| Naturalist Skills | Druid Details | |||||||||||||||||
| Brethren Details | Weapons Detail | |||||||||||||||||
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| Naturalist Details | ||||||||||||||||||
| Naturalist: Brethren path. | ||||||||||||||||||
| Link to Druid Path. | ||||||||||||||||||
| KEY: !1 = brethren. !2 = devilkin. !3 = Ghoul. !4 = ghost.
Here we see the first spells for the Brethren Beast based skills for the Naturalist. For the Naturalist spells (lvl 15-59)you would see your first spell at lvl 18. < Name:!1 Warewolf !2 devilkin !3 Ghoul !4 Ghost (Transformation!) Description: transform into warewolf , ^warewolf monster takes 25 damge and is poisoned(5 damage per second for 15 seconds). +5 damage to initial attack and +2 to residual damage per skill lvl. This would be an action slot only spell that while your attacking transforms you into a warewolf , then attacks ,then reverts back.^ (!2)^ causes 50 fire damage, +7 damge per skill lvl. (max skill bonus: +50 damage instead of +7) (!3)^ causes 40 earth damage and enemy is stunned for half a second. +6 damage and half a second per skill lvl.(max skill bonus: +40 damage instead of "+6 and half second stun"). (!4) causes 40 wind damage and masquerpet is knocked back. +6 damage and 1% farther knockback.(max lvl bonus +40 damage instead of "+6 and 1% KB). At 25 you would get your second Brethren Beast and 3rd Brethren Beast spell (and the 2nd spell would link with the first Brethren Beast spell) -Name:Strike,Must have Warewolf lvl 4 (Transformation) Description: stikes the enemy with 2 blows aiming for side and neck. this would be a link attack with (Transformation) and it would still make you look like the (Transformation) you used previous to it until you are finished with the action slot. -Name: Howl,must have warewolf lvl 5 (Transformation) Description: Since this is an F Key spell aswell each of the four transformations will have one all doing the same thing but instead of stun it would look like this. !3. stuns enemies in close proximity. this spell would be like Dark Illusion with a 10 second cool off time. stun would last for 3 seconds at lvl 1 and have 5%chance of working at lvl 1, +1/4(One fourth) second per skill lvl (or 1/2(half) every other skill lvl) and +5% chance of working per skill lvl so at lvl 20 the spell should look like this : stuns enemy in small radii for 6 seconds with a 45% chance to work. Also this spell gives party members in close proximity extra speed(not aspd), str, and crit rate for 5 seconds. !2. Burns enemies in close proximity. this spell would be like Dark Illusion with a 10 second cool off time. burns would last for 3 seconds at lvl 1 and have 60 damage at lvl 1, +25 damage per skill lvl and +60 for max skill. !1. poisons enemies in close proximity. this spell would be like Dark Illusion with a 10 second cool off time. poison will last fo r3 seconds at lvl 1 and deal 60 damage at lvl 1, +25 damage per skill lvl and +60 for max skill. !4. cuases a gust outward to hit enemies in close proximity. this spell would be like Dark Illusion with a 10 second cool off time. gusts will last for 3 seconds and deal 50 damage while moving the enemy away fromt the epicenter. +20 damage per skill lvl and 1% faster push back , 70 damage for max lvl bonus. And at 35 your final Brethren Beast spell. -Name: Bleed Prey,Must have strike and howl lvl 7 (Transformation!!!!) Description: instead of poisoning the enemy makes it bleed out which causes more damage then regualar poison.at lvl 1 enemy takes 50 damge per second for 10 seconds . +10 damage per skill lvl. +5 seconds at lvl 20(max) continues the shape of previous transformation. All Naturalist spells max out at 20. All transformation spells continue the previous tranformation EXAMPLE: all five attacks in Action slot. You attack with the base attack of devilkin. all attacks after that will continue to be the devilkin. Like wise with any of the other 3 remaining. |
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