Action Cards 
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Mercury - Whip enhancer
Venus   - Stats modifier
Jupiter - Protective shields
Mars    - Weapon changer
Diana   - Whip projectiles
Apollo  - Explosives
Neptune - Recovery
Saturn  - Familiars
Uranus  - Summoning
Pluto   - Special effects

Attribute Cards
---------------
Salamander  - Fire
Serpent     - Ice/Water
Mandragoras - Plant
Golem       - Earth
Cockatrice   - Stone
Manticore   - Poison
Griffon     - Wind
Thunderbird - Lighting
Unicorn     - Holy
Black dog   - Dark


Effects
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MERCURY

Mercury + Salamander 
Mp : 6/attack
Fire whip. Super-effective against ice- and plant-based enemies.


Mercury + Serpent    
Mp : 2/attack
Ice whip. If enemy is near death, freezing will occur. Super-effective
against earth- or rock-based enemies.


Mercury + Mandragora
Mp : 6/attack
Rose whip.  Super-effective against rock-, earth-, and water-based enemies.

Mercury + Golem      
Mp : 8/attack
Root whip. Attack slightly slower, but whip reaches longer.
Super-effective against electric-based enemies.

Mercury + Cockatrice  
Mp : 6/attack
Stone whip. 30% chance of enemies turning to stone. Super-effective
against flying and lightning- and ice-based enemies.

Mercury + Manticore
Mp : 6/attack   
Poison whip. Whip produces 3 small poison clouds. Monsters within the
poison clouds continue to take damage. Super-effective against non-rock-,
water-, or earth-based enemies. 20% chance of poisoning enemies touched by
the poison clouds.

Mercury + Griffon
Mp : 10/attack
Wind whip. This whip attacks at an incredible speed, allowing continuous
whipping in a short time. The user cannot move while thrashing, however.
Super-effective against weaker enemies.
 
Mercury + Thunderbird
Mp : 10/attack
Lighting whip. Holding the attack button allows the whip to stay extended,
but damage will slowly decrease while the whip is extended. 
Super-effective against flight- or aquatic-based enemies.

Mercury + Unicorn
Mp : 20/attack
Holy whip. Heals the user slightly when attacking.  Super-effective
against dark-based enemies or demons.

Mercury + Black dog
Mp : 40/attack
Dark whip. Leaves a dark cloud on the enemy for a short period of time
which drains their HP.  Super-effective against weaker or average-based
enemies.

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VENUS

Venus + Salamander
Mp : 4/time
strength is multiplied by 2 while this card is activated.

Venus + Serpent
Mp : 4/time
Defense is multiplied by 2 while this card is activated.

Venus + Mandragora
Mp : 4/time
Luck is multiplied by 2 while this card is activated.

Venus + Golem
Mp : 16/time
Defense of the Hero team member with the lowest health total is multiplied
by 2 while this card is activated. If 2 members share the same lowest
health totalamount, defense is multiplied by 2 for both members while this
card is activated.

Venus + Cockatrice
Mp : 2/time
Gain experience by walking.

Venus + Manticore
Mp : 2/time
Health and Magic that is recovered is multiplied by 2 while this card is
activated.

Venus + Griffon
Mp : 4/time
Agility is multiplied by 2 while this card is activated.

Venus + Thunderbird
Mp : 16/time
Fully heals the Hero party member who is missing the most health.

Venus + Unicorn
Mp : 8/time
The user's defense is doubled but their attack is cut in half while this
card is activated.

Venus + Black Dog
Mp : 8/time
The user's attack is doubled but their defense is cut in half while this
card is activated.

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JUPITER

Jupiter + Salamander
Mp : 4/time
2 large fireballs circle around the user while this card is activated.
Damage to an enemy from the fireballs is the same amount as the user's
default weapon.

Jupiter + Serpent
Mp : 4/time
4 large ice crystals circle around the user while this card is activated.
Damage to an enemy from the crystals is 3/4 the power of user's
default weapon.


