(Character: Todzuallen) Saki clantalks 'kotr :P' <1775/1826hp 51bp 706mv> whois totenkopf 'Totenkopf doesnt exist, maybe.' He is a male level 50 Half-troll Thief, 75 years of age. He is a deadly player, and is Number Two of Excordis. Totenkopf has accumulated 24 glory in his lifetime. Pkill Data: Kills (28) Assists (29) Deaths (64) Totenkopf has 9 honour and he holds the rank of: Pickpocket He has found succor in the deity Keltas. Totenkopf's personal bio: Your circle MASSACRES Valekash! Your circle MUTILATES Grov! circle /clear Siporta tells you 'because daddy drinks and mommy's a whore' <1775/1826hp 51bp 706mv> s s s s Vertic Avenue This portion of Vertic Avenue is crowded by tents on both sides and littered with discarded bits of paper and sacks from the shops. The dirt road was recently extended as the markets of Darkhaven continue to grow and spread across the southern end of town. To the south, dust and loud, haggling voices drift in from the main intersection of the market. Exits: north south <1775/1826hp 51bp 705mv> Intersection of Vertic Avenue and Market Street You stand at the intersection of Vertic Avenue and Market Street. The intersection bustles with activity as citizens go about their business. To the east and west runs Market Street, lined with the exotic shops of Darkhaven, while Vertic Avenue lies to the north and south. Exits: north east south west <1775/1826hp 51bp 704mv> Vertic Avenue While traversing the busy, cobbled streets of Darkhaven, you notice a particularly dark alley to the west which citizens commonly avoid. Grinning, you imagine the cloaked thief lurking in the shadows. Rising out of the ground to the east is a large building. Voices and commotion can be heard coming from the inside and the auctioneer's calls are the most distinguished. Vertic Avenue extends to the north and south. Exits: north east south west <1775/1826hp 51bp 703mv> Intersection of Vertic Avenue and Law Avenue You stand at the intersection of Vertic Avenue and Law Avenue. Gazing to the south, you see the massive south gate of Darkhaven, known as Darkwall. The cobbled roads of Vertic Avenue and Law Avenue lie in the four cardinal directions. Exits: north east south west (White Aura) A stern guard patrols the streets, maintaining Duke Luther's order. The Darkhaven guard bows before you. <1775/1826hp 51bp 702mv> w Law Avenue You are traversing the cobblestone roads of Law Avenue at a brisk pace. To the north is the Darkhaven Art Gallery, a building known throughout the Realms of Despair for its rare beauty and exquisite art. You feel almost like paying the ancient building a visit. Law Avenue extends to the east and west. Exits: north east west <1775/1826hp 51bp 701mv> n n Entrance to the Darkhaven Art Gallery You leave the cobbled streets of Darkhaven and make your way up the front steps of this magnificent romanesque structure; the Darkhaven Art Gallery. Your steps carry you up to the huge granite threshold, an enormous slab of stone marks the division between the town proper and the magical works of art that this building houses. Your eyes travel over the huge limestone blocks that make up the exterior facade of structure, each block fit with dwarven precision so fine that it's hard to decide where one stone ends and where the next begins. High overhead, hideous and twisted gargoyles peer over the building's parapets, their stony grey bodies weathered and worn smooth by years of wind and rain. Your attention returns to the entrance, and your eyes fall upon twin statues flanking the massive oak portals; a pair of ferocious lions, each frozen in mid-stride, each so detailed in appearance that their eyes seem to follow you as you make your way into their domain. Exits: north south <1775/1826hp 51bp 700mv> Standing in the Foyer You pass through the massive iron-bound oak portals of the Darkhaven Art Gallery and into the foyer beyond. The sudden change in atmosphere is striking; the hub-bub and general tumult of the outside world is suddenly cut off, as if a heavy woolen blanket has been thrown over you, and you pass into the remarkably serene interior of the structure. Your steps have brought you into the richly adorned foyer of the Gallery, its grey- white walls are covered with thick panels of rare dark woods or draped in heavy curtains of fine fabric, every inch of the place screams luxury. Several low couches and divans have been positioned about the chamber, lending