
*These levels are Quake2 deathmatch levels*

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Titles                  : Entryway Deathmatch Enhanced (Map01)
			: Underhalls Deathmatch (Map02)
			: The Crusher Deathmatch (Map06)
Filenames		: doom2m1.bsp 
			: doom2m2.bsp 
			: doom2m6.bsp                       

Author                  : Peter 'Hawkmoon' Lomax                           
Email Address           : hawkmoon@pcl.telinco.com 
Web Address             : http://surf.to/hawkmoon
			  http://www.geocities.com/TimesSquare/Fortress/9617/
                          
Description             : Doom2 maps adapted for Quake2 deathmatch consisting of:

			  Doom2 Map01 - Entryway (enhanced for Quake2 deathmatch)
			  Doom2 Map02 - Underhalls (near straight conversion)
			  Doom2 Map06 - The Crusher (straight-ish conversion)  
                          
Credits                 : id software for Quake2 - the "Neverending Game 2"
                                      and the eternal Doom and Doom2 :-)
                          Yahn Bernier for BSP - http://bsphq.telefragged.com/
				(alas he`s moved on to greener pastures :-(
                          Gaz 'Skid' Iqbal - Creator of Generations, 
				co-adaptor of The Crusher
                          Stecki for the sky environment - http://www.frag.com/deconstruct/   
                                                    
                          Michael Stokes for QuakeDM - mike@stokfam.psinet.net.au 
                          Alexander Malmberg for D2Q v1 - alexander@malmberg.org
                          Jim Lowell for QColor v1.1 - jlowell@visi.com
                          Ty Matthews and Neal White III for Wally v1.0
                                                     - http://www.quake2.com/bdp/wally
			  Tim `Argh!` Wright for Arghrad v1.50 
					             - http://www.planetquake.com/arghrad/ 
	
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* Play Information *
--------------------

Single Player           : No
Cooperative             : No
Deathmatch              : Yes (3 maps)
Capture The Flag        : No 
Difficulty Settings     : No
New Sounds              : No 
New Graphics            : Yes - original Doom2 
New Music               : No 
Demos Replaced          : None

* Installation *
----------------

Unzip the contents of doom2_dma.zip into your Quake2 directory
      (ie:  use Winzip - open up your Quake2 directory - unzip)
(Note: You can overwrite any existing files as they are either the same or better)

This will put: doom2m1.bsp,doom2m2.bsp,doom2m6.bsp and doom2_dma.txt into Quake2\baseq2\maps\
               doom2 textures into Quake2\baseq2\textures\doom2\
               sky textures into Quake2\baseq2\env\

* Construction *
----------------

Base                    : Original Doom2 Map01
			  Original Doom2 Map02
			  Original Doom2 Map06
                                                                              
Editor used             : BSP v0.93b (Quake2 mode)                          
Known Issues            : com_sprintf blah-de-blah error is telling me I used too many letters
				in the map title.
			  Eraser Bot doesn`t play these maps very well :-(
Build Time              : hard to quantify
Texture Wals used       : Doom2 textures converted (see above)

Compile machine         : Pentium2 400/64MB 
qbsp3                   : } 
qvis3 -level 4          : } Does anybody care ??
qrad3 -bounce 40 -extra : } 

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* Where to get these levels *
-----------------------------

http://surf.to/hawkmoon
or http://www.geocities.com/TimesSquare/Fortress/9617/
or E-Mail me at hawkmoon@pcl.telinco.com and ask from whence it came 

Copyright (c) id software.  All rights reserved.
Copyright (c) 1998 Peter Lomax.  All rights reserved.

This level may be distributed freely on any electronic format
provided that it is not modified in any way and this text file is included.
If you wish to use these maps in a level pak, please let me know.  
If you wish to distribute this level "commercially" (including, but not
limited to, magazine cover CD`s) you must first obtain my permission.

IMPORTANT NOTE:
Anyone wishing to SELL this level MUST first obtain permission from id software as ALL map
graphics belong to them, then ask me if its ok stating that id`s explicit permission is granted

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Special thanks to:
Angie,Michael and Mat for the LAN testing

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