| <<Polygon Power>> Gamecube: 6 to 12 million polygons per second Playstation 2: 75 million polygons per second (realistically more like 3 to 5 million polygons per second) XBox: 150 million (does not consider real game play enviroments) Dreamcast: 3 million polygons per second Nintendo 64: 150,000 polygons per second Playstation: 360,000 polygons per second <<Main Clock Speed>> Gamecube: 405 mhz Playstation 2: 300 mhz XBox: 733 mhz Dreamcast: 200 mhz Nintendo 64: 93.75 mhz Playstation: 33.86 mhz <<Memory>> Gamecube: 24MB of 1T-SRAM (main), 16MB of 100 mhz DRAM (main), and 3MB of embedded 1T-SRAM in the graphics chip Playstation 2: 32MB Direct Rambus RAM (main), 4MB of embedded DRAM on the graphics chip XBox: 64MB of RAM (unified memory architecture) Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM) Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB) Playstation: 2MB (plus 1MB Video RAM, 512kb Sound RAM) <<Memory Bus Bandwidth>> Gamecube: 3.2 Gigabytes per second Playstation 2: 3.2 Gigabytes per second XBox: 6.4 gigabytes per second Dreamcast: 800 Megabytes per second Nintendo 64: 500 Megabytes per second Playstation: 132 Megabytes per second <<Software Format>> Gamecube: Proprietary Gamecube (Optical) Disc, 1.5 GB capacity Playstation 2: Proprietary DVD, 4.7 GB capacity XBox: Proprietary DVD, 4.7 GB capacity Dreamcast: Proprietary CD, 1 GB capacity Nintendo 64: Cartridge, 512 MB capacity Playstation: CD, 650 MB capacity |
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| Next Generation Systems |
| Comparison: |
| PlayStation 2-- |
| Dreamcast-- |
| GamCube-- |
| X-Box-- |