AHWR-25REX
Version Y 1.0 Date 9.10.00 Stast  by Donte Hill
BACKGROUND
Pourpose: The AHWR is built to control the ground force and act as fire support they are deployed in groups of three to five with escourts of five to eight VF-Z1s
Vehicle Type:AHWR-25
Class AHWR
Manufacturer: ARMSTECH Industries 
Crew: Three: pilot, WO, Comtech: wearing Tactical Life Support System.

MDC
*Head 200
**Main body  500
left arm ray dome   250
Right arm  250
lower legs2 200each
upperlegs2  200each
***Pinpoint Barrier Sheild   250
 

NOTES:

* Destroying the nose sensor cluster of the MBR-25  will knock out the mecha's major sensor systems, including all of the optics systems (infrared, night vision, thermal). Radar and communications will be unaffected.
** Depleting the MDC of the main body will destroy the mecha.  Pod will automatically eject from doomed   befor it explodes
***The PPBS regenerates at a rate of  125 MDC preround Even if completely destroyed the shield will regenerate with in 2 melee rounds

Speeds:
Running: 150 mph
Leap
: Long: 140'
hig
h: 70'
Space Fligh
t: Mach One (1072 kph)
MAX ENGINE THRUS
T: 72,625 kg
vernier positional system: 11,500 kg (total max accross all)

STATISTICAL DAT
A:
Lengt
h ( gun forward ): 15.9m
Lengt
h ( hull ): 10,455m Width: 8.760m
Heig
ht ( gun forward ): 12m
Weigh
t ( combat ): 28505.450kg

Physical Strength
:
Arm: Equal to P.S. of 60
Legs: Equal to P.S. of 100
Power Plan
t
General Galaxy Main reactor
1Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F thermonuclear turbine engines

Weapons syste
m

EXTERNAL SENSOR RADOME:

PRIMARY PURPOSE: Enhanced Reconnaissance
RANGE: 800 miles 
DETECTION CAPABILITIES: The radar of the radome can detect and track up to 800 targets simultaneously and can record position, speed, and direction of motion for all targets tracked.  but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (80% chance of detecting a ship protected by passive stealth, 50% chance with active stealth).

MAULER REB-29 LASER GUN
S: Two semi-fixed laser guns are mounted in the Nose of the 
PRIMARY PURPOSE: Anti-mecha
SECONDARY PURPOSE: ground strafing runs
RANGE: 4000 feet (1200 m)
DAMAGE: 1D4x10 M.D. per laser.
RATE OF FIRE: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
PAYLOAD: Effectively Unlimited.

2X-XS-08 HEAVY GU
N: Designed and built by Three Star Heavy Industries,
one on both sides of head,
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-mecha
RANGE: 5000 feet (1500 m)
DAMAGE: Does 1D6x10 M.D. for a short burst, 2D6x10 M.D. for a long burst, or 3D6x10 M.D. for a full melee burst.
RATE OF FIRE: Equal to the number of combined attacks of the pilot.
PAYLOAD: 2000 each gun rounds per clip equals 60 short bursts, 30 long 

MBC-X21 MAIN BEAM CANNO
N :AHWR 25REX is armed with a large beam cannon for the sole purpose of hitting tagrets out and destroying them   Located on the right arm
PRIMARY PURPOSE: Assault 
SECONDARY PURPOSE: Distraction
RANGE: 100 miles (160 km) in an atmosphere. Double in space.
DAMAGE: 2D4x100 M.D.
RATE OF FIRE: 5 shots per round
PAYLOAD: Unlimited.


RRG PB-19 PARTICLE BEAM CANNO
N: Same weapon found on the VF-Z1 Mounted under torso Designers felt that the main weapon should be based off a standard Zentraedi design.  To this end they upgraded the PB-19 found on the Glaug Zentraedi Officer Pod.  The PB-19, unlike its predecessor, is able to fire 60 MJ bursts up to fifty times per minute to a range of 7 kilometers. This weapon is able to destroy large numbers of enemys at extreme ranges without the necessity of ammunition.
PRIMARY PURPOSE: Heavy Assault
SECONDARY PURPOSE: Surgical Strikes 
RANGE: 7000m
DAMAGE: 6D6*10 MDC
RATE OF FIRE: Equal to the pilots total hand to hand attacks up to 8 times per melee
PAYLOAD: Unlimited

2X MEDIUM RANGE HIGH MANEUVERABILITY MISSILES LUNCHE
R
Located on the leftside 2 missiles on each side of ray dome
Primary Purpose: Anti-Mecha
Secondary Purpose: Surgical Strikes
Mega-Damage: 2D6x10 M.D.
Rate of Fire: 1-2
Range: 80 miles.
Payload: 2 per luncher: 4 maximum.

3x2SHORT RANGE MISSILE
S 3 lunchers on each knee joint
Primary Purpose: Assault
Secondary Purpose: Anti-Mecha
Missile Types: Any type of standard UN Spacy Short Range Missile can be used.
Range: Varies with missile type.
Damage: Varies with missile type.
Rate of Fire: 1-5 missiles per hardpoint.
Payload: Five per Luncher; up to 30 maximum.


BIFORS BML-05b ALL-ENVIRONMENT RAPID-FIRE MICRO-MISSILE CLUSTER
S: The MBR-25 is armed with eight internal BML-05b missile launchers. The launchers are mounted in the sides under the head . Any type of UN Spacy mini-missiles can be used by the launchers, including the high-maneuverability mini-missiles recently developed by the UN Spacy. Armor-piercing MMs are standard issue,
PRIMARY PURPOSE: Assault
MISSILE TYPES: Any type of UN Spacy Mini Missile, including the new High Maneuverability Mini Missiles (HMMMs).
RANGE: Varies with missile type, typically 1 miles (1.6 km).
DAMAGE: Varies with missile type, typically 1D4x10 M.D.
RATE OF FIRE: Volleys of 1-8 missiles. The rate of fire of the BML-05b launcher is equal to the pilot's combined number of attacks; and the pilot can fire all of his missiles in a single round if he has six or more attacks.
PAYLOAD: 24 missiles per launchers; 48 missiles total.


