
Recently, a new form of super-being has emerged. No one is sure of where these people get the power to project their dreams into the physical world. Some surmise that it is a latent form of psychic ability; while others say that it is more closely related to the Mystically Bestowed Heroes. Most lean towards the latter, since nearly every Dream Warrior claims to have received their powers after dreaming about a being they call DReYM. They say that this entity put them through some sort of severe test within their dream, and when they succeeded, it gave them the power to project the super-powered persona they developed during that dream-test into the physical world. No one knows just what this DReYMs motives are -- not even the Dream Warriors, but he seems to choose people of Principled, Scrupulous, Taoism, Unprincipled and Aberrant alignments exclusively. Whenever Dream Warriors have asked about their purpose on subsequent dreams where they encounter their benefactor, DReYM merely smiles, and tells them to think about how their powers affect everyone they encounter, and then fades away.
The only other thing that DReYM has mentioned, is to beware the minions of MAER. Many Dream Warriors believe that this MAER entity also creates Dream Warriors, but evil in alignment.
Since Dream Warriors powers come more-or-less from their minds, their physical form is unimportant. In fact, a large majority of the people who are Dream Warriors are physically below average. It isnt unheard of for a Dream Warrior to be a paraplegic, over 65 years of age, or even as young as 8 years old. When they project their Dream Warrior from their dream, it is always a human, or human-like being in its physical prime.
The powers manifested by the Dream Warriors depend on what they dreamed during DReYMs test. They can be a combination of super powers, magic or psionics. The one thing they have in common is that their costumes all have some sort of stylized rainbow on them. They also have a tendency to have dramatic expressions that accompany the use of their powers (i.e. those with Flight: Wingless tend to leave a trail of sparkling stars behind them when they fly. Even Psionic powers seem to have a physical manifestation -- a person using Telepathy may have rings of energy radiate from their head, or a translucent manifestation of some sort of totem animal overlap their head, and their targets head). Players are encouraged to devise some sort of physical manifestation for each of their powers.
This power class encourages the player to develop an in-depth Dream-Quest that bestowed them with powers. There should be situation during the Dream-Quest that prompted the manifestation of all their abilities. All super power, magic spell and psionic abilities are at the same level as the character. If the character has spells, he can cast 8 spells per 24 hour period (+1 at levels 2, 4, 6, 8, 10, 12 and 14). If he has psionics, he gets an amount of I.S.P. equal to twice the I.S.P. cost of all his psionic powers. (if a power has multiple aspects [i.e. Pyrokinesis], use the ability that has the highest I.S.P. cost [for Pyrokinesis, you would get 20 I.S.P. -- twice the cost to use Fire Eruption on a non-combustible item]). The character does not gain any extra Spells and/or Psionic powers as they increase in levels, however, when a Dream Warrior reaches 8th level, attempt to go on a second Dream Quest in search of DReY'M. This option should be discussed with your Game Master, and should be role-played out. This can result in acquiring one extra Minor Super Power, 1 Illusionary Spell or 1 Minor Psionic Ability. Alternatively, the Dream Warrior can give up one Minor Super Power permanently to gain a Major Super Power. Likewise, one Illusionary Spell can be given up for one Spell Magic, or 1 Minor Psionic sacrificed to gain a Major Psionic Power at this time. The Dream Warrior can only gain or convert ONE ability during this second DreamQuest. At Game Master's discression, he can attempt another Dream Quest at level 15.
(H.U. 2) Characters that have Magic Spells get 3D4�10 P.P.E., +P.E. attribute of their Hero Form. Each new level of experience adds 1D6+4 P.P.E. to the total. Spells listed as Illusionary Spells below translate to Spells from levels 1-5. If you can choose Spell Magic, you have access to spells from any level from 1-12. Those who have no Spell Abilities at all have minimal P.P.E. (6D6). Their non-powered Human form has almost no P.P.E. (1D4 P.P.E.); suggesting that the Dream Warrior power may be a form of Psionic.
Minor Psionics are those from the Healing, Physical or Sensitive Categories. Major Psionic Powers equate to Super Psionic Abilities in H.U. 2.
| 01-08 | 4 Illusionary Spells, 2 Spell Magic and 1 Minor Super Ability |
| 09-16 | 1 Major Psionic, 3 Minor Psionic and 1 Major Super Power (or 2 Minor Powers) |
| 17-25 | 3 Spell Magic, 2 Minor Psionics or Minor Super Powers and Natural Combat Ability (Major Power) |
| 26-33 | 1 Major Super Ability, 2 Minor Super Abilities and 1 Illusionary Spell or Minor Psionic Power |
| 34-41 | 3 Minor Super Abilities, 3 Illusionary Spells and 1 Major Psionic |
| 42-50 | 2 Major Psionics, 5 Spell Magic and 1 Minor Super Ability |
| 51-58 | 4 Minor Super Ability and an enchanted weapon (does 3D6-6D6 damage (roll random at time of character creation) , is indestructible; and either gives you resistance (1/2 damage) from fire and cold, or it allows the owner to see the invisible). |
| 59-66 | 1 Major Super Ability, 3 Minor Super Abilities |
| 67-75 | 3 Major Psionics, 4 Minor Psionics and one Spell Magic |
| 76-83 | 2 Major Super Abilities, 2 Minor Psionics |
| 77-91 | 8 Magic Spells and 1 Minor Super Power |
| 92-00 | 1 Major Super Ability, one Minor Super Ability and One Major Psionic |
Standard; but remember your concept. A Dream Warrior with a true form of a child will only have minimal education (i.e. a couple of physical skills (excluding boxing and wrestling) and a secondary skill or two), while a senior citizen will be unable to use many physical skills, but could have a good deal of knowledge. The Dream Form Persona will have one Physical Program in addition to what the base persona has. (The GM may decide to allow the Dream Warrior form a WP Program or a Military/Rogue Program)
Physical Combat skills are not automatic, and must be selected as a learned skill.
The basic Persona is not a hero, so only gets 1 attack per melee. However, the Dream Warrior is a hero, and gets the basic 2 attacks per melee, plus those from Hand to Hand Combat skills and/or boxing.
Only conventional weapons and armor are available, unless they are part of your Dream Warrior Form
Only Principled, Scrupulous, Taoist, Unprincipled and Aberrant characters can be Dream Warriors
Twenty S.D.C., plus any gained from physical training. The Dream Warrior forms S.D.C. is based on the base forms plus the transformation bonus (+ 2D4×10) and any extra physical skills the Dream Warrior form possesses in addition to the those possessed by the mundane form.
4D4×100 dollars in available cash for an adult character. This is in addition to life savings. There is a 67% chance that the character will own a conventional car (1D6 years old). Presumably an adult character has a job, apartment and reasonable personal possessions. Child characters usually considered to be Destitute (parents provide for all expenses), and get a minimal allowance (perhaps up to $40 per month). It is usually best to assume that child characters are not independently wealthy (even then, their money will be tied up in Trust Funds, with about 1% of it available an expense account each month.
