Telepathic Devotions
Induced
Pleasure (telepathic devotion)
MAC: 5
PSP Cost: 3+ / 2+
Range: Touch
Area of Effect: Individual
Prerequisite: Mindlink
This is the opposite power of Inflict Pain. While no good comes from it (no healing or curative effects), it makes the subject individual shudder and twist in ecstasy. If used in combat, the victim must save vs. paralysation in order to keep functioning and fighting. Failure to save indicates a penalty of -4 on all attack rolls that round, and any spells being cast are disrupted.
The insidious effects of this power occur when it is used in conjunction with Inflict Pain. By using the two powers interchangeably, dependent upon the victim’s actions, the victim can be conditioned to perform certain acts instead of other acts they would normally perform. For each week of being subjected to this treatment, they must make a check (Wisdom), with a penalty equal to the number of weeks of “treatment” (i.e., 3 weeks of treatment = penalty of -3) or have their actions in particular scenarios predetermined by their conditioning. Only one area of behavior may be affected per victim. Depending upon the behavior modification, there is a chance (DM’s discretion) for an alignment change by the victim.
Power Score: The pleasure is so overwhelming that the victim passes out for 1d10 rounds.
Critical Failure: The contact is broken.
Clairsentient Devotions
Know Sexual Preference (clairsentient devotion)
MAC: 7
PSP Cost: 9 / 3
Range: 20 yards
Area of Effect: Personal
Prerequisite: None
This power enables the psionicist to read the sexual preference in the aura of a person/creature. Aura Sight-reads sexual preference and experience. Aura Alteration can fool both reads.
Power Score: Psionicist know sexual preference and experience.
Critical Failure: Wrong read, the opposite.
Psychometabolic Devotions
Sexual Pheromones Secretion (psychometabolic devotion)
MAC: 8
PSP Cost: 2 / 1
Range: Smell
Area of Effect: Personal
Prerequisite: None
With this devotion the psionicist can make his body smell like exciting perfume. When a psionicist starts this power he secretes sexual pheromones all over his body. The attractive and exciting perfume of these pheromones can attract attention, change reactions or help to seduce someone.
Power Score: The perfumes are so exciting that every opposite sex creature in the area must save vs. petrifaction or desperately try to engage in sexual intercourse with the psionicist (evil creatures may use violent methods).
Critical Failure: The psionicist steams a disgusting odor for 2d4 rounds.
Mind Over Sexual Endurance (psychometabolic devotion)
MAC: 8
PSP Cost: 5 / 2
Range: 0
Area of Effect: Personal
Prerequisite: Mind Over Body
With this devotion the psionicist can prolong his pleasure. Spending PSP, the psionicist can maintain intercourse without Constitution checks. The prolonged uses of this power have some dangers. If the psionicist prolongs the intercourse (in rounds) more than two times his Constitution score, then when he stops paying the maintenance cost he will collapses from exhaustion. If he goes for more than four times his Constitution score he must save vs. Death (with a penalty equal to the number of extra rounds) or die (but a good way to die).
Power Score: Half cost.
Critical Failure: The psionicist loses interest prematurely.
Contraception (psychometabolic devotion)
MAC: 10
PSP Cost: 9 / 3
Range: Touch
Area of Effect: 0
Prerequisite: None
With this devotion a psionicist can prevent pregnancy in any female (including herself). This power should be used after sexual activity. In some cases this may not be lawful, and in some it may not be considered good. This devotion offers only 95% certainty according to the following table:
Roll |
Result |
0 - 95 |
No fertilization |
96 |
One zygote |
97 |
Two zygotes |
98 |
Very ugly mutant child |
99 |
Incredible ugly mutant child |
00 |
A beautiful, powerful mutant child |
Power Score: 100% certainty.
Critical Failure: Use 94 + 1d6 as % roll.
Enhance Fertility (psychometabolic devotion)
MAC: 8
PSP Cost: 5 / 2
Range: Touch
Prep Time: 0
Prerequisite: None
With this devotion a psionicist can enhance the chance of pregnancy in any female (including herself). This power should be used before the sexual activity. For each round the power is maintained the chance of success increases by 10%. The maximum chance is 90%. The psionicist must maintenance this power during all the intercourse time.
Power Score: 10% bonus in fertility (up to 100%).
Critical Failure: Fertility reduced 50% for a week.
Export Disease (psychometabolic devotion)
MAC: 6
PSP Cost: 10 / 4
Range: Touch
Area of Effect: Individual
Prerequisite: None
This power is the reverse of Absorb Disease and lets evil psionicists to transfer one of his diseases to another character’s body. After that, the psionicist is free of the disease. (Other psionicist can use this power, too, but their alignment would begin to twist toward evil.) This power can transfer magical diseases, but not curses, such as that caused by the touch of a Thrax.