it a strange aesthetic appeal, although it appears this isn't a sitting room, but a place of business. A dark mahogany desk flanks the only other exit from this room, a large single oak door situated in the northern wall, although it appears one would need a key to open it. A small brass easel on the desk holds a wooden plaque that proclaims; "Admission to the New Darkhaven Art Gallery: 5000 gold coins." Exits: south (Grey Aura) The gallery's receptionist looks up at you and smiles warmly. the receptionist looks up from her work and smiles at you. the receptionist says 'Welcome to the Darkhaven Art Gallery, Todzuallen' <1775/1826hp 51bp 699mv> give 5k coins re un n You give 5,000 coins to the receptionist. The receptionist gives you the Art Gallery key. The receptionist says 'Thank you, Todzuallen, and enjoy your visit.' <1775/1826hp 51bp 699mv> You unlock the entrance with the Art Gallery key. <1775/1826hp 51bp 699mv> op n n You open the entrance. <1775/1826hp 51bp 699mv> n Outside the Art of the Year Rooms As you step into this vestibule, or small chamber, your eyes are immediately drawn the floor and the intricate design laid out on it. As your inspection continues, you note that its the crest of Darkhaven picked out in a mosaic of tiny tiles, their colors glittering brightly against the stark grey-green slate that makes up the rest of the floor here. The grey limestone walls of this room are unadorned, excepting a wide hardwood railing that runs around its perimeter just above eye-height, presumably a place from which to hang works of art. Three archways lead away from this room; the east and west passages draped with rich forest green curtains, each tied back with golden tasseled cords, while the third archway leads into a hallway to the north, and deeper into the gallery. A heavy oak door stands on the southern wall, a small brass plaque on it reads simply, "Exit". Exits: north east south west The air about you shimmers as you pass through some sort of barrier. The magical energies of this building are somehow different than those of the world outside. Expect the unexpected. <1775/1826hp 51bp 698mv> By the "Meadow" Painting The hollow echo of your footsteps follow you as you wander throughout the gallery, and you can't help but caution a glance behind you to see if it is merely an echo, or if someone is sneaking up behind you. This corridor houses but a single painting, its gold frame sparkling within the solitary patch of light from which to see by. The canvas is large, yet not over- powering and still it somehow draws your attention to it with an almost irresistible force. You could almost swear that a gentle breeze emanates from the painting itself, bringing with it the fresh scent of wildflowers, green grass and the essence of approaching rain. An iridescent green glow radiates from the passage to the east, and the darkness from the west seems to loom closer with every breath. The constant sound of a door opening and closing to the south reminds you that the entrance to the Gallery, and the outside world lies in that direction. Exits: east south west A large painting adorns the northern wall here. A silver key with the initials "D A G" carved on it lies here. <1775/1826hp 51bp 697mv> e ne The Emerald Hallway The dominant theme of this corridor appears to be the colour green. The walls are tinted a mossy-green colour, they almost appear to be textured to mimic moss, or the needles of an evergreen. Every painting hung here has the common theme of green; green trees, green grass, a sea of green, and even one painting with a green sky. Each painting is a masterpiece, of course, for nothing else would be suitable to hang in this gallery. Exits: south west northeast <1775/1826hp 51bp 696mv> nw By the "Moonlight Forest" Painting As you wander into this part of the gallery, you note that the lighting has become more suppressed or subdued, as if someone has thrown a cover over the sun and blocked it out. The air about you is still, your nose picks up the unmistakable scent of pine trees, although you can't seem to find a source for it. Several paintings grace the walls about you, most seem to be forest landscapes and the like, all except for the large painting which hangs on the west wall. That single painting seems to give off a soft glow, almost as if you were viewing it under a moonlight sky. As you examine the painting, your ears prick up, intercepting the