MAGIC

 

ADEPTS: WAY FOCUSING

ADEPT FOCI

ASTRAL ARMOUR FOCI

 

Adepts: Way Focusing

The Ways give room for Adepts to have an idea of how they can progress. An Adept, when he Initiates, may choose to focus on one particular category of powers. This is called Way Focusing.

An Adept that follows a Way Initiates has the standard x3 modifier Karma-wise; his bonus is that he can take any and all of the Adept Powers. An Adept can instead Way Focus and use a x2 modifier; his bonus is that he can become more powerful faster, the disadvantage being that he can only spend the Power Points for this kind of Initiation on one particular category of powers.

For Example – Johnny A’Depp, an Adept of the Artist’s Way, has got enough Karma to Initiate. Instead of using standard Initiation, he decides he want to do some Way Focusing. The category that he can Focus in is Perception. He Initiates, paying 12 Karma (instead of 18 Karma). With the Power Point he gains from Initiation, he can only spend it on the Perception category abilities. He decides to take Empathic Sense and Magic Sense.

There are 7 categories the existing powers, one of which has three subcategories. Some powers fall into more than one category.

ATHLETICS - Attribute Boost (Quickness), Flexibility, Freefall, Great Leap, Improved Ability (Athletics), Improved Physical Attribute (Quickness).

COMBAT
(Offensive) - Attribute Boost (Strength), Delay Damage, Distance Strike, Improved Ability (most of them), Improved Physical Attribute (Strength), Killing Hands, Missile Mastery, Nerve Strike, Quick Draw, Quick Strike.

(Neutral) - Blind Fighting, Combat Sense, Improved Reflexes, Sixth Sense, Smashing Blow.

(Defensive) - Attribute Boost (Body), Counterstrike, Improved Physical Attribute (Body), Missile Parry, Mystic Armour, Pain Resistance, Rooting.

MAGIC – Magical Power.

PERCEPTION - Astral Perception, Blind Fighting, Empathic Sense, Enhanced Perception, Improved Sense, Magic Sense, True Sight.

RESISTANCE - Attribute Boost (Body), Body Control, Improved Physical Attribute (Body), Iron Will, Magic Resistance, Pain Resistance, Rapid Healing, Spell Shroud, Suspended State, Temperature Tolerance.

SPIRIT - Astral Perception, Empathic Sense, Iron Will, Magic Resistance, Magic Sense, Spell Shroud, True Sight.

STEALTH - Delay Damage, Improved Ability (Stealth), Traceless Walk.

These are the categories that each Way may Focus in:

The Artist’s Way – Perception.
The Athlete’s Way – Athletics.
The Invisible Way – Stealth.
The Magician’s Way – Magic.
The Spirit Way – Spirit.
The Totem Way – Varies according to Totem.
The Warrior’s Way – Combat.

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Adept Foci

Adept foci are foci that can only be bonded by Adepts.  Each Force point grants 0.25 points of Adept Powers to the Adept.  These Powers, however, are not chosen by the Adept, but, rather, are already set in the foci.  Usually, the foci's form is appropriate to the Adept Power(s) granted.

Foci

Availability

Cost

St. Index

Bonding Cost

Adept Focus 6/72 hrs Force x 105,000¥ 2 5 x Force

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Astral Armour Foci

Astral armour foci are magical armour, that work only in astral space.  Any Awakened character can bond and use an astral armour focus.  When in astral space, an active astral armour focus adds it's Force to its owners armour rating.

 

Foci

Availability

Cost

St. Index

Bonding Cost

Astral Armour Focus 8/72 hrs (Force x 100,000¥) + 250,000¥ 3 4 x Force

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