Harvest Moon


A Wonderful Life



It all happened last year, when Natsume spilled thir guts on their newest game: Harvest Moon A Wonderful Life. As some of you have heard, Harvest Moon is a very complicated and original RPG simulation, which involves you as a farmer, and the outside world. There are going to be over 40 characters, you can mix crops up (heh heh, money time), raise a family, marry, have sheep, chickens and cows, and the list goes on and on. From what I heard, Harvest Moon AWL will be something special this time around, not throwaway games like Harvest Moon 2 and Save The Homelands, which were fun for maybe two minutes. I completed all of the endings and didn't get one sense of the magic that I got in BTN. But I'm telling you that AWL will be massive, not ephmeral, but coercive towards the spectrum of multi-million polygonal systems. This will push the limit of the Gamecube, and from the statistics, XBox doesn't stand a chance towards the graphics of this single game. AWL is opening the potential of Gamecube titles to came, therefore making it a very complicated and almost surrealistic project. There will also be a Game Boy Advance counterpart for AWL, which has stellar graphics, those of the Playstation's BTN. I am impresses to say the least. The look and feel of the game makes you warp into a world where only Harvest Moon exists, and it is a totally different project of what Yasuhiro Wada was contemplating back in the 1990's. His ideals have strayed from the concept of lineage, and is focusing on more side items, and total control over any certain object at any given time. Almost comparable to titles such as Skies Of Arcadia, Shenmue I and Metal Gear Solid 2, this will shed a purer light on video gaming of this generation and beyond. This is but one step towards total gaming reality. Pure art. That's what I can say about this wonderful game.

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