<<Polygon Power>>
Gamecube: 6 to 12 million polygons per second
Playstation 2: 75 million polygons per second (realistically more like 3 to 5 million polygons per second)
XBox: 150 million (does not consider real game play enviroments)
Dreamcast: 3 million polygons per second
Nintendo 64:
150,000 polygons per second
Playstation:
360,000 polygons per second

<<Main Clock Speed>>
Gamecube:
405 mhz
Playstation 2: 300 mhz
XBox: 733 mhz
Dreamcast: 200 mhz
Nintendo 64: 93.75 mhz
Playstation: 33.86 mhz

<<Memory>>
Gamecube: 24MB of 1T-SRAM (main), 16MB of 100 mhz DRAM (main), and 3MB of embedded
                   
1T-SRAM in the graphics chip
Playstation 2: 32MB Direct Rambus RAM (main), 4MB of embedded DRAM on the graphics chip
XBox: 64MB of RAM (unified memory architecture)
Dreamcast: 16MB (plus 8MB Video RAM, 2MB Sound RAM)
Nintendo 64: 4MB (+parity) Rambus D-RAM (expandable to 8MB)
Playstation: 2MB (plus 1MB Video RAM, 512kb Sound RAM)

<<Memory Bus Bandwidth>>
Gamecube: 3.2 Gigabytes per second
Playstation 2: 3.2 Gigabytes per second
XBox: 6.4 gigabytes per second
Dreamcast: 800 Megabytes per second
Nintendo 64: 500 Megabytes per second
Playstation: 132 Megabytes per second

<<Software Format>>
Gamecube: Proprietary Gamecube (Optical) Disc, 1.5 GB capacity
Playstation 2: Proprietary DVD, 4.7 GB capacity
XBox: Proprietary DVD, 4.7 GB capacity
Dreamcast: Proprietary CD, 1 GB capacity
Nintendo 64: Cartridge, 512 MB capacity
Playstation: CD, 650 MB capacity
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Next Generation Systems
Comparison:
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PlayStation 2--
Dreamcast--
GamCube--
X-Box--
Game release dates
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