| Player Characters |
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| Angus Blackthorn Player: Keith <[email protected]> Race: Hill dwarf Gender: Male Height: 4'1" Age: 59 Class: Fighter Level: 8 Weight: 150 lbs XP: 148,500 Alignment: Neutral Evil Next Level: 250,000 Kit: Weapon Master Ability Scores Str: 18/73 Dex: 14 Con: 12 Int: 8 Wis: 8 Cha: 9 Saving Throws PPD: 10 PP: 11 RSW: 9 BW: 12 Spell: 10 Combat Hit Points: 68 Base THAC0: 13 Melee THAC0: 11 Missile THAC0: 13 Armor Natural armor class 10 Full armor, chain mail +3 -5 Magic Armor adj. -3 Shield, small +2 magic adj. -2 Shield, small +2 adj. -1 FINAL: -1 Weapon Proficiencies Axe, battle (Specialist) Chain Dagger Spear Warhammer Non-Weapon Proficiencies Armorer 6 Bowyer/Fletcher 13 Weaponsmithing 5 Native Languages: Dwarf, Common, Deep Common, Elf Presonality: Blackthorn, as he likes to be called, is a gruff dwarf. He isn't the nicest person and can cause more trouble then stopping it. He creats armor and weapons for a price. He lives a good fight and feels that ranged attacks are for weaklings, though he makes bows as well for a price. Goal: Blackthorn would like to set up a weaponsmith shop, Blackthorn's Wares. But at the moment he is happy to smash skulls untill he has enough gold to be set for a long long time. Appearance: He is a muscler dwarf. He keeps his armon and weapons clean and sharp. Though personally his body could use a bath too. His black hair is kept back in braids. His black eyes glitter with the thought of his next plunder. Magic Items: chain mail +3 Shield, small +2 Battle Axe Bag of Holding |
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| Sir Duncan Ironfist Player�s Name: Thomas < [email protected]> Lawful Good Race Human Class: Paladin (Errant) Level : 7th Home World: Dark Castle Home Land: Galhala Home City: Keshaton Religion: Forseti � God of Justice God�s Symbol � Set of Scales Social Class: Poor Hair Color: Brown Height: 6�02 Gender: Male Eye Color: Gray Weight: 220 lbs Age: 30 Abilities & Modifiers 18/88 STR 16 DEX 12 CON 10 INT 13 WIS 17 CHA Proficiencies, Languages & Skills Languages: common, Elven Proficiencies: Religion Riding Animal Handling Reading/Writing Jousting Skills: Armorer Current Experience: 135,000 AC -1 THAC0 10 Hotpoint�s 54 Next Level: 150,000 Proficient Weapons Broad Sword � 2 slots Sword & Shield Style War Hammer Lance Axe Money Copper 10 Silver 5 Electrum 0 Gold 40 Platinum 0 Spells & Class Benefits Detect Evil � 60ft Immunity to Disease Lay on Hands/14 hp/1 - day Cure Disease � 1 per week Arua of Protection � 10ft Turn Undead � 5th lvl Paladin�s Heavy War Horse �Ben� Holy symbol (Necklace) + 5% Magic Resistance Worn Personality Duncan is a honorable and fair man, whose word is his bond. He is very outgoing and easy to get along with, as well as dependable and quick to come to the aid of those in need. His strong principles and faith in his God are the driving force behind this courageous warrior. Duncan is also a perfect gentleman. Short Background Duncan was raised in an orphanage by the Priests of the Temple of Forseti, after his parents were killed during a great land war. He grew up as a typical orphan, doing chores and odd jobs around the church. At an early age, Duncan showed great interest in Forseti and began studying religious histories. This pleased the monks and priests, who began to teach Duncan. Duncan grew to be much taller and stronger than the other childern and was soon picked out by the Temple Knights to become a squire. Duncan was assigned to Sir Galven, who was one of the older knights of the Temple. Sir Galven turned out to be a very just and honorable man, who treated Duncan almost like a son. He taught Duncan the art of war and his own code of honor. Galven also encouraged Duncan to keep to his religous studies with the monks of the Temple. So Duncan spent several