Health
Health is how much life a character has in Dark Gully. The higher the ammount of Health points a character has, the more damage they can take before they are dead.
Different races have different starting health points and each profession has a different starting health as well. Combined, depending on what race and profession a person has chosen, their starting health will be determined below.
| Humans |
| Mage: 10 | Thief: 15 | Healer: 25 | Warrior: 20 |
| Elves | |
| Thief: 15 | Healer: 20 | Warrior: 25 |
| Dwarves |
| Thief: 20 | Healer: 25 | Warrior: 30 |
| Winged Half-Dragons |
| Thief: 35 | Healer: 35 | Warrior: 40 |
| Wingless Half-Dragons |
| Thief: 40 | Healer: 40 | Warrior: 45 |
| Werewolves |
| Thief: 30 | Healer: 35 | Warrior: 40 |
| Werecats |
| Thief: 20 | Healer: 20 | Warrior: 25 |
| Wererats |
| Thief: 15 | Healer: 20 | Warrior: 25 |
| Elemental (all types): 30 |
Every character gains 1 Health Point each time they reach a new level, except Water and Air Elementals, which gain 2 every other level, and 1 on the levels between.
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