| Action Cards ------------ Mercury - Whip enhancer Venus - Stats modifier Jupiter - Protective shields Mars - Weapon changer Diana - Whip projectiles Apollo - Explosives Neptune - Recovery Saturn - Familiars Uranus - Summoning Pluto - Special effects Attribute Cards --------------- Salamander - Fire Serpent - Ice/Water Mandragoras - Plant Golem - Earth Cockatrice - Stone Manticore - Poison Griffon - Wind Thunderbird - Lighting Unicorn - Holy Black dog - Dark Effects ------- MERCURY Mercury + Salamander Mp : 6/attack Fire whip. Super-effective against ice- and plant-based enemies. Mercury + Serpent Mp : 2/attack Ice whip. If enemy is near death, freezing will occur. Super-effective against earth- or rock-based enemies. Mercury + Mandragora Mp : 6/attack Rose whip. Super-effective against rock-, earth-, and water-based enemies. Mercury + Golem Mp : 8/attack Root whip. Attack slightly slower, but whip reaches longer. Super-effective against electric-based enemies. Mercury + Cockatrice Mp : 6/attack Stone whip. 30% chance of enemies turning to stone. Super-effective against flying and lightning- and ice-based enemies. Mercury + Manticore Mp : 6/attack Poison whip. Whip produces 3 small poison clouds. Monsters within the poison clouds continue to take damage. Super-effective against non-rock-, water-, or earth-based enemies. 20% chance of poisoning enemies touched by the poison clouds. Mercury + Griffon Mp : 10/attack Wind whip. This whip attacks at an incredible speed, allowing continuous whipping in a short time. The user cannot move while thrashing, however. Super-effective against weaker enemies. Mercury + Thunderbird Mp : 10/attack Lighting whip. Holding the attack button allows the whip to stay extended, but damage will slowly decrease while the whip is extended. Super-effective against flight- or aquatic-based enemies. Mercury + Unicorn Mp : 20/attack Holy whip. Heals the user slightly when attacking. Super-effective against dark-based enemies or demons. Mercury + Black dog Mp : 40/attack Dark whip. Leaves a dark cloud on the enemy for a short period of time which drains their HP. Super-effective against weaker or average-based enemies. ---------------------------------------------------------------------- VENUS Venus + Salamander Mp : 4/time strength is multiplied by 2 while this card is activated. Venus + Serpent Mp : 4/time Defense is multiplied by 2 while this card is activated. Venus + Mandragora Mp : 4/time Luck is multiplied by 2 while this card is activated. Venus + Golem Mp : 16/time Defense of the Hero team member with the lowest health total is multiplied by 2 while this card is activated. If 2 members share the same lowest health totalamount, defense is multiplied by 2 for both members while this card is activated. Venus + Cockatrice Mp : 2/time Gain experience by walking. Venus + Manticore Mp : 2/time Health and Magic that is recovered is multiplied by 2 while this card is activated. Venus + Griffon Mp : 4/time Agility is multiplied by 2 while this card is activated. Venus + Thunderbird Mp : 16/time Fully heals the Hero party member who is missing the most health. Venus + Unicorn Mp : 8/time The user's defense is doubled but their attack is cut in half while this card is activated. Venus + Black Dog Mp : 8/time The user's attack is doubled but their defense is cut in half while this card is activated. ---------------------------------------------------------------------- JUPITER Jupiter + Salamander Mp : 4/time 2 large fireballs circle around the user while this card is activated. Damage to an enemy from the fireballs is the same amount as the user's default weapon. Jupiter + Serpent Mp : 4/time 4 large ice crystals circle around the user while this card is activated. Damage to an enemy from the crystals is 3/4 the power of user's default weapon. Jupiter + Mandragora Mp : 16/time Self Healing.The user recovers 1% of their HP for every second this card is activated. Jupiter + Golem Mp : 4/time After struck by an enemy, the user remains invincible for the duration of 1 normal attack [Limit Breaks cannot be used at this point]. Jupiter + Cockatrice Mp : 8/time The user becomes stone and accepts 1/2 damage while this card is activated. Speed is also cut in half, but ice-, plant-, and water-based attacks do double damage.he Jupiter + Manticore Mp : 4/time Poison gas shield. Enemies within the poison gas take constant damage and have a 20% chance of becoming poisoned. Jupiter + Griffon Mp : 4/time Charge shield. When running, a shield appeard in front of you. Enemies take damage from the shield, but can still damage you. Jupiter + Thunderbird Mp : 4/time All damage received is cut by 1/2 while this card is activated. Jupiter + Unicorn Mp : 8/time A Holy shield that protects the user from physical contact with enemies surrounds him/her. Thrown objects or attacks not using a part of the enemy's body do damage. Jupiter + Black Dog Mp : 8/time A Dark shield that protects the user from physical contact with enemies surrounds him/her. Thrown objects or attacks not using a part of the enemy's body do only half damage. The user gradually loses HP while the card is activated. ---------------------------------------------------------------------- MARS - Mars effects change the user's main weapon [and in most cases, add an elemental power]. Mars + Salamander Mp : 8/attack The user's weapon becomes a Fire sword. Super-effective against ice- or plant-based enemies. Mars + Serpent Mp : 4/attack The user's weapon becomes a Ice sword. Faster attack, but lower damage. 