1) Physically transforms to use powers (invoked by a specific word/phrase/gesture). Duration is unlimited, but Dispel Magic will force them back into regular form for 1D6 minutes (however, the magical ritual saves against dispelling with a +4). Character gains 20% height, and 20% weight of pure muscle, and becomes a youthful, powerfully built heroic figure of their perspective race while transformed. The character may, if he desired, look completely different when transformed; however, fingerprints, retinal prints and gender remain the same. Voice prints are slightly different, but can be easily correlated. Also with the transformation comes the appearance of custom medium weight Environmental Armour, fully articulated. This armour is magical, and regenerates damage done to it. Armour vanishes when the transformation is reversed, even if it is not currently being worn.
Bonuses while transformed: M.A. +2D6 (min 18), P.S. +2D6 (min 20) [SUPERNATURAL], P.P. +1D6 (min 18), Spd � 2D4 (min 24).
M.D.C.: (+) 3D4x10+20. Regenerates 4D6 M.D.C./min., whether transformed or not.
P.P.E.: 2D4x10+40 (+1D6/Level)-do not add to beginning P.P.E. This is only accessible while transformed. It is indetectable while not transformed.
Spell Strength +1 at levels 3, 7, 11, and 15
2) Powers (usable only while transformed) - Roll random or choose (do not get any more as you go up level) *Spell levels are equal to current experience level +1; powers levels are equal to current experience level.
| 01-10 | 6 spells from levels 1-5, & 2 spells from levels 1-6 |
| 11-20 | 7 spells from levels 1-7 |
| 21-30 | 1 major super ability & 1 minor super ability (no spells) |
| 31-40 | 4 minor super abilities |
| 41-50 | 4 spells from levels 1-5 & 2 minor super abilities |
| 51-60 | 9 spells from levels 1-8 |
| 61-70 | 1 Major super ability & 2 minor super abilities (no spells) |
| 71-80 | 3 spells from one type of Elemental magic & 3 minor super abilities |
| 81-90 | 6 spells from one type of Elemental magic & 2 spells from levels 1-5 |
| 91-00 | 1 major super ability & 3 spells from levels 1-4 |
3) Mystic Armour: The mystic Avatars armour can look like any form of costume he desires (set at time of ritual); even something as simple as a loincloth. Regardless of form, the armour that the following properties. 100 M.D.C. (recovers all M.D.C. after 2 hours of remaining non-transformed); Air circulation / filtration system w/ humidifier (duration unlimited); Internal temperature control; Independent O
2 supply (5h, auto recharge); Insulated, fire resistant (S.D.C. fireproof); Full radiation shielding, Polarized / light sensitive eye gear-helmet (Invisible, if costume has no eye-gear) Directional 5 mile radio. No matter what its form, the armour of the Mystic Avatar always has the MA logo on it somewhere (see top of page).