Sexual Psionic Powers

 

 

Telepathic Devotions

 

Induced Pleasure (telepathic devotion)

MAC: 5

PSP Cost: 3+ / 2+

Range: Touch

Area of Effect: Individual

Prerequisite: Mindlink

 

This is the opposite power of Inflict Pain. While no good comes from it (no healing or curative effects), it makes the subject individual shudder and twist in ecstasy. If used in combat, the victim must save vs. paralysation in order to keep functioning and fighting. Failure to save indicates a penalty of -4 on all attack rolls that round, and any spells being cast are disrupted.

The insidious effects of this power occur when it is used in conjunction with Inflict Pain. By using the two powers interchangeably, dependent upon the victim’s actions, the victim can be conditioned to perform certain acts instead of other acts they would normally perform. For each week of being subjected to this treatment, they must make a check (Wisdom), with a penalty equal to the number of weeks of “treatment” (i.e., 3 weeks of treatment = penalty of -3) or have their actions in particular scenarios predetermined by their conditioning.  Only one area of behavior may be affected per victim. Depending upon the behavior modification, there is a chance (DM’s discretion) for an alignment change by the victim.

 

Power Score: The pleasure is so overwhelming that the victim passes out for 1d10 rounds.

Critical Failure: The contact is broken.

 

 

 

Clairsentient Devotions

 

Know Sexual Preference (clairsentient devotion)

MAC: 7

PSP Cost: 9 / 3

Range: 20 yards

Area of Effect: Personal

Prerequisite: None

 

This power enables the psionicist to read the sexual preference in the aura of a person/creature. Aura Sight-reads sexual preference and experience. Aura Alteration can fool both reads.

 

Power Score: Psionicist know sexual preference and experience.

Critical Failure: Wrong read, the opposite.

 

 

 

Psychometabolic Devotions 

 

Sexual Pheromones Secretion (psychometabolic devotion)

MAC: 8

PSP Cost: 2 / 1

Range: Smell

Area of Effect: Personal

Prerequisite: None

 

With this devotion the psionicist can make his body smell like exciting perfume. When a psionicist starts this power he secretes sexual pheromones all over his body. The attractive and exciting perfume of these pheromones can attract attention, change reactions or help to seduce someone.

 

Power Score: The perfumes are so exciting that every opposite sex creature in the area must save vs. petrifaction or desperately try to engage in sexual intercourse with the psionicist (evil creatures may use violent methods).

Critical Failure: The psionicist steams a disgusting odor for 2d4 rounds.

 

 

Mind Over Sexual Endurance (psychometabolic devotion)

MAC: 8

PSP Cost: 5 / 2

Range: 0

Area of Effect: Personal

Prerequisite: Mind Over Body

 

With this devotion the psionicist can prolong his pleasure. Spending PSP, the psionicist can maintain intercourse without Constitution checks. The prolonged uses of this power have some dangers. If the psionicist prolongs the intercourse (in rounds) more than two times his Constitution score, then when he stops paying the maintenance cost he will collapses from exhaustion. If he goes for more than four times his Constitution score he must save vs. Death (with a penalty equal to the number of extra rounds) or die (but a good way to die).

 

Power Score: Half cost.

Critical Failure: The psionicist loses interest prematurely.

 

 

Contraception (psychometabolic devotion)

MAC: 10

PSP Cost: 9 / 3

Range: Touch

Area of Effect: 0

Prerequisite: None

 

With this devotion a psionicist can prevent pregnancy in any female (including herself). This power should be used after sexual activity. In some cases this may not be lawful, and in some it may not be considered good. This devotion offers only 95% certainty according to the following table:

 

 

Roll

Result

0 - 95

No fertilization

96

One zygote

97

Two zygotes

98

Very ugly mutant child

99

Incredible ugly mutant child

00

A beautiful, powerful mutant child

 

Power Score: 100% certainty.

Critical Failure: Use 94 + 1d6 as % roll.

 

 

Enhance Fertility  (psychometabolic devotion)

MAC: 8

PSP Cost: 5 / 2

Range: Touch

Prep Time: 0

Prerequisite: None

 

With this devotion a psionicist can enhance the chance of pregnancy in any female (including herself). This power should be used before the sexual activity. For each round the power is maintained the chance of success increases by 10%. The maximum chance is 90%. The psionicist must maintenance this power during all the intercourse time.

 

Power Score: 10% bonus in fertility (up to 100%).

Critical Failure: Fertility reduced 50% for a week.

