| Goblins are a race similar to Orcs with their goals in life, and their cultural set-up. But, they consider comparing themselves to those �ugly brutes� to be an insult to their integrity, though they are so similar in how they live their lives. Their clans are normally bigger than the Orcish ones, and they are usually neutral evil instead of chaotic evil. Their enemies claim to be unable to tell the difference between the two enemies when it comes to fighting them, for both are fierce. Goblins are similar to Elves with their appearance, with a tradeoff between intelligence and strength. They have the pointed ears and the general body build, but are stronger and green-skinned like the Orcs, except not quite as strong as the tusked warriors. Leaders of their clans consist usually of a shaman who oversees what goes on within the small huts they settle down in. Orcs tend to wander, but Goblins stay in similar locations, only wandering within a short distance of their settled point. They wear furs and leather as their primary armors, and enjoy wielding all varieties of weapons. Sometimes they get their hands on metal armor, but it isn�t very often at all. The Goblins of Tarsonoth loathe the Goblins of most other worlds. The other Goblins are short, gnarled and twisted in body, weak, and generally only a nuisance to the light races that they attack. On the contrast, the Goblins of Tarsonoth are tall and proud, strong, and a formidable opponent in general warfare. Goblins of Tarsonoth are also more intelligent, having a grasp over battle tactics similar to the Orcs, if not more refined. They prefer to keep intelligent battle plans, unlike the trickery and deception their smaller cousins wield due to lack of any other way to dominate. |
Gobin Description |
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| D. Watkins | ||||||