IVBP-Z1" RANGER" VARIABLE BATTLEPOD
IVBP-Z1 "RANGER" VARIABLE BATTLEPOD 
New History and stats By Donte Hill 
  
 
Background  
  Classified  
"Damn Collage Kids always macking things smaller"
   
Vehicle Type
   YIVBP-Z1
   IVBP-Z1 A nonstealth production model (2049) UNSM/ UNA
   IVBP-Z1 B stealth Spec ops model OSSF  UNSM SOC



Class: Advanced InfantryVariable Fighter/ Battlepod
Manufacture:Shinsei Industries
Crew:One pilot wearing Tactical life support System


MDC BY LOCATION:

Location                                 MDC

* Nose Sensor Cluster             75
Upper Arms (2)                      75 each
Weapon Arms(2)                     120 each
Impact Cannons(2)                  100 each
Legs (2)                            300 each
Main Engine Thrusters (2)         200 each
Wings (4)                             175 each
Particle Beam Cannon              75 
Pilots Compartment                 250
** Main Body                         400
Rapid Fire Lasers (2)                50 each

 

NOTES:


* Destroying the nose sensor cluster of the IVF-Z1M  will knock out the mecha's major sensor systems, including all of the optics systems (infrared, night vision, thermal). Radar and communications will be unaffected.
** Depleting the MDC of the main body will destroy the mecha.  Pod will automatically eject from doomed  fighter befor it explodes
 

SPEEDS:
RUNNING, BATTLEPOD CONFIGURATION:
150 mph
LEAPING, BATTLEPOD CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, BATTLEPOD CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Max level speed at sea level : 2144 kph  Mach 2
Max level speed at 10,000 meters:  Mach 4.0
Max level speed above 10,000 meters:  Mach 9
Stall speed :
Initial climb rate : over 13,333m per minute
Service ceiling : Can reach orbit
MAX ENGINE THRUST:
23,500 kg x2 in an atmosphere, 27,950 kg x2 in space. The maximum thrust is automatically limited in an atmosphere due to coolant problems with the optional air intake systems for the engines.

STATISTICAL DATA:
HEIGHT: 
4.34m in Battlepod configuration.
2.37m in Fighter configuration.
5.3m in soilder configuration
WIDTH:
3.30m at shoulders in battlepod configuration.
6.13m  with wings at maximum extension.
3.0m in soilder comfiuration
LENGTH: 
6.13m in Battlepod configuration.
2.02m in fighter configuration
2.95m in soilder configuration.
WEIGHT:
3,500 kg empty.
PHYSICAL STRENGTH:
Equal to a P.S. of 25
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the PA storage compartment
POWER PLANTS:
Two 23,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2545ASM thermonuclear turbine engines, designed for dual atmosphere/space use with optional concealed air intakes for use in an Earth-type atmosphere. Two 2-dimensional independentent convergent/divergent exhaust are equipped on the FF-2545ASM for greater maneuverability and V/STOL performance. In addition, several Pratt & Whitney HMM-9J high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, nose, and other key locations for added performance.
one FRF 500 Fusion Reactor  for Paritcal Cannon 

WEAPON SYSTEMS:
RRG PB-30 PARTICLE BEAM CANNON: The PB-30  is able to fire  bursts up to fifty times per minute to a range of 5 kilometers. This weapon is able to destroy large numbers of enemys at extreme ranges without the necessity of ammunition.
PRIMARY PURPOSE: Heavy Assault
SECONDARY PURPOSE: Surgical Strikes
RANGE: 5KM
DAMAGE: 3D6 x 10+10 MDC
RATE OF FIRE: Equal to the pilots total hand to hand attacks up to 8 times per melee
PAYLOAD: Unlimited
 

2 x RRG PBC-24b PARTICLE BEAM CANNONS
: Each weapons arm mounts two PBC-24B cannons.  Each cannon fires  bursts of energy out to 1.2 kilometers.   Each cannon can rotate 30 degrees to each side in tandem, rotate up to 10 degrees to each side, and -10 to +30 degrees independently.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: 1200m
DAMAGE: 1D4 x10
RATE OF FIRE: Four times per melee for each gun.  The guns can fire at 1/2 damage however the rate of fire is doubled.
PAYLOAD: Unlimited
 

2 x MAULER REB-Z1amLASER GUNS
: Located behind and on either side of the canopy Each laser cannon can fire pulses every 1.5 seconds, 10 times per melee.
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: 500 m
DAMAGE: 3D4
RATE OF FIRE: Up to 10 short bursts for each gun per melee
PAYLOAD: Unlimited