crystalline reverberations of crickets chirping somewhere nearby. Exits: northwest southwest A large painting adorns the western wall here. <1775/1826hp 51bp 695mv> ne ne The Azure Hallway Shades of blue greet your senses as you stroll along this hallway. The walls are hung with portraits, landscapes and several seascapes, each having blue as their dominant colour. Fine steel-grey slate tiles form the floor covering along this passage, they complement the royal blue of the wainscotting and the aquamarine of the wall above. Your eyes are pulled upward as you view the many splendid paintings here, and you can't help but catch a glimpse of the leaded glass skylight above you, which allows natural sunlight to flood this part of the gallery. Exits: west northeast southeast <1775/1826hp 51bp 694mv> By the "Urban Jungle" Painting Scenes depicting all sorts of commerce and trade grace the walls of this room, and make it seem alive with life. People in each picture mill about marketplaces, faires and along the trading streets of anonymous villages, carrying their packages and bartering prices with tradespeople. Gold pieces change hands, as well as furs, leather goods, produce and grain. In many scenes, horse-drawn carriages laden with barrels and crates of dried goods make their way through fine cobbled streets, selling their wares wherever they may. One painting, along the south wall piques your curiousity and looks as though it would provide you with any type of food you might need. Exits: northeast northwest southwest A large painting adorns the southern wall here. <1775/1826hp 51bp 693mv> By the "Mists at Ends" Painting This section of the gallery is dedicated to various types of architecture. Paintings and drawings of all manner of building design in the Realms cover the walls in this area, each depicts a different style of building practice; from human-built keeps and strongholds to dwarven-built mountain fortresses, numerous structures have been represented here. The walls have been left devoid of any covering here as well, a memorial to those who constructed the bones of the gallery and the craftsmanship that went into it. Each block fitted with such precision that you couldn't force a sheet of vellum between them if you had the mind to try, even the floor here received extra care to ensure that it did not detract from the beauty of the walls. Exits: north southwest A large painting adorns the eastern wall here. <1775/1826hp 51bp 692mv> ent The Cadbury Chocolate Factory You have stumbled into a shop filled with your heart's content of the world's finest chocolates. Every flavor, shape, size and mix of chocolates you could ever desire are lined neatly in display cases which stand against each wall. The scent from the brewing vats is fantastic. The sweet smell permeates the air, giving richness and wealth to an otherwise famished city. The smell is also making you drool. You quickly wipe a strand of saliva from your gaping mouth. The owner seems happy to see you, even though you look as if you're going to eat her too. Wait, maybe you can. Just a little bite wouldn't hurt, you're quite sure. You anxiously start eyeing every piece of chocolate in sight. You don't mind that they're all the same shade of black. Exits: south (White Aura) The Cadbury Chocolate Lady is drooling over her delights. Julietta barely notices you as she gobbles down more of her own goods. <1775/1826hp 51bp 691mv> s s The Blackened Streets of Cadbury The charred roadway leads south and west through the city streets, and north into the trading post of a factory. An aroma of sweet chocolate fills the air and draws you northward. Everything else on all sides of you remains charred and frozen. Citizens walk the street stopping only to beg for your help, though you have no idea how to help them. The mystery of this town becomes more unsolvable with everything you see. You are still in shock from your first view of this city and walk about in a state no better than that of its residents. Exits: north south west <1775/1826hp 51bp 690mv> s where pk Saki clantalks 'boy is he fucked now' The Blackened Streets of Cadbury Citizens beg for your mercy. On all sides you are surrounded by the charred remains of what was once a town. The blackened earth seems to moan softly beneath your feet. Everything is burned. Everything is frozen. With each minute you spend here you grow more and more anxious to leave. Houses on