| Feats & Skills | ||||||||
| Heal This skill now allows the healing of HP. The amount healed is 1d4, DC 20. |
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| Magistrates' Tounge [general] You have a knack for subtle manipulations. Benefit: You get a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. |
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| Swampwalk [Regional] You are adept at hiding and fighting in marshes and swamps. Prerequisites: Born and raised in the Shadow Marches. Benefit: You gain a +1 on all Hide and Move Silently checks in marshes and swamps. You also gain a +2 on all Balance and Tumble checks on slippery surfaces. This feat only applies when wearing light or no armor. |
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