort of related to rule #3.
- Probability of Dog (no longer valid): "If weather is
fair, dog is there. If weather is bad, no dog shall be
had." This relates to the appearance of a dog in a park by the
train line between Boondall and Nudgee - it was ALMOST ALWAYS there and
chases the train, and it had a legendary reputation - I think everyone may
know someone who knows of the dog. It still appears on rare
occasions. They were briefly replaced by "Cows of the Wilderness",
a group of wild cows.
- Curse of Wasuremono: The song 'Wasuremono' in drummania and
Guitar Freaks is jinxed. Try playing it, humming it, singing it or
thinking of it and see what happens - try it on a train for a laugh.
Typically you either are late (because of the clip for the song) or you
lose something ('Wasuremono' is a word meaning a lost item)
NEWER
RULES:
- A. Law of chasms: If there's something you really
want, you're not only going to have to get burnt hard, you're going to
have to reach the lowest point and gain something from it which you can
use at the top to achieve your purpose. There are no
shortcuts. A perfect example is how I got my job. I applied 4
times over about as many years; the lowest point was when my temp agency -
my main source of padding work to keep me active - ditched me. Then
I was forced to do work for the dole - first in a role which could easily
be defined as demeaning, secondly in something which made me REALLY
uncomfortable and REALLY out of character. However, without experiencing
all of this and without the grit and determination, I would never have
made it. One could speculate you never truly would appreciate
getting what you want without reaching the bottom, thus you do not 'really
really want' it, however I see no benefit from
speculating this as it is not the topic of discussion. See
rule #3 and #11.
- B. Trial by Ordeal: History is not only doomed to
repeat itself, history is also doomed to replicate itself...with a
few minor changes. I call this "Trial by Ordeal", as it is
a sort of test. Sometimes it will replicate through others.
Sometimes it'll have replicated through others and you'll not even know -
sometimes you won't meet them until after!
- C: Cosmic Joker can be defeated - although it is not
clear how. It has been done. I suspect listing this may defeat
it again, and it is indeed my intention to cause havoc and replicate the
results of last time! Defeating it eliminates all of these rules -
at least for a brief period.
- D: The Cataclysm Rule: It is
possible that everyone has to go through at least one large ordeal of a
lifetime (larger than "Trial by Ordeal"!). This sort of
thing will ruin many friendships, relationships, it essentially can be
described no less than cataclysmic - however, the change is one you'll
need. You will look back on it fondly. The mean age for this
to happen is around 20 with at least a year's leeway on either side.
I would dare say that this ordeal adds character - you certainly won't
lose any. Too many examples to list - sometimes people just do this
stuff to themselves (for example, a gambling problem). Many, if not
all, people go through this...very odd.
- E: Never let the Cosmic Joker know you’re in control: This is a lot like rule #4.
If you appear in control of a bad situation, the Cosmic Joker will do
something to regain control. For example, my friend Katie was driving to a
mechanic, “praying that she would get there”, and when she thought it was
ok, she turned on the radio. 2 minutes later, her car stopped. I think
most of us have experienced something like this.
- F: If someone says to you, ‘Have a good day’
your day will be terrible: For example, I got told ‘Have a good day’,
and so many bad things happened. First, my local arcade’s DDR machine
broke, while I was playing it. Then I went rollerblading, and one of my
wheels broke, nearly causing me to severely hurt myself. Then my bag got
stolen with over $250 worth of stuff inside. This rule is unbreakable. If
you prepare for it, then rule #4 will come into play, and you’ll be
unprepared.