2 x GU-25 THREE-BARRELED 20MM GUN POD:
firing 1400 rounds per minute, 1600 round capacity.  Ammunition is a mix of Tungsten-coated depleted Uranium Armor Piercing Spin-Stablized Discarding Sabot (APSSDS), High Explosive Armor Piercing (HEAP) and tracer rounds.  However, due to its shorter barrel, accuracy, penetration, and range are appreciably reduced.  Both guns are mounted in the weapon arms underneath the  PB-24b. 
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: Armor Piercing Spin Stablized Discarding Sabot Rounds (APSSDS) 3500 feet (1100 m), High Explosive Armor Piercing, 4000 ft (1200m)
DAMAGE: HEAP 4d6 short burst, 1d4*10 medium burst, 2d4*10 full melee burst.
RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
PAYLOAD: 1600 round each gun 3200 rounds total

BIFORS ALL-ENVIRONMENT HIGH-MANEUVERABILITY MINI-MISSILE CLUSTERS:
The back of the IVBP-Z1 are equipped with two concealed missile launcher bays, that can each hold up to 12 new high-maneuverability mini-missiles from Bifors in each bay. (NOTE: These are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1). When armed, the missile launcher assembly rises out of the back units, allowing all 12 missiles to be fired at once if necessary. The missiles can be fired in ALL modes;  . Any type of mini-missile can be used in the launchers, but usually only the Bifors high-maneuverability mini-missiles are used.
PRIMARY PURPOSE: Assault
MISSILE TYPES: Any type of standard UN Spacy Mini-Missile, or the new Bifors high-maneuverability mini-missiles.
RANGE: 1 mile (1.6 km).
DAMAGE: 1d4X10 MD
RATE OF FIRE: Volleys of 1-12 missiles per launcher, per round. One volley counts as one attack. If necessary, all 24 missiles (!) can be fired in a single round by expending two attacks.
BONUSES: +3 to strike, +1 to dodge.
PAYLOAD: 12 missiles per launcher; 24 total.



HAND TO HAND COMBAT: If necessary, the IVBP-Z1 can engage in melee combat rather than use a weapon. The VF-Z1  is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc. 
DAMAGE:  
Punch in Battlepod:  1D6*3
Kick: 1D6*3
Leap Kick: 2D6*3
Body Flip/Throw: 1D6*3
Body Block/Tackle: 1D6*3
Stomp: 1D4*3 . (only effective against small objects)



STANDARD EQUIPMENT FOR THE IVBP-Z1
Stealth coating

The IVBP-Z1B is designed with special materials in order to help decrease the Ranger's radar reflection, thus making it ideal for recon and surgical strike missions. These features provide a constant +2 to initiative rolls made during combat by the IVBP-Z1 . Note that this is a PASSIVE stealth system, and not an active one like a cloaking device. The +2 initiative bonus will continue so long as the mecha is functional. Z1B only
AUTO-PILOT: The IVBP-Z1 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
COMBAT COMPUTER: The combat computer tracks and identifies specific enemy targets, and has a database of over 5,000 images stored in memory. The computer can identify and track up to 75 targets simultaneously. 
EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
HOMING SIGNAL: The escape pod of the IVBP-Z1 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km).
LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
RADAR. 125 mile range.
RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy, the pilot can activate the  IVBP-Z1 self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
STANDARD SURVIVAL KIT: All UN Spacy Variable Fighters come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
TACTICAL LIFE SUPPORT SYSTEM: The IVBP-Z1 cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
VIRTUAL ENVIRONMENT COCKPIT: The IVBP-Z1 is equipped with an innovative  cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that is unparalled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging system). This wide view in addition to the combat computer's cockpit overlays give the IVBP-Z1 a +1 to dodge and initiative rolls in addition to any other bonuses.

ELETTRONICA RADAR WARNING RECEIVER  (RWR)
OLDELFT INFRA-RED WARNING RECEIVER (IRWR)
SELENA SKYWARRIOR ACTIVE/PASSIVE SENSOR JAMMERS

CHAFF AND FLARE DISPENSERS: 12 chaff and 12 flares are stored in the lower legs

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COMBAT BONUSES FOR IVBP-Z1 FIGHTER TRAINING:
Advanced training for pilots specializing in the IVBP-Z1
4 attacks per melee (plus those of the pilot)
Add one additional action/attack at levels two, five, seven, and ten.
+5 on initiative
+4 to strike
+4 to parry +4 to dodge in solder mode, +6 in battlepod, +8 in jet mode (includes bonus from Virtual Environment Cockpit, see above)
+3 to roll with a punch or fall with an impact, reducing damage by half.
+3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee.
The new generation VF are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy. Critical strike same as pilot's hand-to-hand. Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

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REFERENCES USED IN THIS DESIGN
Palladium Books:  "The Sentinels"
Hosted by www.Geocities.ws

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