Technology and magics
All technologies and magics are based on the race chosen
Humans and Demi-Humans: both of these races have use of medievil class technologies as well as low to mid level magics. (however demi-humans are not particular magic users normally)
Vampires: use victorian styled weapons and/or medievil weapons. They can use low to high level evil magics.
Shifters: these creatures use an odd technology of self morphing a non-projectile weapon from their arm or hand. They have no magical abilities but can use ruin stones.
Orcs: they use primative stone age technologies and have no magic abilities but can use ruin stones.
Elves and Dwarves: These races use a medievil technology. The dwarves can only use protective/support magics, While the elves magics are determined by what kind of elf they are. can use all types of rune stones.
Elementals: This race uses no technologies other than their magics. They can use low to high as well as master level magics of their chosen element. they cannot use rune stones.
Dragonites: this race is a fist fighter mainly, they also have a way of super heating air with their throats causing a searing blast of air to errupt from their mouths when needed. they also can use stone aged medieval styled weapons (swords made of stone[usually obsidian blades], axes of stone[also obsidian blades usually], lances, etc.) they have no inate magical abilities but can use low leveled rune stones.
Magics:

Fire/Red: Magics caused by the element of fire and molten lava
Water/Blue: Magics caused by the element of water and waves
Air/Teal:
Magics caused by the element of air and wind
Earth/Green:
Magics caused by the element of earth and rock
Electric/Yellow:
Magics caused by electricity and lightning
Light/White: Includes healing, curing and protection magics.
Dark/Black: Includes damaging spells and negative status magics.
Non-elemental/Orange: Magics that having no elements attached to them
Time/Purple:
Magics of time and space relating to stopping time and teleportation (note time magic only exists in high and master level spells)
Rune Stones
: these are magical stones found in small numbers. Each stone has one spell and only one stone can be used at a time. no more than 5 stones can be carried by any one person. Also note that extreme use of the stones will cause them to crack and turn to useless dust (example trying to cast a high or master level spell) most stones are geared for low or mid level spell use but can be used once for higher level spells (see extreme use)
Rune Crystals
: these are refined rune stones into their purest forms. they are a multitude amout of times stronger then rune stones however they also cause "rune stone madness" which corrupts the thoughts of those who use them utterly driving them insane. Rune crystals can be dispelled through a long ritual making them nothing more then near worthless gems.

Level descripti
ons:
Lo
w: this is basically self or singular target magics with little damages
Mi
d: able of small group or multiple target magics with little greater amount of damage
Hig
h: this is capable of large group or great amount of target magics with a high amount of damage
Maste
r: This is world classed healing or damaging spells with a seizmic amount of damage, however the caster takes great tolls for using such great magics.
Balance of elements:
*all elements are opposing to other types.*

Fire: opposes both water and earth
Water: opposes both fire and electric
Earth: opposes both fire and Air
Air: opposes both earth and electric
Electric: opposes both air and water
Dark: opposes light
Light: opposes dark
Non-Elemental: no specific oppositions
Time: unusuable by characters but has no opposite except itself.
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