Statistics

Statistics make up how well or how bad a character will do in a certain situation in which a roll of the dice is needed for it. The higher the number for the statistic, the better the chance the character will have at succeeding with it.
Strength : How physically strong the character is. Used for physical displays or tests of strength. Examples: Armwrestling, lifting, pulling, pushing heavy objects.
Agility : How agile the character is. Used for when the character displays agility which might require some skill. Examples: walking across narrow ledges, evading weapon blows, and performing acrobatics.
Endurance : How well a character can endure doing something for an extended length of time. Examples: holding things overhead for longer than a moment, jogging and/or running for a long period of time, swimming long distances, and staying awake for longer than a night.
Wisdom : How able the character is able to recall certain events and things they might have heard or seen before. Examples: Seeing a glyph or rune and being able to recall what it means if the character had seen it before in their life, Identifying animals and plants, and drawing a map for someone of a place the character had been to.
Resistance : The characters natural resistance to things both mentally and physically. Resistance(m) being Mental Resistance and Resistance(p) being Physical Resistance.
Examples of Resistance(m): Resisting a Vampire or Werecats charm power. Resisting spells that effect the mind such as Illusions.
Examples of Resistance(p): Resisting harm from extreme cold or warmth, fending off poisons, and rejecting disease.
Appearance : How appealing the character is to other characters, physically. There are no examples for this. The lower the score the more unattractive, in general, a character is.

When first creating a character the player will have 100 points to distribute between the statistics. No stat may have a score of zero and no stat can go over 20 when first made. Depending on the race and profession of a character there may be a limit to how low or high a stat can be. Be sure to reference the pages carefully when assigning stats to a character.

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