years with his master, learning to be a warrior, as well as a faithful servant of his God. During Duncan's 18th year, a war broke out with the combined forces of Evil. The Temple Knights were rallied together for a large scale battle. During this battle, Sir Galven was struck down and knocked unconcious . Duncan rushed to his master's side and took up Sir Galven's sword, fighting off the attacking warrior and saving Galven's life. After a long bloody battle in which the forces of evil were repelled, Duncan was recognised for his bravery and honor in battle and given a chance to become a Temple Knight . Because Duncan was not of noble birth, many of the Knights who were of noble families became jealous and there was much strife amoung the Temple Knights. Not wanting to cause problems, Duncan volunteered to become an Errant for the Temple and left his homeland to take the Justice of Forseti into the world. Magic Items: - - - - PLAYER'S Site: http://joranshadowblade.tripod.com/ |
| Khord Player: ~S <[email protected]> Race: Human Gender: Male Height: 5'10" Age: 27 Classes: Fighter/Mage Levels: 6/8 Weight: 185 lbs XP: 32,000/104,300 Alignment: Chaotic Neutral Next Level: 64,000/135,000 Kit: Myrmidon (CRE) Background: In order to keep himself from falling into the mercantile �rut� he perceived his parents to be in, Khord obtained a commission in the military. Here, he excelled, and was eventually put in charge of a small elite force. One of the mission profiles frequently set before his squad was �retrieval duty�, sometimes live, sometimes�.not. After coming to the conclusion that the military was too restrictive (with the help of a military tribunal) for his tastes, Khord tallied up the jobs he could do on one hand. He determined that new skills were in order, to make a new life. He has studied hard, but�old habits die hard. He finds himself most comfortable �retrieving� people, and occasionally items� Ability Scores Str: 18/84 Dex: 14 Con: 15 Int: 17 Wis: 12 Cha: 12 Combat Hit Points: 64 Base THAC0: 15 Melee THAC0: 13 Missile THAC0: 15 Armor Natural armor class 10 Full armor, banded mail -6 Shield, medium adj. -1 FINAL: 3 Weapon Proficiencies Dagger Dart (Specialist) Elbow spike Glove nail Knee spike Sword, bastard (Specialist) Sword, short Non-Weapon Proficiencies Blind Fighting 12 Etiquette 12 Fire-Building 11 Heal 10 Heraldry 17 Observation (CRE) 17 Persuasion (CRE) 12 Religion 12 Riding, Land 15 Spellcraft 15 Swimming 18 Modern Languages 17 Elf Modern Languages 17 Dwarf Native Languages Human - Regional dialect Reading/Writing 18 Common Spending Money * Copper Pieces x7 * Gold Pieces * Platinum Pieces x50 * Silver Pieces Magic items: -Helm - - |
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| Utar the Willing Sullivan <[email protected]> Race: Human Sex: Male Eyes: Brown Hair: Blue Height: 67� (5�7�) Weight: 169 Age: 22 Class: Fighter Alignment: CG STR: 18 (96) DEX: 16 CON: 15 INT: 9 WIS: 11 CHR: 14 Saving Throws: Par/Poi � 10 Rod/Staff/Wand � 12 Pet/Poly � 11 Breath Weapon � 12 Spells � 13 THAC0: 13 HP: 55 (+1 per level for constitution) AC: 2 (-2 w/ DEX adjustment, Chain mail, and Shield) Level: 8 (135,000 exp) Weapon Prof: (4+2 � initial and 2 passing 6th level) Bastard Sword (specialized) 2 Dagger L. bow Bardiche Morning star Non-Weap. Prof: (3+2+2 � initial and 2 passing 6th lvl, and 2 languages) Common (free) Dwarven (speak) 1 Orc (speak) 1 Land-based Riding (W/+3) 1 Blind Fighting (NA) 2 Bowyer/Fletcher (D/-1) 1 Hunting (W/-1) 1 Starting Money: 170 gp Money left: 41gp; 5 sp History: Raised on the principles of having a kind heart, Utar learned to fight young, but he never used his natural strength to harm innocent people. He has been employed as a mercenary and a bodyguard and been on adventures that brought wealth to him and others. He almost always ends up giving his un-needed monies to charitable