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I think what most of ICO's detractors were expecting something more of an "RPG" experience. Meaning they were expecting more items then you could shake a stick at, combat that was perhaps more "strategic" than what it was, and something with a more overt and overkilled storyline (Grandia 2 anyone?) Now before people fall upon me as a pack of rabid weasels, I will explain: The world of ICO IS based on a simple premise- that being (as stated) boy finds girl, boy likes girl, boy saves girl (does that actually happen? I'm not telling). If that is all that you look for, that will be all that you find. ICO is surprising in that it can be as deep-or as shallow, as you like. There is an art to telling a story, and then there is an art to telling a story that tells itself, and lets you experience that world in all it's beauty. |
Bottom Line: This is one game that, rent or buy, you should try. The PS2 displays itself well here.
PRO
CON
Beautiful graphics
Amazing attention to detail
Game has a surrealistic atmosphere
Interpretive and open storyline
Glare factor can bother the eyes
Enemies are not overly hard to combat
No real replay value
Storyline can be too open for some
