Called Shots are attacks made to a specific part of the body of a character. They are much more difficult to make but could cause added effects.
To make a Called Shot the character must post in their action that they are trying for one. At the end of their attack description they simply put [Called Shot] or some form of brackets around it. However, to make a successful Called Shot, its a bit more difficult. To land a Called Shot on a foe or object a character must roll equal to or lower than their Agility Bonus, as found on the Agility Adjustment chart. For example if a character has a 19 Agility Score, they can make called shots with a chance of 5%. Due to this the characters with low Agility Scores will not be able to make Called Shots.
The table below shows some guidlines of the effects by Called Shots. Characters should use this as a reference and guide to go by unless the Game Host says the result causes a different effect. Note that the Called Shot must cause damage to have any effect at all. Also, effects of Called Shots to the same location are cummulative.
| | |
| Damage to Eyes | -10% to Hit and Dodge |
| Damage to Weapon hand/arm | -5% to Hit |
| Damage to Legs | -5% to Dodge / -1 to Agility Saves |
| Damage to Throat | 1 Extra Round for Mages/Priests/Shaman to Cast |
| Damage to Head | 1% chance of being knocked out. Cummulative. |