ATPA-21 NINJA

Version  1.00   Date 9.18.00
Stats & Backgroundby Donte Hill.

Background

Class: ATPA-21N
Built by: Arms Tech Inds
Crew: One
Built in 2050 as a stealth assault PA for the "unheard of mission" this suit can do it all from  takedown a capital ship from the inside to waiping out an air base on its own Built by arms tech the pa it self come with three stanard system and can fit into most any other PA system


MDC
*Head 25
Body 250
**stealth 50
Katanna power Blade 100
PBC-21EA 50


* When the head/helmet unit exceeds 20 points of damage, the special optics including the ranger finder and laser target designator are destroyed.

* When the main body exceeds 30 points in damage the digital mylar skin ceases to function. The suit returns to a dull gray colour.
Specifications:

Height: Custom each suit is built for that user only

Weight: User plus 150 lbs.

Physical Strength: User plus 25

Leap: 30 feet

Leap (extended): 100 feet,

speed 75mph

Weapons Systems:

Any current in use PA system

PBC-21EA 20MM HAND-HELD PARTICLE BEAM Cannon:   capable of firing semiautomically either 1.5 MJ or 750 KJ.    The weapon is powered by an energy clip that holds 200 1.5 MJ (or 400 750 KJ) shots.   
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-presonel, Anti-Mecha
RANGE: 1200 m
DAMAGE (low power / high power): (1D3/1D6) for each single shot, (2D4/2D6) for each short burst, or (3D6/5D6) for each long bursts
RATE OF FIRE: Single shots or bursts equal to the combined attacks of the pilot.
PAYLOAD: 5pu 400 shots each
MDC:  50

Katanna power Blade
A high powerd power blade made to cut trough any thing
Range Melee
Damage 2D6

Systems

Targeting systems for the beam cannon and missiles is a combination of line of sight, laser viewfinder built into the helmets optics as well as a compact, uni-directional radar unit.

Laser designator. High power, laying an infrared laser beam used to designate a specific target. Bombs and missiles or even shipboard weapons systems from orbit can lock on the laser designated target and ordnance can be delivered with near pinpoint accuracy.

Multi-Optics package. Infrared with illumination source, passive light amplification an image enhancement as well as a thermo-optics filter. All imaging can be relayed to a tiny HUD on the helmets faceplate.

Satellite linkage � each unit can be monitored remotely from orbit either by ship or support satellite for superior battlefield management.

Complete nuclear, chemical, biological protection, sealed life support and comprehensive air scrubbers extend the duration of life support without air re-supply to approximately  30 (depending on field conditions).

Maneuvering thrusters at the back, chest and shoulders for micro-gravity are maneuvering.
Stealth
The suits surface is covered by a thin layer of digital and image sensitive material. suit can alter it�s camouflage  patterns to any pattern though most of the time it is clear


1. +2 Attacks, +2 Roll, +2 Dodge, Use any small object as a thrown weapon.
2. +2 Strike, +1 Disarm, +6 Damage
3. +1 Attack, +1 Initiative Use suitable blunt object as weapon
4. Blunt strike with Pistol/Butt-stroke with rifle (1d6 damage)
5. Body Hold, Pin/Incapacitate
6. +1 Attack, Knock-out/Stun 18-20 (Pressure point)
7. Critical Strike (Called!, also Pressure point), use suitable flexible object as weapon
8. +1 Initiative, +1 Roll, +1 Dodge, +2 Parry
9. Knock-out/Stun (Called, pressure point)
10. +1 Attack, Blind-Fighting (fighting without negatives when you cannot see such as in smoke/gas, darkness, while blinded, etc)
11. +4 Speed, Arm lock
12. Combo Wrist lock/Disarm
13. +2 Damage, +1 Disarm, +1 Initiative
14. +2 Roll, +2 Dodge, +1 Parry
15. +1 Attack, Shoot wild without penalty!


Thanx to: Brad Snape & Nicholas Ali

*Note any combat skill is inhancead when using this unit

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