Moves
Basic Moves
Move name-effect-days to learn it-requirement
Basic- the amount of damage this does depends on the strenght divide by 2-none- none
Cactuar- does 1,000 damage- 2 weeks- must have 800 strength and 100 exp
Ability Up - Learn moves 2 days faster-1 week-100 exp.
Accuracy + - Raises physical attack accuracy-200 strength and speed and 200 exp.
Add Status - Adds speed to attack point-350 speed and 100 exp.
Alert - Prevent Back Attack - 5 days-must have high SPEED and DEF. than your oppoenet.
Antibody - Prevent Poison-3 days must have at least 200 exp.
Fly-learn how to fly-1 week-100 exp
Auto Life - If killed, brought back automatically only may used for once per a battle-2 week-Must have over 250 HP and 200 EXP.
Auto Potion - Use potion when your HP is at half-6 days-Must have at least 100 HP and 100 EXP
Auto Reflect - Always Reflecting only may use 1 per a week.-1 week-must have higher DEF than oppoenet
Auto Regen - Always regenerating 20 HP after each turn-1 week-must have lower HP than oppoenent and 100 EXP.
Bandit - Raises success of steal-1 week-must have higher speed than oppoenet and 50 EXP.
Body Temp - Prevent ice moves-1 week-must have 100 EXP
Boost Raises - Boost strength by 100-2 weeks-must have 200 EXP
Chemist - medical items become 2x stronger- must have 90 EXP
Concentrate Spell - strength raised by 30-4 Days-must have lower strength than oppoenent and have 60 EXP.
Counter attack- attack when physically hit over 200 damage-2 week-200 EXP
Cover - Protect allies low on HP-1 week-must have higher HP than your teammate-20 EXP
Devil Killer - 2x damage vs Bad-4 days-Must be good and must have lower strength than oppoenent.
Distract - Lowers enemy's physical attack accuracy-1 day-must have 60 EXP, higher DEF. and SPEED but lower strength than your oppoenent.
Flee G - Recieve 20G by giving up from battle.- 3 weeks-must have 40 EXP
Guardian Mog - Mog raised your def by 40-2 day-must have One of the Mog summon
High Speed -Raise speed power by 20-7 days-must have lower SPEED than oppoenent and 50 EXP.
HP+10 Increase HP by 10-2 days-25 exp
HP+20 Increase HP by 20-4 days-50 exp
Jelly -Pervent attack up to 1 turns-4 days-50 exp
Exp Up - gain twice the EXP.-4 days-50 exp
Long Reach - back attack for same damage -4 days-50 exp
Magic elem - stop Magic and elements for 2 turns-4 days-50 exp
Man eater - More damage to humans-4 days-50 exp and must not be a human.
Master Theif - Steal better items-4 days-50 exp
Millionaire - Recieve 100 G after battle-4 days-50 exp
Mug - Damages enemy 20 damage when you steal.-4 days-50 exp
Odin's Sword - Odin gains another attack-1 day-must have Odin summon.
Protect Girls - Cover only girls-5 days-must be a girl and 30 EXP.-4 days-50 exp
Reflect x2 - stop your oppoenent's moves for 2 turns-4 days-50 exp
Reflect null - Reflect doesn't work-4 days-50 exp
Restore HP - Restores hp when HP is 5.-4 days-50 exp
Return Move - Returns the same move used by enemy-4 days-50 exp
Steal Gil - Also you to steal gil with items-must have higher SPEED than enemy and 50 EXP.
Handeling a weapon-use a weapon -2 days-none
cast magic-to cast magic-4 days-5 exp
cast element-to use a element-6 days-15 exp
Rage-to be able to use Finisher moves-10 days-5 exp
Slash - A sword slash hits enemies in a line-4 days-50 exp
Lightning - Lightning attack to one enemy-4 days-25 exp
Spincut - a person jumps and strikes with their sword-4 days-50 exp
Lightning 2 - Lighting attack to all enemies-4 days-50 exp
Life - Bring back a fallen ally-4 days-50 exp
Confuse - Run around an enemy slashing it-4 days-50 exp
Cyclone - A whirlwind attack where a person spins around hitting enemies with their sword-4 days-50 exp
Hypno wave - Make enemies sleep-1 week - 60 exp
Fire - Fire attack to one enemy -1 week - 20 exp
Napalm - a bomb that hits any enemy near it-1 week - 20 exp
Protect - Protect your teammates
Fire 2 - Fire attack hits all enemies-2 week-must have Fire and 40 EXP.