Jupiter + Mandragora
Mp : 16/time
Self Healing.The user recovers 1% of their HP for every second this card
is activated.

Jupiter + Golem
Mp : 4/time
After struck by an enemy, the user remains invincible for the duration of
1 normal attack [Limit Breaks cannot be used at this point].

Jupiter + Cockatrice
Mp : 8/time
The user becomes stone and accepts 1/2 damage while this card is
activated. Speed is also cut in half, but ice-, plant-, and water-based
attacks do double damage.he

Jupiter + Manticore
Mp : 4/time
Poison gas shield. Enemies within the poison gas take constant damage and
have a 20% chance of becoming poisoned.
 
Jupiter + Griffon
Mp : 4/time
Charge shield. When running, a shield appeard in front of you. Enemies
take damage from the shield, but can still damage you.

Jupiter + Thunderbird
Mp : 4/time
All damage received is cut by 1/2 while this card is activated.

Jupiter + Unicorn
Mp : 8/time
A Holy shield that protects the user from physical contact with enemies
surrounds him/her. Thrown objects or attacks not using a part of the
enemy's body do damage.

Jupiter + Black Dog 
Mp : 8/time
A Dark shield that protects the user from physical contact with enemies
surrounds him/her. Thrown objects or attacks not using a part of the
enemy's body do only half damage. The user gradually loses HP while the
card is activated.

----------------------------------------------------------------------
MARS - Mars effects change the user's main weapon [and in most cases, add
an elemental power].

Mars + Salamander
Mp : 8/attack
The user's weapon becomes a Fire sword. Super-effective against ice- or
plant-based enemies.

Mars + Serpent
Mp : 4/attack
The user's weapon becomes a Ice sword. Faster attack, but lower damage.
40% chance of freezing enemies. Super-effective against earth- or
rock-based enemies.

Mars + Mandragora
Mp : 10/attack
The user's weapon becomes a Rose sword. Super-effective against rock-,
earth-, and water-based enemies.

Mars + Golem
Mp : 4/attack
The user's weapon becomes a heavy warhammer. This attack is very slow but
does double the damage of the user's main weapon. Super-effective against
weaker enemies.

Mars + Cocktarice
Mp : 12/attack
The user's weapon becomes a stone sword. 30% chance of turning the enemy
to stone. Super-effective against flying and lightning- and ice-based
enemies.

Mars + Manticore
Mp : 8/attack
The user's hands become poison claws. Super-effective against non-rock,
water-, or earth-based enemies.

Mars + Griffon
Mp : 16/attack
The user's weapon becomes powered up. The longer he/she gathers energy,
the further his/her attack reaches and the greater the damage. The damage
for gathering maximum energy to the fullest is about 10 times normal
damage. Super-effective against weaker enemies.

Mars + Thunderbird
Mp : 16/attack
The user attacks with their fists. He/She can perform a regular punch or a
Punch-Punch-Kick combo. Super-effective against average- and ice-based
enemies.

Mars + Unicorn
Mp : 32/attack
The user's weapon becomes a Holy sword. This sword is very long and
damages quite a lot. Super-effective against dark-based enemies or demons.

Mars + Black Dog
Mp : 32/attack
The user's weapon becomes a powerful gun with a reload time of 3 seconds
that fires a plasma ray. This attack does extremely heavy damage. 
Super-effective against weaker or average-based enemies.

----------------------------------------------------------------------
DIANA

Diana + Salamander
Mp : 32/attack
Shoots a fireball.

Diana + Serpent
Mp : 64/attack
Shoots 3 ice spheres.

Diana + Mandragora
Mp : 96/attack
Shoots 3 thorned orbs.

Diana + Golem
Mp : 16/attack
Creates an shockwave, damaging enemies on the ground.

Diana + Cockatrice
Mp : 16/attack
Shoot 3 stones. 30% chance of turning enemies to stone.

Diana + Manticore
Mp : 16/attack
Shoots 1 poison orb.

