Feats & Skills
Heal
This skill now allows the healing of HP. The amount healed is 1d4, DC 20.
Magistrates' Tounge [general]
You have a knack for subtle manipulations.
Benefit: You get a +2 bonus on Bluff, Diplomacy, and Sense Motive checks.
Swampwalk [Regional]
You are adept at hiding and fighting in marshes and swamps.
Prerequisites: Born and raised in the Shadow Marches.
Benefit: You gain a +1 on all Hide and Move Silently checks in marshes and swamps. You also gain a +2 on all Balance and Tumble checks on slippery surfaces. This feat only applies when wearing light or no armor.
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