| Adjustments for Agility |
| Agility Score | Adjustment |
| 1-4 | -15% |
| 5-8 | -10% |
| 9-12 | -5% |
| 13-16 | 0% |
| 17-20 | +5% |
| 21-24 | +10% |
The "Attacking Table" shows the percentage a character has of aiming a blow with success to a target. Rolls are made on a d100 (one-hundred sided die). If the number is equal to or lower than the percent then the character has succeeded unless the target makes a successful Dodge roll. As the character gains Levels of experience in the game, their Attack roll rises.
|           Attacking |
| Level | Profession |
| | Mage | Thief | Healer | Warrior | Vampire | Minotaur | Elemental | Shaman |
| 1 | 15% | 20% | 25% | 30% | 25% | 30% | 20% | 25% |
| 2 | 17% | 23% | 28% | 35% | 27% | 35% | 23% | 28% |
| 3 | 20% | 25% | 30% | 37% | 30% | 37% | 25% | 30% |
| 4 | 22% | 28% | 33% | 40% | 32% | 40% | 28% | 33% |
| 5 | 25% | 30% | 35% | 44% | 35% | 44% | 30% | 35% |
The "Dodging Table" shows the Dodging ability of each profession in percentage. If a Attack roll succeeds then a Dodge roll is to be made on a d100. If the result is equal to or lower than the percent shown for the level of the profession then the Dodge was successful and no damage is taken. If a characters Dodge Score is below 1 for whatever reason, they may still move, but not make any Dodge attempts.
|           Dodging |
| Level | Profession |
| Mage | Thief | Healer | Warrior | Vampire | Minotaur | Elemental | Shaman |
| 1 | 10% | 30% | 20% | 25% | 25% | 25% | 15% | 20% |
| 2 | 12% | 33% | 23% | 30% | 27% | 30% | 18% | 23% |
| 3 | 15% | 35% | 25% | 32% | 30% | 32% | 20% | 25% |
| 4 | 17% | 38% | 28% | 35% | 32% | 35% | 23% | 28% |
| 5 | 20% | 40% | 30% | 39% | 35% | 39% | 25% | 30% |
The last table is the Strength Table and shows the additional damage a character can cause when using their strength in the roll with a successful attack.
| Str. Score | Dmg. Bonus |
| 1-4 | -1 |
| 5-8 | 0 |
| 9-12 | +1 |
| 13-16 | +2 |
| 17-20 | +3 |
| 21 | +4 |
| 22 | +5 |
| 23 | +6 |
| 24 | +7 |
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