| Ememies | |||||||||||||||||||||||||
| Covenant | |||||||||||||||||||||||||
| Grunt | |||||||||||||||||||||||||
| Approximately 5ft tall and realatively weak, Grunts tend to travel in packs and stick close to more powerful allies. Individually they are easy to defeat, but in groups they can overwhelm careless Marines. Their armor seems to house some sort of life- support mechanism. They are known to use are variety of weapons including plasma pistol, needler, and greandes. | |||||||||||||||||||||||||
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| With superior senses of sight, hearing and smell, Jackals serve as scouts and assassins for the Covenant forces. They carry Plasma Pistols and wielding a strong energy shield to compensate for their physical weakness; a well- postioned Jackal can hold his own against several Marines, though grenades are effective against them. They stand approximately 5ft 8in tall. | |||||||||||||||||||||||||
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| Jackal | |||||||||||||||||||||||||
| Elite | |||||||||||||||||||||||||
| There are a few varieties of Elite, but all are roughly 8ft 6in tall and incredibly strong. Their strengh allows them to rely on brute strength when necessary, but quite capable of brilliant battlefield tactics as well. Their natural resilence is augmented with full- body energy shielding which recharges when depleted. They wield Plasma Rifles Needlers, Plasma Swords, and grenades. | |||||||||||||||||||||||||
| The Hunter No Information yet!!! |
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