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Hand to Hand
Fighting skill: Helps you hit more often when attacking and increases your
chances to parry an enemies hits. Does not change the amount of damage dealt,
just the chances of hitting and parrying. Used when fighting without
weapons.
Race distribution: All, available from start.
Dagger
Fighting skill: Descriptions see above. Used when fighting with daggers or
similiar weapons.
Race distribution: Mercenary, Harakim, Seyan'Du, available from start.
Swords
Fighting skill: Descriptions see above. Used when fighting with swords or
similiar weapons.
Race distribution: Mercenary, Templar, Seyan'Du, available from start.
Two-Handed
Fighting skill: Descriptions see above. Used when fighting with two-handed
swords or similiar weapons.
Race distribution: Templar, Seyan'Du, available from start.
Lock-Picking
Auxillary skill: Determines your ability to pick locks. Needs a lock-pick.
Race distribution: All, available from quest.
Stealth
Auxillary skill: A high stealth values makes you semi-invisible. Works best when
you're moving at slow. Also increases your chances of escaping from
combat. Always active.
Race distribution: Mercenary, Seyan'Du, available from start.
Perception
Auxillary skill: Helps you see further in an area; increase this and you
increase your sight radius and the distance you can see other people in.
Counteracts stealth. You also increase your chances of keeping an enemy in
battle if he wants to flee. Always active.
Race distribution: All, available from start.
Bartering
Auxillary skill: Getting good prices from merchants. Always active when buying
or selling.
Race distribution: All, available from quest.
Surround Hit
Fighting skill: Used automatically. Makes you hit all enemies surrounding
you.
Race distribution: Templar, Seyan'Du, available from quest.
Repair
Auxillary skill: The ability to repair damaged items. To use it, shift click on
the item you want to repair and click on the skill.
Race distribution: All, available from quest.
Regenerate
Auxillary skill: Increases the rate of hitpoint regeneration. Only active when
standing still.
Race distribution: Templar, Mercenary, Seyan'Du, available from start.
Rest
Auxillary skill: Increases the rate of endurance regeneration. Only active when
standing still.
Race distribution: All, available from Quest.
Meditate
Auxillary skill: Increases the rate of mana regeneration. Only active when
standing still.
Race distribution: Mercenary, Harakim, Seyan'du, available from start.
Resistance
Auxially skill: Increases the chances that offensive spells such as Curse and
Stun will fail when cast on you. If your Resistance is lower than your enemies
spell level, the spells get easier to cast. If it's higher, casting is more
difficult. If your Resistance is 20 points above your enemies spell level, the
spells will always fail. Always active.
Race distribution: All, available from quest.
Immunity
Auxiliary skill: Partial immunity against negative magic. The higher you
practice Immunity the less negative spells will affect your fighting.
Race distribution: Templar, Seyan'Du, available from quest
Sense Magic
Auxiliary skill: Find out who casts what spells on you.
Race distribution: All, available from quest.
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