Optillist Class
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Diadem Skills

15: Confuse: Use mental energy to cause an illusion. The enemy will be damaged with a chance of stun.

20: Focus: Increase block rate, miss rate, and accuracy by an exceptional amount.

30: Glare: Use the diamond on Diadem to create a vicious glare. The attack has a chance of immobilizing the enemy completely, unabling it to attack or run.

35: Calm: Turn and aggressive enemy into a normal type using illusions of happiness. When used against players, the opponent cannot use FP-related skills.

45: Pain: Create images of pain. The enemy will be more vulnerable, causing their defence to greatly reduce.

Bracer Skills

15: Adrenaline: Increase moving speed, attack speed, and damage for a short amount of time.

30: Impale: Use the tip of the bracer to drive the blade through your enemy. The enemy may be in the state of bleeding.

35: Death's Halo: Charge your blades and use that energy to form a halo around your body. Anything that walks into the halo will be damaged severely. The halo disappears after something walks into it.

45: Poisoned Ends: Gives your blades a chance to cause poisoning.
Phantasmist

After retrieving the gift of the gods, these warriors wielded the ability to create more than illusions. Using their enchanted diamonds, they could cause severe damage to the physical strands of an enemy, or sink deeper within the mind and drive them completely insane.

Weapon: Diadem

60: Shard of Translucent: Shoot missiles of dark diamond shards at the enemy, causing darkness.
60: Shard of Malignancy: Shoot missiles of toxic diamond shards at the enemy, causing severe poisoning.
60: Shard of Lesion: Shoot missiles of deadly sharp diamond shards at the enemy, causing severe bleeding.
65: Fortification: Use the power of imagination to create a glass barrier around you for a few seconds. All attacks, including spells, will be deflected. The user cannot move.
70: Disable: Create a mind block within the mind of the enemy, causing it to not use the previously used skill.
70: Graviton: Create a mind block within the mind of the enemy. The enemy cannot escape by cowering in fear (mobs) or using transporation devices (boards, brooms).
75: Hell Rise: Create a world of destruction and hate in a certain (but vast) area. All components of battle (ASPD, INT, STA, STR, etc.) Will be reduced for enemies within area.
80: Disorient: Create images of dizzy illusions. The enemy's attack rate will greatly decrease, and they will have a small chance of accidentally damaging themselves.
80: Simulacrum: Create images of yourself and scatter. If the duplicate is attacked, it will disappear.Phantasmist
Cessatist

Unsatisfied by the gift of the gods, they sought more power. Living the life of an illusion didn't appease to them. After many researching and frustrations, they adopted the power of Alpha Clockwork. Their power is thrice as it used to be, and twice as effective. Now they are giving no mercy.

Weapon: Bracer

60: Clockwork's right arm: Summon an energy within you to swipe down on the enemy. The enemy may be pushed away.

65: Lazer Shot: Use your Bracer to shoot a beam of high toxic energy. The energy may be in a state of bleeding AND poison.

75: Rage Mode: Once your HP reaches under a certain amount, it heals back and your attacks become stronger.

75: Sweeping Sword: Lengthen your bracer blade and sweep down on the enemies. The attack can cause catastrophic bleeding and pushback. (AOE)

75: Claw of Clockwork: Use a strong vice grip on your enemy. The enemy may be rooted to the ground.

80: Voltage Missile: Summoning the spirit of clockwork, use it to shoot a powerful deadly missile towards the opponent.Cessatist
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