| UT and DX Posting Page |
| Screenshot from UT Level "DM-Dee01" (for now). Somewhere between 50 and 80% done. |
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| How Deus Ex 2 and 3 could look, low-poly/hi-res. Rendered with UnrealTournament 2003. Build Time: One evening. Moral of the story: Low-poly/Hi-Res levels are 1) Easier to make 2) Faster to make 3) Meaning Bigger, longer levels, and 4) Bigger, longer Games that 5) Look photorealistic, and 6) run ultra-smoothly 7) Without expensive technologies 8) That complicate game creation 9) Allowing better use of resources, and 10) Resulting in a game that kicks posterior. |
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| The challenge was to recreate this scene in UnrealEd without losing it's realism and quality, using a Very low polycount, Hi-Resoution textures, and old-fashioned lighting.. |
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| Of course, Deus Ex 2 looks like crap. So we can only prepare for Deus Ex 3. |