Summoner
Game Rule Information
Base Attack Bonus as a Cleric, Druid, Rogue, Bard, and Monk
High Fortitude Saves
Low Reflex Saves
High Will Saves
Hit Dice: D6
Starting Gold: 4d4x10

Class Skills
Animal Empathy, Bluff, Concentration, Craft, Diplomacy, Intimidate, Handle Animal, Heal, Knowledge (the planes), Listen, Profession, Spellcraft.
Skill Points at 1st Level: (4+Int Modifer) x 4.
Skill Points at Each Additional Level: 4 + Int Modifier.

Class Features
Weapon and Armor Proficiency: A summoner is proficient with all simple weapons.  They are not proficient with any type of armor, nor with shields.  Armor of any type interferes with a summoner's planar gestures, which can cause his or her spells to fail.
Summons:  The summoner's specialty is of course, summoning.  At 1st level, the summoner gains Summons I, allowing the summoner to call upon any creature of a CR of 1 or lower, 6 times per day.  At 3rd level, Summons II allows the summoner to summon an amount of creature with no more then a total of CR 3, 5 times per day.  At 5th level, the summoner can use Summons III to call upon an amount of creatures with no more than a CR of 5, 5 times per day.  A summoner of 7th level can use Summons IV, conjuring an amount of creatures with a total CR of no more than 7, 5 times per day.  Summons V is attainable at 9th level, summoning an amount of creatures with no more than a CR of 9, 4 times per day.  At 11th level, the summoner can use Summons VI, calling forth an amount of creatures with no more than a CR of 11, 4 times per day.  Summons VII is attainable at 13th level, allowing the summoner to conjure an amount of creatures with no more than a CR of 13, 4 times per day.  At 15th level, a summoner can use Summons VIII, summoning a group of creatures of up to CR 15, 4 times per day.  At 17th level, Summons IX becomes available, allowing a summoner to conjure an amount of creatures with no more than a CR of 17, 3 times per day.  Once 19th level, a summoner can use Summons X, being able to summon an amount of creatures with no more than a CR of 19, 3 times per day.  Using a summon is a standard action, and dismissing summons is a free action, both of which invoke an attack of opportunity. Only one summons can be active at a time.  A certain creatures cannot be used in more than one summon per day if killed.  This is a spell-like ability, and is niether arcane nor divine, being planar.
Healing: 
At second level, a summoner can use Cure Light Wounds 3 times per day, 4 times per day at third level.  At fourth level, the summoner can use Cure Moderate Wounds 3 times per day, 4 times per day at fifth level.  At sixth level, a summoner may use Cure Serious Wounds up to 3 times per day, 4 times per day at seventh level.  At eighth level, a summoner may use Cure Critical Wounds up to 2 times per day, 3 times per day at nineth level.  This is used as a standard action and is a spell-like ability.
Summons Healing: At tenth level, a summoner may use Mass Heal 3 times per day only on his summons as a standard action. This is an extraordinary ability which cannot be dispelled.
Summons List:  The summoner can only summon a set amount of creatures.  The summons list is level + charisma = number of summons conjurable.
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