40% chance of freezing enemies. Super-effective against earth- or rock-based enemies. Mars + Mandragora Mp : 10/attack The user's weapon becomes a Rose sword. Super-effective against rock-, earth-, and water-based enemies. Mars + Golem Mp : 4/attack The user's weapon becomes a heavy warhammer. This attack is very slow but does double the damage of the user's main weapon. Super-effective against weaker enemies. Mars + Cocktarice Mp : 12/attack The user's weapon becomes a stone sword. 30% chance of turning the enemy to stone. Super-effective against flying and lightning- and ice-based enemies. Mars + Manticore Mp : 8/attack The user's hands become poison claws. Super-effective against non-rock, water-, or earth-based enemies. Mars + Griffon Mp : 16/attack The user's weapon becomes powered up. The longer he/she gathers energy, the further his/her attack reaches and the greater the damage. The damage for gathering maximum energy to the fullest is about 10 times normal damage. Super-effective against weaker enemies. Mars + Thunderbird Mp : 16/attack The user attacks with their fists. He/She can perform a regular punch or a Punch-Punch-Kick combo. Super-effective against average- and ice-based enemies. Mars + Unicorn Mp : 32/attack The user's weapon becomes a Holy sword. This sword is very long and damages quite a lot. Super-effective against dark-based enemies or demons. Mars + Black Dog Mp : 32/attack The user's weapon becomes a powerful gun with a reload time of 3 seconds that fires a plasma ray. This attack does extremely heavy damage. Super-effective against weaker or average-based enemies. ---------------------------------------------------------------------- DIANA Diana + Salamander Mp : 32/attack Shoots a fireball. Diana + Serpent Mp : 64/attack Shoots 3 ice spheres. Diana + Mandragora Mp : 96/attack Shoots 3 thorned orbs. Diana + Golem Mp : 16/attack Creates an shockwave, damaging enemies on the ground. Diana + Cockatrice Mp : 16/attack Shoot 3 stones. 30% chance of turning enemies to stone. Diana + Manticore Mp : 16/attack Shoots 1 poison orb. Diana + Griffon Mp : 128/attack Shoots an arrowhead, leaving a shockwave in the air. Diana + Thunderbird Mp : 16/attack Shoots a bolt of lightning. Diana + Unicorn Mp : 48/attack Shoots a small, white comet that hits the enemy seven times. Damage is 100 per hit. Diana + Black Dog Mp : 32/attack Shoots 8 dark energy balls. Damage is double that of the user's main weapon. ---------------------------------------------------------------------- APOLLO Apollo + Salamander Mp : 20/use Firebomb. Explodes in midair, sending fire in all directions. Apollo + Serpent Mp : 20/use Ice bomb. Explodes in midair, sending ice crystals in all directions. Freezing effect. Apollo + Mandragora Mp : 40/use Rose bomb. Explodes in midair, sending thorns in all directions. Apollo + Golem Mp : 30/use 5 large spears erupt from the ground underneath the enemy. Apollo + Cockartice Mp : 60/use 3 meteors crash down on the opponent. 20% chance of enemy becoming stone. Apollo + Manticore Mp : 10/use Poison bomb. Explodes in midair, releasing poison gas. If the enemy remains in the poison clouds, continuous damage occurs. 40% chance of the enemy becoming poisoned. Apollo + Griffon Mp : 60/use Creates a whirlwind around the enemy. The enemy is blasted with frigid winds. Apollo + Thunderbird Mp : 80/use The user throws a big lighting sphere. If it hits the enemy, it stays for a few seconds, rapidly causing damage. Apollo + Unicorn Mp : 80/use Lighting rains down from the heavens, each one exploding in a burst of Holy light. Apollo + Black Dog Mp : 120/use The user throws a dark energy ball that will fly to the nearest enemy and stay on it for a few seconds, slowing the enemy down while causing damage. ---------------------------------------------------------------------- NEPTUNE - Neptune effects protect the user from an elemental attack that matches the card Neptune is equipped to, then recovers your HP by 50 each time the user is hit by that elemental attack. Neptune + Salamander MP : 1/battle Protects the user from the element of Fire; Recovers 50 HP. Neptune + Serpent MP : 1/battle Protects the user from the element of Water; Recovers 50 HP. Neptune + Mandragora MP : 1/battle Protects the user from the element of Plant; Recovers 50 HP. Neptune + Golem MP : 1/battle Protects the user from the element of Earth; Recovers 50 HP. Neptune + Cockatrice MP : 1/battle Protects the user from the element of Rock; Recovers 50 HP. Neptune + Manticore MP : 1/battle Protects the user from the element of Poison; Recovers 50 HP. Neptune + Griffon