Diana + Griffon
Mp : 128/attack
Shoots an arrowhead, leaving a shockwave in the air.

Diana + Thunderbird
Mp : 16/attack
Shoots a bolt of lightning.

Diana + Unicorn
Mp : 48/attack
Shoots a small, white comet that hits the enemy seven times. Damage is 100
per hit.

Diana + Black Dog
Mp : 32/attack
Shoots 8 dark energy balls. Damage is double that of the user's main
weapon.

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APOLLO

Apollo + Salamander
Mp : 20/use
Firebomb. Explodes in midair, sending fire in all directions.

Apollo + Serpent
Mp : 20/use
Ice bomb. Explodes in midair, sending ice crystals in all directions.
Freezing effect.

Apollo + Mandragora
Mp : 40/use
Rose bomb. Explodes in midair, sending thorns in all directions.

Apollo + Golem
Mp : 30/use
5 large spears erupt from the ground underneath the enemy.

Apollo + Cockartice
Mp : 60/use
3 meteors crash down on the opponent. 20% chance of enemy becoming stone.

Apollo + Manticore
Mp : 10/use
Poison bomb. Explodes in midair, releasing poison gas. If the enemy
remains in the poison clouds, continuous damage occurs. 40% chance of the
enemy becoming poisoned.

Apollo + Griffon
Mp : 60/use
Creates a whirlwind around the enemy. The enemy is blasted with frigid
winds.

Apollo + Thunderbird
Mp : 80/use
The user throws a big lighting sphere. If it hits the enemy, it stays
for a few seconds, rapidly causing damage.

Apollo + Unicorn
Mp : 80/use
Lighting rains down from the heavens, each one exploding in a burst of
Holy light.

Apollo + Black Dog
Mp : 120/use
The user throws a  dark energy ball that will fly to the nearest enemy and
stay on it for a few seconds, slowing the enemy down while causing damage.

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NEPTUNE - Neptune effects protect the user from an elemental attack that
matches the card Neptune is equipped to, then recovers your HP by 50 each
time the user is hit by that elemental attack.

Neptune + Salamander
MP : 1/battle
Protects the user from the element of Fire; Recovers 50 HP.

Neptune + Serpent
MP : 1/battle
Protects the user from the element of Water; Recovers 50 HP.

Neptune + Mandragora
MP : 1/battle
Protects the user from the element of Plant; Recovers 50 HP.

Neptune + Golem
MP : 1/battle
Protects the user from the element of Earth; Recovers 50 HP.

Neptune + Cockatrice
MP : 1/battle
Protects the user from the element of Rock; Recovers 50 HP.

Neptune + Manticore
MP : 1/battle
Protects the user from the element of Poison; Recovers 50 HP.

Neptune + Griffon
MP : 1/battle
Protects the user from the element of Wind; Recovers 50 HP.

Neptune + Thunderbird
MP : 1/battle
Protects the user from the element of Lightning; Recovers 50 HP.

Neptune + Unicorn
MP : 1/battle
Protects the user from the element of Holy; Recovers 50 HP.

Neptune + Black Dog
MP : 1/battle
Protects the user from the element of Dark; Recovers 50 HP.

----------------------------------------------------------------------
SATURN


Saturn + Salamander
Mp : 4/shot
The user summons a bat that shoots small fireball when the user attacks.

Saturn + Serpent
Mp : 4/attack
The user summons an ice skeletal ghost that attacks when the user does.
30% chance of the enemy freezing when hit by the ice ghost's attack.

Saturn + Mandragora
Mp : 4/shot
The user summons a falcon that shoots gusts of wind when the user attacks.

Saturn + Golem
Mp : 4/attack
The user summons a hawk that charges into the enemy when the user attacks.

Saturn + Cockatrice
Mp : 6/shot
The user summons a medusa head that shoot stone balls when the user
attacks. 30% chance of the enemy hit by the medusa head turning to stone.

Saturn + Manticore
Mp : 8/attack
The user summons a cloud of poison mist that damages the enemy when the
user attacks.