either side seem to provide little refuge. Exits: north east south west (Magical) A mystical spring flows majestically from a glowing circle of blue. (White Aura) The once fine Sheriff of Cadbury is currently not in service. (Catarrh) (Grey Aura) Saki, the Cannibal King is here, fighting Totenkopf. Saki is shrouded in flowing shadow and light. (Excordis) (Grey Aura) Totenkopf doesnt exist, maybe is here, fighting Saki. Totenkopf is shrouded in flowing shadow and light. <1775/1826hp 51bp 689mv> Saki quaffs a crystal blue tonic from a Tizhizaizlizaizsiziizaizniz-hide satchel. Totenkopf drinks deeply from the flow of mystical water. <1775/1826hp 51bp 689mv> Saki quaffs a crystal blue tonic from a Tizhizaizlizaizsiziizaizniz-hide satchel. The Blackened Streets of Cadbury Strange voices seem to cry out from the hardened earth. The darkness of this town does not recede with familiarity. You still gape in awe at the sights before you. Everything is burned. Everything is frozen. Soaring above you, vultures circle waiting for a victim. From here, they seem gleeful and bright in comparison to this bleak place. You are desperate to leave but you still don't understand what happened to this town. There must be a clue somewhere. You resolve to keep looking in the face of what feels like impending doom. Exits: north [south] west (Hide) (Grey Aura) This woman wanders as if someone took her very soul from her being. A woman of Cadbury is engulfed within a blaze of mystical flame. (Hide) (Grey Aura) This woman wanders as if someone took her very soul from her being. A woman of Cadbury is engulfed within a blaze of mystical flame. (Pink Aura) (Grey Aura) A citizen walks through the remains of a ravaged town. <1775/1826hp 51bp 688mv> murder 0.tot n Players near you in Knights of the Round: | Saki (Catarrh) | The Blackened Streets of Cadbury | Totenkopf (Excordis) | The Blackened Streets of Cadbury | Todzuallen (Catarrh) | The Blackened Streets of Cadbury <1775/1826hp 51bp 688mv> They aren't here. <1775/1826hp 51bp 688mv> murder 0.tot The Blackened Streets of Cadbury Citizens beg for your mercy. On all sides you are surrounded by the charred remains of what was once a town. The blackened earth seems to moan softly beneath your feet. Everything is burned. Everything is frozen. With each minute you spend here you grow more and more anxious to leave. Houses on either side seem to provide little refuge. Exits: north east south west (Magical) A mystical spring flows majestically from a glowing circle of blue. (White Aura) The once fine Sheriff of Cadbury is currently not in service. (Catarrh) (Grey Aura) Saki, the Cannibal King is here, fighting Totenkopf. Saki is shrouded in flowing shadow and light. (Excordis) (Grey Aura) Totenkopf doesnt exist, maybe is here, fighting Saki. Totenkopf is shrouded in flowing shadow and light. <1775/1826hp 51bp 687mv> Totenkopf wars 'Help! I am being attacked by Todzuallen!' You undo your cloak from around your body, revealing your equipment. Totenkopf tumbles away from your attack. Totenkopf dodges your attack. Totenkopf dodges your attack. Totenkopf dodges your attack. <1775/1826hp 51bp 684mv> Saki quaffs a crystal blue tonic from a Tizhizaizlizaizsiziizaizniz-hide satchel. <1775/1826hp 51bp 684mv> Saki quaffs a crystal blue tonic from a Tizhizaizlizaizsiziizaizniz-hide satchel. Totenkopf's gouge misses Saki. <1775/1826hp 51bp 684mv> Saki quaffs a crystal blue tonic from a Tizhizaizlizaizsiziizaizniz-hide satchel. <1775/1826hp 51bp 684mv> Saki drinks deeply from the flow of mystical water. <1775/1826hp 51bp 684mv> Your blast jars Totenkopf! Totenkopf parries your attack. Your blast jars Totenkopf! Your blast jars Totenkopf! Your blast thrashes Totenkopf! Totenkopf's blast jolts Saki! Saki's blast misses Totenkopf. Saki's blast misses Totenkopf. <1775/1826hp 51bp 681mv> Amritsan flies in from the north. <1775/1826hp 51bp 681mv> Totenkopf quaffs Placebo from a satchel of rotten hide. <1775/1826hp 51bp 681mv> Totenkopf quaffs Placebo from a satchel of rotten hide. <1775/1826hp 51bp 681mv> Totenkopf wars 'Help! I am being attacked by Amritsan!' Totenkopf quaffs Placebo from a satchel of rotten hide. A citizen of Cadbury arrives from the south. <1775/1826hp 51bp 681mv> Totenkopf quaffs Placebo from a satchel of rotten hide. <1775/1826hp 51bp 681mv> sty Totenkopf drinks deeply from the flow of mystical water. <1775/1826hp 51bp 681mv> Adopt which fighting