Health

Health is how much life a character has in Dark Gully. The higher the ammount of Health points a character has, the more damage they can take before they are dead.

Different races have different starting health points and each profession has a different starting health as well. Combined, depending on what race and profession a person has chosen, their starting health will be determined below.

Humans
Mage: 10 Thief: 15 Healer: 25 Warrior: 20

Elves
Thief: 15 Healer: 20 Warrior: 25

Dwarves
Thief: 20 Healer: 25 Warrior: 30

Winged Half-Dragons
Thief: 35 Healer: 35 Warrior: 40
Wingless Half-Dragons
Thief: 40 Healer: 40 Warrior: 45

Werewolves
Thief: 30 Healer: 35 Warrior: 40
Werecats
Thief: 20 Healer: 20 Warrior: 25
Wererats
Thief: 15 Healer: 20 Warrior: 25

Vampires: 25

Elemental (all types): 30

Minotaur: 45
Every character gains 1 Health Point each time they reach a new level, except Water and Air Elementals, which gain 2 every other level, and 1 on the levels between.

Main Page
Hosted by www.Geocities.ws

1