Saturn + Griffon
Mp : 8/shot
The user summons a fairy that shoots energyballs when the user attacks.

Saturn + Thunderbird
Mp : 16/attack
The user summons a small thunderbird with lightning around it that attacks
when the user does.

Saturn + Unicorn
Mp : 32/shot
The user summons a small angel that sends pillars of Holy light down when
you use a limit break.

Saturn + Black dog
Mp : 4/shot
The user summons a small demon that creates a firestorm when you use a
limit break.

----------------------------------------------------------------------
URANUS

Note : During summons, people in the Hero party are unaffected, unless
they are in animal form and the card is super-effective against animals.

Uranus + Salamander
Mp : 160/use
Summons an enormous Salamander that crawls across the ground, causing a
firestorm.

Uranus + Serpent
Mp : 120/use
Summons a Leviathan that flys overheadm causing a hailstorm. 30% chance of
the enemy becoming frozen. Super-effective against earth- or rock-based
enemies.

Uranus + Mandragora
Mp : 100/use
Summons a Mandragora that levitates just above the ground and sends a
loud, high-pitched soundwave inaudible to humans. Super-effective against
animals.

Uranus + Golem
Mp : 100/use
Summons a huge golem erupting from the ground. Molten rocks and stones
erupt from the ground below the Golem and slam into the enemy.
Super-effective against ice enemies or enemies with fur.

Uranus + Cockatrice
Mp : 200/use
Summons a huge cockarice that flies just several meters above the opponent.
Rocks and stones shower down on the enemy. Enemies are turned to stone
when they are near death. Super-effective against flying or ice-based
enemies.

Uranus + Manticore
Mp : 80/use
Summons an enormous manticore that appears behind the user.
Acidic and poisonous rain showers down. Super-effective against non-earth-
or rock-based enemies.

Uranus + Griffon
Mp : 100/use
Summons an enormous griffon that fliees just overhead. Attacks with many
Gusts of wind blast the opponent. Super-effective against weaker enemies.

Uranus + Thunderbird
Mp : 200/use
Summons an enormous thunderbird that moves across the sky.
A lightning show occurs. Super-effective against flying or aquatic-based
enemies.

Uranus + Unicorn
Mp : 100/use
Summons an enormous unicorn that heals some  of your HP. Super-effective
against Dark-based enemies or demons.

Uranus + Black Dog
Mp : 100/use
Summons an enormous black dog that drains enemies of some of their HP and
divides it among the team equally.  Super-effective against weaker or
average-based enemies.

----------------------------------------------------------------------
Pluto

Pluto + Salamander
Mp : 4/time
Secondary Weapon Super Attack.
Knives - Shoots several knives rapidly.
Axe - Axe spins in a wide circle around the user, like a boomerang.
Crucifix - Several Crucifixes appear and spin rapidly.
Stop Watch - Freezes time for double the length.

Pluto + Serpent
Mp : 4/time
Secondary Weapon is used twice with the MP/SubMeter cost of one attack.

Pluto + Mandragoras
Mp : 4/time
Experience per hit increases by 20%.

Pluto + Golem
Mp : 8/time
Creates a shadow copy of yourself that does exactly what you do and
follows right behind you. It can harm enemies, but enemies can not harm it.
Enemies that attack the copy will pass through it.

Pluto + Cockarice
Mp : 6/time
Defense increases gradually as battle progresses.

Pluto + Manticore
Mp : 5/use + normal cost of Secondary Weapon use
Secondary weapons cost 5 MP plus the cost needed to use the Secondary
Weapon.

Pluto + Griffon
Mp : 4/time
Doubles all movement speed.

Pluto + Thunderbird
Mp : 4/time
Strength increases gradually as battle progresses.

Pluto + Unicorn
Mp : 20/time
Enemies cannot harm you, but you cannot harm enemies.

Pluto + Black Dog
Mp : 5/time
You become a skeleton and deal and recieve 9999 damage per hit.
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