organizations. Utar believes in the existence of deities, though he himself has never claimed to worship one overall. He believes in luck and kindness. He would rather set an evil person straight by force than by legal punishment, unless he was hired or asked to bring that person to justice. On some occasions, he has been known to �have to capture the criminal after he escaped�, returning the villain to justice in less than, shall we say, healthy condition. His goals are simple: have fun and be kind to those weaker or less fortunate. Magical Itemst: Bow a strength bow. A bag of holding (500 pounds) |
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| Alain of Highridge Player: Ed <[email protected]> Race: Human Gender: Male Height: 6'2" Age: 31 Classes: Mage/Druid Levels: 6/9 Weight: 172 lbs XP: 40,000/90,000 Alignment: True Neutral Next Level: 60,000/125,000 Kit: None Ability Scores Str: 8 Dex: 8 Con: 13 Int: 15 Wis: 17 Cha: 17 Saving Throws PPD: 7 PP: 10 RSW: 9 BW: 13 Spell: 10 Combat Hit Points: 40 Base THAC0: 16 Melee THAC0: 16 Missile THAC0: 16 Armor Natural armor class 10 Bracers of Defense AC 3 -7 FINAL: 3 Weapon Proficiencies Club Dagger Quarterstaff Sickle Spear Sword, scimitar Non-Weapon Proficiencies Ancient History 15 Animal Handling 16 Animal Training 17 Astrology 15 Direction Sense 18 Etiquette 17 Heraldry 15 Herbalism 13 Religion 17 Spellcraft 14 Weather Knowledge 16 Ancient Languages 15 ( Elf ) Native Languages Human - Regional dialect Reading/Writing 16 Common Weapons THAC0 Attacks/ Speed Damage Range (-2) (-5) Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long Sword, scimitar +2 of Speed 14 1 3 1d8+2 1d8+2 S M Quarterstaff 16 1 4 1d6 1d6 B L Class Abilities Mage Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy Druid Communicate with creatures - Aquire one woodland creature language per level. Fire/electrical resistance - +2 bonus to saves vs. all fire or electrical attacks. Identify - May correctly identify plants, animals, and clean water at 3rd level. Immunity to charm - Granted immunity to charm based attacks at 7th level. Pass without trace - The druid does not leave any evidence of their passage through natural settings. Secret language - Knowlege of the secret Druidic tongue. Shapechange - May shapechange at 7th level. Minor Spheres of Magic - Divination Major Spheres of Magic - All, Animal, Elemental, All, Healing, Plant, Weather mage spells memorized: 1st level: Alarm(1),Comp Lang(1),Detect magic(1), Fist of Stone(1), Shocking Grasp(3), Unseen Servant(1). 2nd level: Continual Light(1), Levitate(1), Ray of Enfeeblement(1), Rope Trick(1). 3rd level: Claievoyance(1),Spectral Force(1). Background: Alain spent the majority of his youth as a wizard in the service of his native city highridge. Eventually after years of battles that left his enemies dead to the last man, woman and child, Alain had enough. He left his land and traveled the world, usually by himself, and eventually became a respected member of a druidic order. Alain has come to share his orders respect for all life, and when word of the taint in the surrounding countyside reached him he began a long journey to its source to route out the corruption. Magic Items: 7-Ring of Wizardry (doubles 2nd Lv) -Bracers of defense AC:4 -Scimitar of Speed |
| Daniel Thal'Moren Player: Ray <[email protected]> Race: Half-Elf Align: N-E Class: Fighter/Cleric Level: 7/7 Str: 12 Dex: 10 Con: 13 Int: 10 Wis: 18 Cha: 10 HP: 41 Spells: 1st: 5 2nd: 5 3rd: 3 4th: 2 Nonweaps: Ancient Languages [10], Cooking [10], Herbalism[8], Modern Languages [10], Religion [18], Spellcraft [8], Weather Knowledge [17] Weaps: Great Club, Footman's Flail, Footman's Mace, Maul, Quarterstaff, Warhammer Magic Items: -Vampiric Regeneration Ring (hand to hand combate) -Warhammer +1 -Even Chain Mail -Cloak of Elvenkind |
| DM: Dark Hunt <[email protected]> |
