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Dark World

Animalism

Sweet Whispers
With eye contact, the vampire may communicate with an animal, and request favors... if the animal feels like listening. Difficulty - 6
The Beckoning
By making an animal call, the vampire can summon animals of a particular species who can hear her call. However, she can only call one species at a time. A call can not be retracted. Difficulty - 6
Song Of Serenity
The vampire may steal the Beast of an animal or mortal, pacifying it. A botch indicates that that target becomes permanently immune to Song of Serenity from that vampire. Someone who has no Beast may not use or regain Willpower, and slowly becomes more and more apathetic and incapable of creative thought, until their Beast is returned. Difficulty - 7
Sharing Of Spirits
With eye contact, the vampire may possess an animal, but goes into torpor in so doing. Difficulty - 8
Drawing Out The beast
The vampire may transfer its Beast to someone else, who will frenzy instead of the vampire. If the victim leaves while in frenzy, the vampire’s Beast will be left within the victim, and it may have to go to some lengths to regain it. In the meantime, it may not use or regain Willpower, is incapable of frenzy, and slowly becomes more and more apathetic and incapable of creative thought, until said vampire regains its Beast. The victim is affected in the opposite way. Difficulty - 8
Songs In The Dark
The vampire may summon... something. Exactly what is summoned is up to the RP'er, but the thing should be an impressive, monstrous, large beast that is neither known by humans nor recognized by modern taxonomy. If the attempt at summoning botches, the thing will be quite hostile to the vampire. Difficulty - 8
Animal Succulence
All blood that the vampire drinks from animals is doubled before it is added to the its blood pool. Difficulty - 5
Shared Soul
By touching an animal, the vampire may share her experiences with an animal, and will learn of the animal’s experiences. This power takes some preparation and is exhausting. Difficulty - 6
Shepherd’s Innocence
The vampire may become very attractive to animals, which will trust and aid it. Difficulty - 5
Species Speech
Like Sweet Whispers, but the vampire may talk with a group of animals if all are of the same species. Difficulty - 8
Deep Song
Through the words of a song, a vampire may attempt to sway the passions of his audience. Much preparation is required to alter the listener's emotional state as desired. On a botch, the target manifests the desired emotion, but focuses it exclusively on the singer. The effects of the Deep Song last for roughly one hour, or in the case of a botch, the remainder of the night. Difficulty - 8
Conquer the Beast
The vampire may enter a frenzy over which it has a significant degree of control. This frenzy of course results in an enormous increase in strength and stamina. Difficulty - 7
Master's Voice
Like Species Speech, but the group of animals may be of several species. Difficulty - 7
Mass Summons
The vampire may summon all animals, or all animals of a specific kind, in a given area. Two turns/actions are required to summon an animal given contrary orders, four turns/actions are required to summon ghouls that were not created by the vampire, and five turns/actions are required to summon animals that would endanger themselves by responding to the summons. Difficulty - 7
Twin Spirits
The vampire may control an animal as if it was inside it, but also may act in its own body. Difficulty - 6
Flesh Bond
The vampire may take an animal into itself. The vampire must give up an amount of its blood capacity equal to one fifth of the blood capacities of the animals it is storing. This part of its blood capacity may not be filled until the animal is released. The vampire may enter an animal. It may still be detected by Auspex, which will show its aura as well as that of the animal. This power does not, by itself, grant any control over the animal. Difficulty - 7
Army of Beasts
The vampire may control, and become one with, all animals in a given range. Difficulty - 6
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