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The RULES:
THE AIM OF THE GAME:

The aim of the game is to:
                FIRST - get 'promoted' to become one of Dr. Mastiff's six Ranger Razor Gangs.
                SECOND - return the six different colored Keystones you have been given to their rightful places in the Sewer and then win the game by racing back to the Central Hub and draw your own 'most disgusting' slip from the Pit of Scum.

SETUP:

Separate the plastic Playing Pieces from the sprue and assemble them according to the diagram on the right (each half is marked with a letter inside - ensure that you match correct halves - A to A, B to B, etc.) If you wish to personalize you Soul Rangers, you can paint the bandana  bases in the color of that Ranger (see INTRODUCING THE SOUL RANGERS..)  Place the new cap for the Pit of Scum in the Well base and place it in the Central Hub.  Lay out the six segments of the board, colored side up, around the Hub.  Each player then writes the thing that MOST DISGUSTS THEM on a slip of paper, crumples it up and places it in the Pit.

MOST FILTHY ONE:

Next, each player rolls the die - the player rolling the LOWEST number becomes "The Most Filthy One".  That player distributes a Numbskull to each player which should be then placed in it's 'Home' position in the Ring Road.  Each player is then given their matching numbered Slab containing six different colored Keystones.  The Keystones in the Slab should FACE AWAY from the player.  The Most Filthy One  then chooses which colored board segments they wish to keep - equal to the number of players.  For example, if there are four players, the game is started with two of the board segments already Sewer side up.
The Most Filthy One must make sure that all players always obey Dr Mastiff's commands and these rules - and any player caught disobeying or cheating must miss a turn.

THE VIDEO:

The Host of this video is Dr Mastiff, the demented dentist who always has his oxygen mask close at hand!  This is his "Operating Hour' and you have just 60 minutes before you become his next victim!  When Dr Mastiff appears on screen, all play must STOP and the player's turn at that point is null and void.  Any Duels are also void.  If Mastiff asks any player to 'SMILE' they must give a toothy grin and follow his instructions precisely.  Play then passes to the next player on the left.

PLAYING THE GAME:

Unless specifically stated, all movement rules for
ATMOSFEAR tm - 'The Harbingers' apply, with the exception that in 'The Soul Rangers' , more than one player can occupy any space on the board.

To start the game, insert the video cassette in your VCR and press 'PLAY'.  The tape must not be stopped until the end of the game.  Each player in turn, starting with The Most Filthy One, rolls one die and moves their Numbskull out of their Home Space, heading for the colored Headstone of their choce via the Ring Road.  As soon as they land on any Headstone by an exact throw, they become the Soul Ranger of that color.
THE LAW OF THE SOUL RANGERS....

The
GATEKEEPER has been banished to a Black Hole by the demented dentist, Dr Mastiff, and The Harbingers' Provinces have gone to the Dogs!  Mastiff's Ranger Dogs - that is!  Very little is known about the past lives of Mastiff and the Soul Rangers before they were committed to limbo via papers - which never processed them through to The Other Side - sealed with "NEVER EVER to be opened", for they told of things far more DISGUSTING than FEAR!

All Rangers arrived on The Other Side stripped of everything except their bones.  The first act of any Ranger on The Other Side was to steal a spirit - somebody else's lost soul.  Hence the reason they came to known as 'Soul Rangers'.  This was not a  particularly hard task for any Ranger given their unspeakable criminal past.  Soul food was easy pickings.  Especially for the likes of Dr Mastiff and the cartel of six special Rangers he'd befriended...
INTRODUCING THE SOUL RANGERS:

Click
HERE to go back to the main page and read the SOUL RANGER histories....
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