| |
Abstract
Character setup depends heavily on how the character moves. By principle,
a frog is a 4-legged character therefore a 4-legged character setup
should be applicable. But the movement of the frog is very unique
that there should be a simplified, or rather, a special setup unique
only to the frog. Normal 4-legged character setup is used on a 4-legged
character which move about by walking or running. A frog, however,
predominantly moves about by hopping. And at rest, the legs are
bent while other 4-legged character, say, a cat, are relatively
straight.
This research will involve a study on the
frog's movements and actions. The result of the study should be
able to help figure out the best method to model the frog. That
will require some experimentations. The next stage would be the
joint structure. The research will go into Forward Kinematics and
Inverse Kinematics. This stage will be vital in deciding which of
the two keyframing types is suitable for a hopping character. Then,
control. This will cover studies on flexor, constraints, and other
type of handler such as auxiliary joints.
At the end of this research, a special
setup unique to a character of which predominant movement is hopping,
like a frog, should be able to be conceived.
|