MP : 1/battle Protects the user from the element of Wind; Recovers 50 HP. Neptune + Thunderbird MP : 1/battle Protects the user from the element of Lightning; Recovers 50 HP. Neptune + Unicorn MP : 1/battle Protects the user from the element of Holy; Recovers 50 HP. Neptune + Black Dog MP : 1/battle Protects the user from the element of Dark; Recovers 50 HP. ---------------------------------------------------------------------- SATURN Saturn + Salamander Mp : 4/shot The user summons a bat that shoots small fireball when the user attacks. Saturn + Serpent Mp : 4/attack The user summons an ice skeletal ghost that attacks when the user does. 30% chance of the enemy freezing when hit by the ice ghost's attack. Saturn + Mandragora Mp : 4/shot The user summons a falcon that shoots gusts of wind when the user attacks. Saturn + Golem Mp : 4/attack The user summons a hawk that charges into the enemy when the user attacks. Saturn + Cockatrice Mp : 6/shot The user summons a medusa head that shoot stone balls when the user attacks. 30% chance of the enemy hit by the medusa head turning to stone. Saturn + Manticore Mp : 8/attack The user summons a cloud of poison mist that damages the enemy when the user attacks. Saturn + Griffon Mp : 8/shot The user summons a fairy that shoots energyballs when the user attacks. Saturn + Thunderbird Mp : 16/attack The user summons a small thunderbird with lightning around it that attacks when the user does. Saturn + Unicorn Mp : 32/shot The user summons a small angel that sends pillars of Holy light down when you use a limit break. Saturn + Black dog Mp : 4/shot The user summons a small demon that creates a firestorm when you use a limit break. ---------------------------------------------------------------------- URANUS Note : During summons, people in the Hero party are unaffected, unless they are in animal form and the card is super-effective against animals. Uranus + Salamander Mp : 160/use Summons an enormous Salamander that crawls across the ground, causing a firestorm. Uranus + Serpent Mp : 120/use Summons a Leviathan that flys overheadm causing a hailstorm. 30% chance of the enemy becoming frozen. Super-effective against earth- or rock-based enemies. Uranus + Mandragora Mp : 100/use Summons a Mandragora that levitates just above the ground and sends a loud, high-pitched soundwave inaudible to humans. Super-effective against animals. Uranus + Golem Mp : 100/use Summons a huge golem erupting from the ground. Molten rocks and stones erupt from the ground below the Golem and slam into the enemy. Super-effective against ice enemies or enemies with fur. Uranus + Cockatrice Mp : 200/use Summons a huge cockarice that flies just several meters above the opponent. Rocks and stones shower down on the enemy. Enemies are turned to stone when they are near death. Super-effective against flying or ice-based enemies. Uranus + Manticore Mp : 80/use Summons an enormous manticore that appears behind the user. Acidic and poisonous rain showers down. Super-effective against non-earth- or rock-based enemies. Uranus + Griffon Mp : 100/use Summons an enormous griffon that fliees just overhead. Attacks with many Gusts of wind blast the opponent. Super-effective against weaker enemies. Uranus + Thunderbird Mp : 200/use Summons an enormous thunderbird that moves across the sky. A lightning show occurs. Super-effective against flying or aquatic-based enemies. Uranus + Unicorn Mp : 100/use Summons an enormous unicorn that heals some of your HP. Super-effective against Dark-based enemies or demons. Uranus + Black Dog Mp : 100/use Summons an enormous black dog that drains enemies of some of their HP and divides it among the team equally. Super-effective against weaker or average-based enemies. ---------------------------------------------------------------------- Pluto Pluto + Salamander Mp : 4/time Secondary Weapon Super Attack. Knives - Shoots several knives rapidly. Axe - Axe spins in a wide circle around the user, like a boomerang. Crucifix - Several Crucifixes appear and spin rapidly. Stop Watch - Freezes time for double the length. Pluto + Serpent Mp : 4/time Secondary Weapon is used twice with the MP/SubMeter cost of one attack. Pluto + Mandragoras Mp : 4/time Experience per hit increases by 20%. Pluto + Golem Mp : 8/time Creates a shadow copy of yourself that does exactly what you do and follows right behind you. It can harm enemies, but enemies can not harm it. Enemies that attack the copy will pass through it. Pluto + Cockarice Mp : 6/time Defense increases gradually as battle progresses. Pluto + Manticore Mp : 5/use + normal cost of Secondary Weapon use Secondary weapons cost 5 MP plus the cost needed to use the Secondary Weapon. Pluto + Griffon Mp : 4/time Doubles all movement speed. Pluto + Thunderbird Mp : 4/time Strength increases gradually as battle progresses. Pluto + Unicorn Mp : 20/time Enemies cannot harm you, but you cannot harm enemies. Pluto + Black Dog Mp : 5/time You become a skeleton and deal and recieve 9999 damage per hit. |
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