Preparation of Spells for Arcane and Divine Casters.
Arcane casters must have rested a full uninterrupted 8 hours
( minimum required: full sleep for at lease 6 hours and 2 hours of VERY
low activity, no battle or straining activities OR if ELVEN 4 hours of
Revere and 4 hours of rest.) to be able to have a clear enough mind that
is able to burn into their minds the magical symbols that the sells consist
of so that they can release those images upon command. A caster can ONLY
memorize his daily allowance per day, example: An Archmage has a daily
allowance of say 4 1st level spells per day, so he memorizes 2 magic missiles,
a enlarge spell, and a grease spell, throughout his day he fights a battle
with several giants and is forced to use his grease spell, and enlarge
spell on one of his companions. Then later he is attacked by twin hell
hounds and uses a magic missile spell on them. So after this battle this
archmage CANNOT sit down a memorize all over again 3 new 1st level spells
because his daily allowance is only 4 per day!
Also to prepare spells for the day the caster must be in a
comfortable state (thus inside a burning house would not be a possibility
for the caster to memorize his spells at). He must spend a minimum of at
least 2 minutes spent in a trance-like state where he is clearing his mind
and opening it up to his spells.
After the meditation then the caster is able to memorize
his spells as follows:
It takes 2 minutes per spell level to memorize a spell as long as
the spells casting time is a single action. For some spells where the casting
time is longer than this (such as spells that take a round to cast or 10
minutes to cast) than it takes 10 minutes per spell level to learn the
spell.
Divine casters are similar in that they must have had the same amount
of rest to have clear enough minds to allow their divine magic to enter
the temples of their minds. (so see above for description of the rest needed).
A Divine spell caster must elect to learn his/her spells at a certain
time each day for the rest of their lives as being a worshipper of their
Deity. Some Deities are specific as to when you would learn your magic
(example: Lathander is the God of dawn etc so you would elect to memorize
spells in the early morning during Dawn. Or in the case of the Goddess
of Night or the Moon you would elect to learn your spells at night time.
Etc etc) If at this time of day or night the caster doesn’t memorize spells
than he or she must wait until the following day to attempt to memorize
his or her spells.
The amount of time it takes in prayer to gain the spells is
the same as if the divine caster were an arcane caster.
The Realms are a very divine orientated world. The Gods are major factors in the life of the living on Toril, their hands in matters of the Realms go mostly unseen, but are there everyday. Such that Mystra watches all the magic that is tapped from the weave (whether it’s a spell, or the connection between the weave and an enchanted sword or a wand of little to no great power). Umberlee watches the sea’s and creatures massive waves and storms to those vessels that travel the sea’s but do not give her any honor as they travel across her domains. Talos the God of destruction may decide “just because” that an earthquake should break out along the DragonCoast area and there are 20 deaths because of it and many lives ruined. Tymora may watch one mortal that venerates her one day, giving them the best of luck and then the next day she focuses her sights on another mortal who venerates her. And so on so forth. The mortals in the Realms know the Gods exist because of the last two Godswar’s where the Deities of the Realms took Avatar forms and took the world of Toril as their battle grounds. These Godswar’s nearly destroyed the Realms, another one could very well in fact destroy the Realms forever.
The Gods of the Realms needs worshippers, and they gain power
from the sheer number of worshippers that they have. Thus to their most
devout worshippers (their specialty clerics) they give extra powers to
that their normal worshippers or other clerics do not receive. Another
thing that the Gods give to their mortal worshippers is the ability
to have certain magics work on them if used by a priest of the same deity.
These spells are:
Resurrection
Raise Dead
Heal
Restoration
True Resurrection
Mass Heal
These magics can also be worked by a priest of a “Ally Deity”
to the the Deity of the person that the magic is needed to be worked upon…
Thus if you have a Mage that needs to be Resurrected
that worships Mystra but no priest of Mystra is nearby that could possibly
work that level of magic, however you know that Mystra is superior to Azuth
the Lord of Mages and that they are Allies you could take the mage to the
temple of Azuth to have the magic worked upon him In this case the magic
would work on the mage. However if you took the mage to a temple of Tymora
the magic would fail, and they would politely tell you in their own way
that you should take him to the place of his Goddess to be healed.
*In all situations though the being brought back from the Dead will
LOSE 1 experience level (being placed midway between a level lower than
current level) due to the strain on the soul of the being being pulled
out of either the beings Deities Domain or out of the Fugee Plane (the
plane where souls recently deceased first go, and where the Gods servants
shall pick up the faithful souls, those faithless souls will go to Deaths
Domain!) This pulling the soul back into its physical body is very hard,
and thus a experience loss occurs. If the being was 1st level, then the
being loses a point of constitution that cannot be replaced by any mortal
magic.