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~The Legend of Zelda: Ocarina of Time !!!~
You start off the game as child Link, which in turn, precedes any of the Zelda games so far. This is the first appearance of Link, so to speak. You start off in the fairy village in Kokoriki Forest. This is where you must learn your moves. Link can do a lot of things; talk, walk, run, swim, sword fight, jump, grab items, throw items, use other weapons...the list goes on. The nice part is however, that you won�t have to learn a ton of complex buttons and controller moves. For the most part 1 button does most of it. You see, most of what Link does is context sensitive. That is, when Link needs to open a door, the Action button allows him to. When Link needs to speak, the Action button does that, too. When Link needs to climb... you guessed it, Action Button. This allows even the most novice players to jump in and get adventuring.

As the adventure unfolds you�ll find yourself switching back and forth between time periods. Things that you do in the past affect the future, so you must be sure to cover all of your tracks. For example, Adult Link can only ride the horse, but it is the child Link that must first gain the horse�s trust. Both Links, have moves and weapons that are exclusive to them, which makes the game so much more interesting. Once you get used to one set of weapons, you have to learn new ones.
System: N64
Price: $79.95 (Canadian)
Developer: Nintendo
Publisher: Nintendo
Release: Nov 25, 1998
Legend of Zelda: Ocarina of Time is a brilliant hybrid of 3D exploration, Adventure and Role Playing. Nintendo has released one of the best games ever made at a time when both Nintendo and we, the gameplaying public, needed it the most. Ocarina of Time gives an adreline shot to RPG�s and breathes new life into a tired genre. It is a must have game that will have N64 owners who were jealous of the "just as amazing" Metal Gear Solid, gloating over their own exclusive.
The moment you turn on Zelda, there is that feeling. You felt it before. Remember when you turned on Mario for the first time? That feeling that this was something special. Well that sensation just came back. Ocarina of Time is a Grand Vision. It plays, looks, sounds, and feels as though it were made as a gift to video game players. And well, it is. This game was made with us in mind. It wasn�t made to cash in and make a quick buck, although Nintendo is counting on it to revive it�s market share in Japan and elsewhere. The nice part is that this game would have been made whether Nintendo was in trouble or not. It was made for the love of gaming. How many games can say that? Exactly !!!
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