Mega Bomb - Hits more enemies than Napalm-2 week-must have Napalm and 40 EXP
Flame Toss - A person throws flame which can hit enemies in a line-4 days-50 exp
Lightning 2 - Lightning attack to all enemiesweek - 80 exp and move LIGHTING.
Ice 2 -Ice attack to all enemies-2 week - 80 exp and move ICE.
Dark bomb - Attacks eneimes close together inflicting shadow damage-5 week-must have Napalm, Mega Bomb and 100 EXP
Magic Wall - Protects a person against attacks-1 week - 60 exp
Dark Mist - Dark mist sweeps over your enemies-1 week - 60 exp
Black Hole - Destroy your enemies(does 50 damage-1 week - 60 exp
Rocket Punch - Flying fist!-1 week - 60 exp
Cure beam - Cure an ally-1 week - 60 exp
Laser Spin - Laser, inflicting shadow damage, hits all enemies(does 60 damage to each enemy.)
Tackle - Tackles an enemy-1 week - 60 exp
Heal beam - Cure all allies-1 week - 60 exp
Uzi Punch - Rapid punch attack(does 80 damage)-1 week - 60 exp
Area Bomb - Hits all enemies close to a person(does 175 damage)-1 week - 60 exp
Aura - A very weak cure spell-4 days- 30 exp
Provoke - Piss off an enemy (does 10 damage)-1 day-none
Ice -Ice attack to one enemy-1 week-20 exp
Cure - Recover an ally's hp by 80-1 week - 60 exp
Haste - Raise a party member's SPEED by 100
Cure 2 - Completely restore a ally's hp-2 week - 120 exp and must have cure
Slurp - bring back one ally's hp by 30.-3 days- 30 exp
Water - Water attack on one enemy-1 week - 60 exp
Slurp Cut - Grab an enemy with your tounge and slash em!does 60 damage-1 week - 60 exp
Heal - Bring back 50 of everyone's HP-1 week - 60 exp
Leap Slash - A jump slash to one enemy the amount damage is the amount of your strenght-4 week - 375 exp
Water 2 - Water attack hits all enemies-2 week - 120 exp and have Water
Kiss - Restore an ally's status + HP by 70-1 week - 60 exp
Rollo Kick - Jump kick to one enemy(does 30 damage)-1 week - 60 exp
Cat Attack - Attack an enemy like a cat(does 30 damage)-1 week - 60 exp
Rock Throw - Throw an enemy(does 30 damage)-1 week - 60 exp
Charm - Steal items from an enemy(does 30 damage)-1 week - 60 exp
Tail Spin - a person makes a tornado hitting any enemy close by(does 30 damage)-1 week - 60 exp
Dino Tail - The amount of HP you have that how much damage it does, the more damage this does to all enemies.
