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The Mod | ||||||||||||||||||||||||
| Featuring: - Entirely new art, music and voices, along with an integrated 'Skirmish' mode. - The combined efforts of some of the FF community's best skinners, meshers and voice actors. - An original 16-mission campaign featuring the heroes and villains of DC Comics. |
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| BACK TO INDEX | |||||||||||||||||||||||||
| Mission One | |||||||||||||||||||||||||
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| The Streets of Metropolis: Chaos erupts in Metropolis, and Superman is forced to seek help from old friends and older enemies. |
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| Mission Two | |||||||||||||||||||||||||
| The Daily Planet: The wave of destruction leads to the Daily Planet, and Superman must try to stem the tide. |
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| Mission Three | |||||||||||||||||||||||||
| The Fortress of Solitude: Tracking the attacks to their source, Superman must confront one of his most deadly foes in the heart of his own Fortress. |
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| Mission Four | |||||||||||||||||||||||||
| Midnight in Gotham: Meanwhile, Batman and Robin must resue a group of hostages from their most insane adversary: The Joker. |
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| Mission Five | |||||||||||||||||||||||||
| Riot in the Streets: A series of catastrophic riots force the Batman and others to the streets of Gotham to restore order. |
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| Mission Six | |||||||||||||||||||||||||
| The Lair of the Bat: The Batcave is invaded, and Batman realises that more than Gotham City is in danger. |
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| Mission Seven | |||||||||||||||||||||||||
| The Watchtower: The JLA convenes, just in time to suffer an overwhelming attack from an unlikely foe. |
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| Mission Eight | |||||||||||||||||||||||||
| The Spectre's Sanctuary: Meanwhile, the JSA hunt for the Spectre, only to find an ancient and powerful evil in his place. |
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| Mission Nine | |||||||||||||||||||||||||
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| Emerald Ruins: The trail leads the heroes to Oa and the ruins of the old Power Battery, only to find the planet under siege. |
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| Mission Ten | |||||||||||||||||||||||||
| City of Light: Following a distress call from Highfather, the heroes must defend New Genesis from the hordes of Apokolips. |
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| Mission Eleven | |||||||||||||||||||||||||
| Palace of Darkness: The trail of destruction leads back to Apokolips, and Darkseid reveals his own role in the conflict. |
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| Mission Twelve | |||||||||||||||||||||||||
| Crisis Point: The heroes are transported back to the Crisis On Infinite Earths itself, where they must allow an old friend to die to prevent the end of all that is. |
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| Mission Thirteen | |||||||||||||||||||||||||
| Back to the Future: The Legion of Superheroes join the fight, as one of their number is kidnapped. |
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| Mission Fourteen | |||||||||||||||||||||||||
| The Cult: The heroes of the DC Universe stage an assault on the Headquarters of their mysterious enemy. But are they already too late? |
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| Mission Fifteen | |||||||||||||||||||||||||
| The Spectral Realm: The heroes have failed, and their only hope lies in the rescue of their most powerful ally from his mystical prison. But an ancient and powerful force stands in their way. |
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| Mission Sixteen | |||||||||||||||||||||||||
| Nihilism: As cosmic forces battle, the heroes of the DC Universe must hope that their combined might is enough to prevent Armegeddon. |
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