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GRUB |
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Background Okay so I'd done a little research on Grub with the intention of making this guide, however I am a master in the art of procrastination and also kinda wanted to keep the knowledge to myself However recently I've taught a few people grub and I've decided to finally get round to making this guide. Hope it's useful. Intro I'll skip the delay etc, crap that you should know anyway. AIMING Useful Powers Angle 70 is the most important for grub and the only you'll need to know
for shot 2. 1/4 SD = 1.3 Shot 2 The trick to grub 4in1 is loosely angle 70 BJSL, that is to say you use a
base angle of 70 in 0 wind and adjust the angle to account for any other
wind.
And what the end result should look like.
Note the wind is 12 against me, so I lower 6 degrees to angle 64 and use
the power for 70 in 0 wind. Also note how the balls come down in a straight
line. Shot 1
I am at angle 88 to the right, wind is power 4 to the left... any other
bot this should hit me in the face, however it instead travels 2 degrees
distance to the left due to the bugged? angle. SS 1) Sticky. 2)Bouncy.
Here the red indicates the flight path and the terrain underneath the
explosion. 3)In the hole. Enemy goes in hole, ball goes in hole, 'nuff said. Putting it all to use Lightning on the other hand can either be devestating or lemony. It's by
far the best for Grub if you hit 8in1 right in the center of thier mobile,
this will deal 500+ damage and put them in a 2 inch pit, wasting at least 1
of thier turns. If you can hit an armour through lightning you can pretty
much say gg. If it doesn't hit the center, however, it won't deal too much
damage and will create a pit beside them, doing more harm than good.
Pain (end result was ~600)
Nice angle rape. OK so the idea is to constantly destroy the enemy's angle while doing
enough damage to ensure you are useful. In team games try to keep the most
powerful enemy in a bad spot while your team mates pick off the weaker. Um,
yeah... Hope this was useful (or at least vaguely interesting) to you all,
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