style? (current: berserk) <1775/1826hp 51bp 681mv> Saki enters a wildly aggressive style. Totenkopf dodges your attack. Totenkopf parries your attack. Amritsan's blast jars Totenkopf! Amritsan's blast hits Totenkopf! <1775/1826hp 51bp 678mv> Totenkopf quaffs Placebo from a satchel of rotten hide. <1775/1826hp 51bp 678mv> Totenkopf quaffs Placebo from a satchel of rotten hide. <1775/1826hp 51bp 678mv> Totenkopf quaffs Placebo from a satchel of rotten hide. <1775/1826hp 51bp 678mv> Totenkopf quaffs Placebo from a satchel of rotten hide. <1775/1826hp 51bp 678mv> Saki quaffs a crystal blue tonic from a Tizhizaizlizaizsiziizaizniz-hide satchel. Totenkopf quaffs Placebo from a satchel of rotten hide. <1775/1826hp 51bp 678mv> Totenkopf drinks deeply from the flow of mystical water. <1775/1826hp 51bp 678mv> Totenkopf flies west. Totenkopf flees head over heels! <1775/1826hp 51bp 678mv11> murder 0.tot Amritsan clantalks 'enfeelbe' <1775/1826hp 51bp 678mv11> murder 0.tot murder 0.tot They aren't here. <1775/1826hp 51bp 678mv10> They aren't here. <1775/1826hp 51bp 678mv10> Kemen floats in from the north. They aren't here. <1775/1826hp 51bp 678mv10> murder 0.tot murder 0.tot Totenkopf wars 'Help! I am being attacked by Amritsan!' They aren't here. <1775/1826hp 51bp 678mv10> murder 0.tot They aren't here. <1775/1826hp 51bp 678mv10> They aren't here. <1775/1826hp 51bp 678mv10> Saki flies west. <1775/1826hp 51bp 678mv10> enf tot Totenkopf wars 'Help! I am being attacked by Saki!' <1775/1826hp 51bp 678mv10> w They aren't here. <1775/1826hp 51bp 678mv9> A Ravaged Shack The once poor home lays in total waste. You can tell it was originally constructed of stone, wood, and heavy oak branches. How they came to lie in such a chaotic configuration is still unknown. Whoever might have lived here appears to have gotten up the nerve to leave, perhaps before all this happened. In any case, you are not impressed with what has been left behind. Little seems to remain of this ravaged city. Exits: east (Excordis) (Grey Aura) Totenkopf doesnt exist, maybe is here, fighting Amritsan. Totenkopf is shrouded in flowing shadow and light. (Catarrh) (Grey Aura) Amritsan is here, fighting Totenkopf. Amritsan is shrouded in flowing shadow and light. (Catarrh) (Grey Aura) Saki, the Cannibal King is here, fighting Totenkopf. Saki is shrouded in flowing shadow and light. <1775/1826hp 51bp 677mv9> enf tot You really shouldn't do this to another player... As you chant your cabalistic rite Totenkopf's muscles become less responsive. <1775/1826hp 47bp 677mv9> Totenkopf flies east. Totenkopf flees head over heels! <1775/1826hp 47bp 677mv9> Totenkopf wars 'Help! I am being attacked by Amritsan!' <1775/1826hp 47bp 677mv9> Saki flies east. <1775/1826hp 47bp 677mv8> Totenkopf wars 'Help! I am being attacked by Saki!' Totenkopf wars 'Help! I am being attacked by Kemen!' <1775/1826hp 47bp 677mv8> clan did e murder 0.tot Ponce DeRicour arrives from the east. <1775/1826hp 47bp 677mv8> Totenkopf wars 'Help! I am being attacked by Amritsan!' You clantalk 'did' <1775/1826hp 47bp 677mv7> The Blackened Streets of Cadbury Citizens beg for your mercy. On all sides you are surrounded by the charred remains of what was once a town. The blackened earth seems to moan softly beneath your feet. Everything is burned. Everything is frozen. With each minute you spend here you grow more and more anxious to leave. Houses on either side seem to provide little refuge. Exits: north east south west (Magical) A mystical spring flows majestically from a glowing circle of blue. (Pink Aura) (Grey Aura) A citizen walks through the remains of a ravaged town. (Feralis) (White Aura) Kemen has an incredibly witty title. is hovering here. Kemen glows with an aura of divine radiance. (Catarrh) (Grey Aura) Saki, the Cannibal King is hovering here. Saki is shrouded in flowing shadow and light. <1775/1826hp 47bp 676mv7> Kemen floats north. They aren't here. <1775/1826hp 47bp 676mv7> Saki flies north. Totenkopf glances around for signs of pursuit. <1775/1826hp 47bp 676mv7> where pk murder 0.tot Players near you in Knights of the Round: | Saki (Catarrh) | The Blackened Streets of Cadbury | Amritsan (Catarrh) | The Blackened Streets of Cadbury | Totenkopf (Excordis) | The Blackened Streets of Cadbury | Kemen (Feralis) | The Cadbury Chocolate Factory | Todzuallen (Catarrh) | The Blackened Streets of Cadbury <1775/1826hp 47bp 676mv7> Totenkopf wars 'Help! I am being