Finisher:
Braver-a person performs a leaping slash and usually will kill a normal enemy--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Cross-Slash- a person performs a series of slashes, which does less damage
than Braver, but can sometimes paralyze and enemy--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Blade Beam- a person strikes one enemy with a wave of energy, the wave then spits
into smaller waves, which hits the remaining enemies. The smaller wave does about 1/3
of the damage as the bigger wave--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Climhazzard- a persondigs his sword deep into the enemy, then leaps upwards,
causing 300 damage, this is very efficient, but only hits one enemy.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Meteorain- a personleaps into the air and lets loose several meteors which hits for 4 seperate
times. The damage will accumulate and will most likely do in any enemy. Best used against one foe, but can also be used against weak team. --1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Finishing Touch- a person swings his sword over his head, causing a whirlwind that sweeps away most enemies, excluding bosses and the like. If they don't die immediatly, the fall back to the ground
can cause 1,000damage.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
OMNISLASH-Hitting for 15 times, it can cause a great amount of
damage to several foes, or a single enemy.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Big Shot- a person first collects a large amount of energy in their gun, and then releases it against an enemy.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Mindblow- a person collects a large amount of blue energy, then releases it against an enemy. This
does not do normal damage, but instead drains the target's EXP. You may also keep it if you beat your target at the end of the fight.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Grenade Bomb- a person unleases a large amount of explosives against a group of enemies. This causes a fair amount of 200 damage to everyone.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Hammerblow- A person sends one chosen foe soaring into space. This immediatly kills the enemy, excluding all bosses and some enemies who has higher Strenght and Speed than you.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Satellite Beam- A person calls for an attack from the skies for this limit break. Stronger than the Grenade
bomb, this is very helpful against a group, but not so much against a single enemy--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Ungarmax- a person unloads a large amount of ammunition into a group of enemies, or a single enemy.Does 250 damage to each people in a group and 500 to a single enemy.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
CATASTROPHE-It hits for a 400 amount of damage
to all enemies. You can get this item from Bahamut if you win the tournment.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Healing Wind- Aeris will call upon some holy winds to heal your team's HP full(the ones that are still alive).(may only use this once per a battle)--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Seal Evil- This will paralyze the enemy up to 2 turns--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Breath of the Earth- Heals your entire party of any negative status ailments--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Planet Protector- Makes your party invulnerable for 3 turns.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Pulse of Life- Gives your entire party full revive(may use this once per a turn)--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
GREAT GOSPEL- Some heavenly angels will come, blessing your party with a full HP, as well as invulnerability for 4 turns.(May only use this once per a battle)Recieved when you win the tournment.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Boost Jump-Jumping into the air, a person comes down on one enemy for a 200 amount of damage.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Dynamite- Producing a stick of dynamite, a person lights it with their cigarette and chucks it into the group of enemies. This causes 200 fair amount of damage to all enemies.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Hyper Jump- Jumping into the air in the same manner as the Boost Jump, A person comes down on the enemies very hard, hitting everyone with a blue pulse of energy. This will come in handy most of the time because it causes 300 of damage to all enemies.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Dragon- A person summons a blue dragon which hits for a large amount
of damage, then gives You 100 HP back and their EXP.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Dragon Dive- A very useful limit break in which a person comes down on the enemies six times for a total of six hits. The hits do 800 amount of damage each, but against a single enemy, this is very useless cause you can't use this move.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Big Brawl- A person shows off thier fighting skills by attacking all enemies very fast, each attack is unrecognizable, but the damage is not. The 600 damage will pile up against a single enemy or a group of enemies.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
HIGHWIND- a person calls for some air assistance from the airship for this limit break. The airship will drop a payload of bombs on all the enemies and the damage is cumulative. Very useful against one or more enemies. Found at the Dragon Tower w/a ship is crash into it.--1 month-and-200 exp, Rage, must be in transformation and have 200 strengh and speed.
Marvelous cheer--3 weeks-Rage,120 exp and must have 100 strengh and speed.
No Mercy--1 month-and-200 exp, Rage, must be in Full Centra Form transformation and have 500 strengh and speed.
Death Penalty--Rage,3 weeks-120 exp and must have 100 strengh and speed.
Venus Gospel--Rage,3 weeks-120 exp and must have 100 strengh and speed.
Ultima Weapon--Rage,3 weeks-120 exp and must have 100 strengh and speed.
Missing Score--Rage,3 weeks-120 exp and must have 100 strengh and speed.
Premium Heart--Rage,3 weeks-120 exp and must have 100 strengh and speed.
Princess Score--Rage,3 weeks-120 exp and must have 100 strengh and speed.
Limited Moon--Rage,3 weeks-120 exp and must have 100 strengh and speed.
Conformer--Rage,3 weeks-120 exp and must have 100 strengh and speed.
Luminaire --Rage, Massive light attack!-120 exp and must have 100 strengh and speed.
Flare --Rage, Massive fire attack-120 exp and must have 100 strengh and speed.
Shock --Rage, His most powerful attack, hits all enemies-120 exp and must have 100 strengh and speed.
Dark Matter - Massive shadow attack!-120 exp and must have 100 strengh and speed.
Home Page
Join Page