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| Kymberly Athelstene player: SW <[email protected]> (half-elf) 9th Level Bard Height: 5'7 Hair: Dark Brown Eyes: Green Weight 120 Age: 25 Str: 10 Int: 15 Wis:11 Dexterity: 17 Constituion 15 Charisma 16 Armour Class: 5 leather (maybe some magical kind? :) + dexterity bonus weapons and equipment: sword short composite sword bow staff Background: Kymberly grew up as the second daughter of well-to-do innkeepers in Keshaton. Her father, a human man, handsome, gentle, kind, and with a head for knowing what his guests wanted, created a very fine inn and is a prominant member of the Guild of Lost Travellers. Her mother, an elf of that race's minor gentry met him while travelling and lodging at the inn. Her beauty struck her father's heart and his every moment afterwards was devoted to seeking her out and winning her. Though such unions are always doomed to sadness, Kymberly's mother was drawn her father's ernestness and allowed herself to be courted by him. Months after their meeting, they were married. Her parent's guests were always of the monied classes, either nobles or merchants of substance. She experienced a unique childhood experiencing excellent meals, fine clothing, and the best tutors. She met many people of influence and learned to move about in circles of the upper crust early on. Meeting so many people from so many backgrounds however, gave her a global view and a taste to see what lay beyond the confines of Keshaton. She grew up a true romantic, a dreamer, a poet, a philosopher and a mischevious prankster. She spent many hours gazing at the stars atop the 4 storied inn roof top with the spy glass her parents gave to her at her coming of age party. It is one of her most prized possessions. Her parents thought encouraging her to have a hobby would keep her at home until a suitable man could be found to marry her off to. Quite comely and charming, she was known for leaving a string of broken hearts in her wake. Unable to settle down, and with her parents growing increasing impatient with Kymberly's longing for adventure and independence, she left the inn to begin a life beyond the familiar halls of her father's home. It did not take long for her to find her place. A life of entertaining and enjoying the many acts at her father's inn made her a long for life as an entertainer. As Kymberly began to learn from bards that were for so long her friends and her father's employees. Her tutors quickly learned through gossip that Kymberly was now living independently and invited her to join them as a performer. She now moves about Galhala entertaining and enjoying her life. Personality: Kymberly loves life. She is the centre of any celebration. She is enthusiastic, bubbly, and loves to laugh. She will try anything once. She is the consumate entertainer and enjoys singing, dancing, acting, playing her instruments, or putting on a magic show. She is also an accomplished cook and something of a scholar. Because of her varied experiences and love of people, Kymberly is equally happy in the company of the very well off as well as common folk. She is gentle with animals and children and respectful to her elders. Description: Kymberly embodies the best elements of her heritage. She is sturdier than most elfmaids but has the grace and delicate features of that race. Her deep brown hair reaches the collars of her blouses and is cut much like a page boy's, her green eyes smile whenever she does. Her form is pleasing to the eye and draws remarks and compliments. She is in the full flower of young womanhood and because of her elven blood, will remain that way for sometime. Magic items: -bracers of defense armour class 2 -short sword of quickness -hat of disguise -ring of wizardry doubling first lv |
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| LOST PLAYER :( |