| +2 dexterity, +2 charisma, -4 strength: Kobolds are have a natural flexibility and are very social and quick witted, however they are extremely weak, and as a race due not value the physically strong. Small: As Small creatures, halfling gain +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size creatures. Kobold base speed is 30 feet. Darkvision: Kobolds can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and kobolds can function just fine with no light at all. +2 racial bonus on craft (trapmaking) checks: Kobolds are taught from a young age to make traps as a way of defense and hunting. +2 racial bonus on listen and spot checks: Kobolds see details quickly and have quick ears. +2 racial bonus on move silently checks: Kobolds are light on their feet, their claws keeping them from being completely silent. +1 natural armor bonus: Kobolds have tough scales covering their skin, making it hard for weapons to pierce them. Automatic Languages: Common and Kobold. Bonus Languages: Any (other than secret languages, such as druidic) Favored Class: Sorcerer. A multiclass kobold�s sorcerer class does not count when determining whether he or she suffers XP penalty for multiclassing. |
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| Kobold | ||||