Power Score: The psionicist transfer all his diseases and the target will have the psionicist’s curses and insanities, too, but the psionicist is not free of them.
Critical Failure: The psionicist transfer 20% of his own hit points.
Willy’s Expansion (psychometabolic devotion)
MAC: 6
PSP Cost: 3 / 1
Range: 0
Area of Effect: Personal
Prerequisite: Expansion
This specialized form of Expansion was created by Willy Kawallo to increase the size of his preferred body part. The rules for size increase are the same as in Expansion. Using this power the psionicist must make a constitution check before starting sexual intercourse and will have a -1 penalty in each subsequent check because it is more difficult to use a big one. Females can increase any of their sexual proportions with the normal Expansion power.
Power Score: Same as Expansion power.
Critical Failure: The psionicist sexual organ shrinks 50% until arrested by this power.
Psychokinetic Devotions
Conductive Kiss (psychokinetic devotion)
MAC: 5
PSP Cost: 20 or 10-x power magnified / 10
Range: Touch
Area of Effect: Personal
Prerequisites: 5th level
With this devotion the psionicist can magnify the effects of another power that has touch as range (double damage, no save, etc.). The psionicist uses the kiss as a conductor and the victim will be more vulnerable. The DM must rule which and how aspects of the psionic power can be magnified or changed.
Power Score: Half cost.
Critical Failure: A kiss with a terrible taste.
New
Character Kit
Psiducer:
Psionicist
Description: The Psiducer is a telepath who uses her (or
his) psionic ability to for pleasure and power. Like the mage seducer, the
Psi-Seducer seeks pleasurable experiences through manipulation of others. Like the rogue seducer, the Psiducer seeks
wealth and power. The Psiducer is always looks wonderful. The mind is great but
the body looks the best. The Psiducer dresses quite elegantly favoring silk
clothing above all others (some sages say that silk helps channel psionic
power).
In
addition to the normal requirements for a psionicist, the Psi-Seducer must have
a minimum 16 Charisma. The Psiducer can be of any alignment allowed by
psionicists. Telepathic is her primary discipline.
Role: The Psiducer is a much-desired person. A
beautiful person with a good mind; what a combination (and probably dangerous).
The Psiducer is concerned with her own needs, which mainly revolve around the
pleasures of the mind, and body and most Psiducers will pursue this avenue to the
end. As part of the Psiducer’s vanity, she strives for large quantities of
material wealth and will use her powers of seduction to get it. Having money brings power, which keeps the
Psiducer’s lifestyle pleasing.
Chosen
Disciplines: Required:
Telepathic Recommended: Psychometabolic, Clairsentient.
Sciences: Required: Split Personality. Recommended:
Domination, Mass Domination, Switch Personality, Probe, Aura Sight,
Clairaudience, Clairvoyance, Create Object, Appraise.
Devotions: Required: one Sexual Psionic
Devotion, Attraction, Awe, Empathy. Recommended: Conceal
Thoughts, Contact, Daydream, ESP, False Sensory Input, Psychic Impersonation,
Repugnance, Post-Hypnotic Suggestion, Telepathic Projection, Inflict Pain.
Weapon
Skill: Recommended:
Dagger, or some other small weapon easily hidden and carried.
Nonweapon
Skill: Bonus:
Etiquette, Artistic Ability. Recommended:
Languages (Modern), Singing (Rogue, no penalty), Gaming.
Equipment: The Psiducer spends a fair amount of money
on beautification. The Psiducer doesn’t wear armour as it hides her beautiful
body.
Special
Benefits: The Psiducer is a
pleasure to be around and doesn’t need any more benefits.
Special
Hindrances: Because they
use their psionic abilities for earthy reasons, the Psiducer is looked down
upon by other psionicists. This results in a reaction penalty (usually 5%)
decided by the DM.
Races: Any that may be a psionicist.
Notes: Here are some creative uses for existing
powers:
Disintegrate
clothes
Expansion
of Bust or Hips
Probe
for sexual experience or preference
Induce
pleasure on himself/herself
Summon
Planar Creature - Succubus
Adrenaline
Control - Increase Constitution
Here
are psionic powers that creative psionicist are working on:
Below
Waist Project Force
Disease
Sense
Ecstasy
Field
Create
Insanity (a very special Psychic Surgery)
Beautification
(a very special Metamorphosis)
Desire
Whip
Sexual
Insinuation
Sexual
Daydream
Desire
Amplification
Graft
Partner