Magic
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Ice Globe
Evocation [Cold]
Level: Drd 2, Sor/Wiz 2
Components:
V, S, M/DF
Casting Time:
1 standard action
Range:
Medium ( 100 ft. + 10 ft./level)
Area:
5-ft.-diameter sphere
Duration:
1 round/level
Saving Throw:
Reflex (Halves)
Spell Resistance:
Yes

     An icy sphere rolls in whatever direction you point. It can move 30 feet per round. It can move or ascent 30 feet as part of this movement to strike it's target. If it enters a space containing a creature, it deals 2d4+1/level cold damage. An
ice globe rolls over barriers and obstacles up to 4 feet in height.
     The sphere moves as long as you actively direct it (a move action for you); otherwise it remains still. If it enters an area of extreme heat (such as a fire, or it gets hit by a lightning bolt) it is destroyed. The sphere is also destroyed if it exceeds the spells range.
    
Arcane Material component: A small glass sphere, a bit of powdered diamond, and a few drops of water.
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