 

 

Export Disease  (psychometabolic devotion)

MAC: 6

PSP Cost: 10 / 4

Range: Touch

Area of Effect: Individual

Prerequisite: None

 

This power is the reverse of Absorb Disease and lets evil psionicists to transfer one of his diseases to another character’s body. After that, the psionicist is free of the disease. (Other psionicist can use this power, too, but their alignment would begin to twist toward evil.) This power can transfer magical diseases, but not curses, such as that caused by the touch of a Thrax.

 

Power Score: The psionicist transfer all his diseases and the target will have the psionicist’s curses and insanities, too, but the psionicist is not free of them.

Critical Failure: The psionicist transfer 20% of his own hit points.

 

 

Willy’s Expansion (psychometabolic devotion)

MAC: 6

PSP Cost: 3 / 1

Range: 0

Area of Effect: Personal

Prerequisite: Expansion

 

This specialized form of Expansion was created by Willy Kawallo to increase the size of his preferred body part. The rules for size increase are the same as in Expansion. Using this power the psionicist must make a constitution check before starting sexual intercourse and will have a -1 penalty in each subsequent check because it is more difficult to use a big one. Females can increase any of their sexual proportions with the normal Expansion power.

 

Power Score: Same as Expansion power.

Critical Failure: The psionicist sexual organ shrinks 50% until arrested by this power.

 

 

 

Psychokinetic Devotions

 

Conductive Kiss  (psychokinetic devotion)

MAC: 5

PSP Cost: 20 or 10-x power magnified / 10

Range: Touch

Area of Effect: Personal

Prerequisites: 5th level

 

With this devotion the psionicist can magnify the effects of another power that has touch as range (double damage, no save, etc.). The psionicist uses the kiss as a conductor and the victim will be more vulnerable. The DM must rule which and how aspects of the psionic power can be magnified or changed.

 

Power Score: Half cost.

Critical Failure: A kiss with a terrible taste.

 

 

 

 

New Character Kit

 

Psiducer: Psionicist

 

Description: The Psiducer is a telepath who uses her (or his) psionic ability to for pleasure and power. Like the mage seducer, the Psi-Seducer seeks pleasurable experiences through manipulation of others.  Like the rogue seducer, the Psiducer seeks wealth and power. The Psiducer is always looks wonderful. The mind is great but the body looks the best. The Psiducer dresses quite elegantly favoring silk clothing above all others (some sages say that silk helps channel psionic power).

In addition to the normal requirements for a psionicist, the Psi-Seducer must have a minimum 16 Charisma. The Psiducer can be of any alignment allowed by psionicists. Telepathic is her primary discipline.

 

Role: The Psiducer is a much-desired person. A beautiful person with a good mind; what a combination (and probably dangerous). The Psiducer is concerned with her own needs, which mainly revolve around the pleasures of the mind, and body and most Psiducers will pursue this avenue to the end. As part of the Psiducer’s vanity, she strives for large quantities of material wealth and will use her powers of seduction to get it.  Having money brings power, which keeps the Psiducer’s lifestyle pleasing.

 

Chosen Disciplines: Required: Telepathic Recommended: Psychometabolic, Clairsentient.

Sciences: Required: Split Personality. Recommended: Domination, Mass Domination, Switch Personality, Probe, Aura Sight, Clairaudience, Clairvoyance, Create Object, Appraise.

Devotions: Required: one Sexual Psionic Devotion, Attraction, Awe, Empathy. Recommended: Conceal Thoughts, Contact, Daydream, ESP, False Sensory Input, Psychic Impersonation, Repugnance, Post-Hypnotic Suggestion, Telepathic Projection, Inflict Pain.

 

Weapon Skill: Recommended: Dagger, or some other small weapon easily hidden and carried.

Nonweapon Skill: Bonus: Etiquette, Artistic Ability. Recommended: Languages (Modern), Singing (Rogue, no penalty), Gaming.

 

Equipment: The Psiducer spends a fair amount of money on beautification. The Psiducer doesn’t wear armour as it hides her beautiful body.

 

Special Benefits: The Psiducer is a pleasure to be around and doesn’t need any more benefits.

Special Hindrances: Because they use their psionic abilities for earthy reasons, the Psiducer is looked down upon by other psionicists. This results in a reaction penalty (usually 5%) decided by the DM.

 

Races: Any that may be a psionicist.

 

Notes: Here are some creative uses for existing powers:

Disintegrate clothes

Expansion of Bust or Hips

Probe for sexual experience or preference

Induce pleasure on himself/herself

Summon Planar Creature - Succubus

Adrenaline Control - Increase Constitution

 

Here are psionic powers that creative psionicist are working on:

Below Waist Project Force

Disease Sense

Ecstasy Field

Create Insanity (a very special Psychic Surgery)

Beautification (a very special Metamorphosis)

Desire Whip

Sexual Insinuation

Sexual Daydream

Desire Amplification

Graft Partner

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