CONCEALED MISSILE BAY
S:, the The MBR contains 2 concealed missile bays on the middle rear area of the  which can hold missiles, or other tactical ordinace within the body of the MBR-25. The advantage to this system is that while enclosed, the payloads can be fully concealed by the active stealth system of the REX with no danger of detection.  Bay 1 and 3 hold 6 MRM. Bay 2 hold 4 LRM or 2 Planet Buster" Thermonuclear missiles 

MEDIUM RANGE MISSILE
S
Primary Purpose: Assault
Secondary Purpose: Anti-Mecha
Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.
Missile Type: Standard UN Spacy medium-range missiles, usually high explosive, armor piercing, or multi-warhead.
Mega-Damage: Varies with missile type.
Rate of Fire: 1-4 missiles per hardpoint.
Range: Varies with missile type; 50 to 80 miles.
Payload: 3 per Bay; up to 6 maximum.
"PLANET BUSTER" THERMONUCLEAR MISSILES

Primary Purpose: Anti-Protodeviln
Secondary Purpose: Anti-Warship
Mega-Damage: 6D6x10000 M.D. (Note: At the GM's option, this number may be increased to represent more realistic damage from a nuclear weapon)
Rate of Fire: One or two.
Range: 1500 miles.
Payload: One per missile bay; 2 maximum.
or
LONG RANGE MISSILES

Primary Purpose: Heavy Assault
Secondary Purpose: Anti-Spacecraft
Missile Types: Any type of standard UN Spacy Long Range Missile can be used.
Missile Type: Standard UN Spacy long-range missiles, usually proton, reflex heavy and reflex multi-warhead.
Mega-Damage: Varies with missile type.
Rate of Fire: One or two.
Range: Varies with missile type; 500 to 1800 miles.
Payload: 2per bay; 4 maximum.

HOWARD PBS-05c PIN-POINT BARRIER SYSTEM
: The MBR-25 is equipped with  pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 250 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack. Due to the tremendous power requirements of the system,
Primary Purpose: Defense
Protection: 250 MDC total
Regeneration Rate: 125 MDC per round.
Size: The barrier can be up to 25 ft (7 m) in diameter.
Duration: Unlimited.

HAND TO HAND COMBA
T:
DAMAGE

Tear or Pry with Hands: 2D6 M.D.
Body Block/Tackle: 3D6 M.D.
Stomp: 3D6x10 M.D.

ACTIVE STEALTH SYSTE
M: The AHWRincludes an active stealth system identical to the one used on the YF-21 and VF-22 Advanced Variable Fighters produced by General Galaxy. Unlike passive stealth systems like those used by the VF-17 Nightmare or the old USAF F-117, the VF-19's stealth system is actually bends radar waves around the mecha rather than reflecting them. The original YF-19's stealth system is not quite as good as the YF-21's, but following the conclusion of the Project Super Nova contest the mecha was redesigned to include an upgraded stealth system that is identical to the VF-22's. When activated, this system gives the Excalibur a +3 on initiative and a +1 to strike at all times.
AUTO-PILO
T: Then AHWR-25 is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
COMBAT COMPUTER W/HUD DISPLAYS
: The AHWR-25 is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the AHWR-25 is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 20,000 images stored in memory. The computer can identify and track up to 800 targets simultaneously.
ESCAPE PO
D: The entire reinforced cockpit is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
EXTERNAL AUDIO PICKU
P: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
HEAT AND RADIATION SHIELD
S: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.  
HOMING SIGNA
L: The escape pod of the is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
LASER TARGETING SYSTE
M: Range: 200 miles (320 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
LOUDSPEAKER
: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
OPTICS: INFRARED
: Range: 4000 feet (1220m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION
: Range: 4000 feet (1220 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: THERMAL IMAGER
: Range: 4000 feet (1220 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
RADA
R: 800 mile ) range.
RADIO/VIDEO COMMUNICATIO
N: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
SELF-DESTRUC
T: To prevent capture of a variable fighter by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
STANDARD SURVIVAL KI
T: All UN Spacy variable fighters/AHWR come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
TACTICAL LIFE SUPPORT SYSTE
M: The cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
VIRTUAL ENVIRONMENT COCKPI
T: The AHWR is equipped with an innovative new cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that is unparalled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging system). This wide view in addition to the combat computer's cockpit overlays give the,AHWR-25 a +1 to dodge and initiative rolls in addition to any other bonuses.

COMBAT BONUSES FOR AHWR-25 TRAININ
G:
Basic training for non-pilot military personnel.
2 attacks per melee (plus those of the pilot)
Add one additional action/attack at levels three, nine, and fifteen.
+1 on initiative (+4 when using Active Stealth System, see above)
+1 to strike (+2 when using Active Stealth System, see above)
+1 to parry
+4 in   (includes bonus from Virtual Environment Cockpit, see above)
No leap dodge.
No leap kick.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

ADVANCED AHWR-25 COMBAT TRAINING

Advanced training for pilots specializing in the AHWR-25
4 attacks per melee (plus those of the pilot)
Add one additional action/attack at levels two, five, seven, and ten.
+2 on initiative (+5 when using Active Stealth System, see above)
+3 to strike (+4 when using Active Stealth System, see above)
+4 to parry
+6 in ,  (includes bonus from Virtual Environment Cockpit, see above)
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


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