attacked by Todzuallen!' Your blast thrashes Totenkopf! Totenkopf tumbles away from your attack. Your blast jars Totenkopf! Totenkopf parries your attack. <1775/1826hp 47bp 673mv> Totenkopf flies west. Totenkopf flees head over heels! <1775/1826hp 47bp 673mv11> Saki flies in from the north. <1775/1826hp 47bp 673mv11> Saki flies south. Kemen floats in from the north. <1775/1826hp 47bp 673mv10> Totenkopf wars 'Help! I am being attacked by Kemen!' <1775/1826hp 47bp 673mv10> Saki flies in from the south. <1775/1826hp 47bp 673mv10> Totenkopf wars 'Help! I am being attacked by Amritsan!' Amritsan's blast misses Totenkopf. Amritsan's blast thrashes Totenkopf! Totenkopf flies west. Totenkopf flees head over heels! <1775/1826hp 47bp 673mv10> w A Ravaged Shack The once poor home lays in total waste. You can tell it was originally constructed of stone, wood, and heavy oak branches. How they came to lie in such a chaotic configuration is still unknown. Whoever might have lived here appears to have gotten up the nerve to leave, perhaps before all this happened. In any case, you are not impressed with what has been left behind. Little seems to remain of this ravaged city. Exits: east (White Aura) The once fine Sheriff of Cadbury is currently not in service. (Excordis) (Grey Aura) Totenkopf doesnt exist, maybe is hovering here. Totenkopf is shrouded in flowing shadow and light. <1775/1826hp 47bp 672mv9> murder 0.tot Saki flies in from the east. <1775/1826hp 47bp 672mv9> Totenkopf wars 'Help! I am being attacked by Todzuallen!' Totenkopf dodges your attack. Your blast thrashes Totenkopf! Totenkopf dodges your attack. <1775/1826hp 47bp 669mv> Totenkopf wars 'Help! I am being attacked by Saki!' Saki's blast thrashes Totenkopf! <1775/1826hp 47bp 669mv> Kemen floats in from the east. <1775/1826hp 47bp 669mv> Totenkopf wars 'Help! I am being attacked by Kemen!' <1775/1826hp 47bp 669mv> Totenkopf flies east. Totenkopf flees head over heels! <1775/1826hp 47bp 669mv11> Totenkopf wars 'Help! I am being attacked by Amritsan!' <1775/1826hp 47bp 669mv10> e murder 0.tot The Blackened Streets of Cadbury Citizens beg for your mercy. On all sides you are surrounded by the charred remains of what was once a town. The blackened earth seems to moan softly beneath your feet. Everything is burned. Everything is frozen. With each minute you spend here you grow more and more anxious to leave. Houses on either side seem to provide little refuge. Exits: north east south west (Magical) A mystical spring flows majestically from a glowing circle of blue. (Pink Aura) (Grey Aura) A citizen walks through the remains of a ravaged town. (Catarrh) (Grey Aura) Amritsan is hovering here. Amritsan is shrouded in flowing shadow and light. <1775/1826hp 47bp 668mv10> Saki flies in from the west. <1775/1826hp 47bp 668mv10> They aren't here. <1775/1826hp 47bp 668mv10> where pk murder 0.tot Players near you in Knights of the Round: | Saki (Catarrh) | The Blackened Streets of Cadbury | Amritsan (Catarrh) | The Blackened Streets of Cadbury | Totenkopf (Excordis) | The Blackened Streets of Cadbury | Kemen (Feralis) | A Ravaged Shack | Todzuallen (Catarrh) | The Blackened Streets of Cadbury <1775/1826hp 47bp 668mv10> murder 0.tot Totenkopf wars 'Help! I am being attacked by Todzuallen!' Your blast decimates Totenkopf! Your blast decimates Totenkopf! Your blast decimates Totenkopf! Totenkopf is DEAD!! Bolts of blue energy rise from the corpse, seeping into you. Totenkopf splatters blood on your armor. You see nothing like that in the corpse of Totenkopf. The corpse of Totenkopf holds: (Humming) a sparkling gold bed sheet a silk Oma'aneh a strip of green troll fur (Red Aura) (Humming) Golden Plate (Red Aura) (Humming) Set's ring of Power (2) a tendril of infernal darkness a frog's tongue (2) a Seal of the Chturhk (2) (Magical) (Humming) the cloak of Death Ancient, dark-bladed Leggings (Red Aura) (Glowing) darkness Whispers of the Demon (Magical) the Rod of Neutrality (Red Aura) (Magical) (Humming) chains of imprisonment (Magical) (Glowing) (Humming) scales of alpha & omega (2) a satchel of rotten hide (Red Aura) Mask of the Laughing God (Red Aura) a strand of polished jade a Helm of Shattered Skulls band of transcendence (Red Aura) A shroud of darkness (Magical) (Glowing) a rune-inscribed crystal (Magical) a token of disclosure (2) (Magical) a magical flying carpet (Magical) a Violent Death (Magical) Rite of Asylum the Art Gallery key