Cassandra Erin Carmichael
"In some perverse reversal, the werewolves are upset I'm not angry."
Sex: Female
Age: 18
Hair: Dirty Blonde
Eyes: Brown
Height: 5'5
Weight: 135 lbs
Chronicle: Enigmatic Ennis
Concept: Reluctant Garou, Bottled Rage
Nature: Child
Demeanor: Perfectionist
Breed: Homid
Tribe: Glass Walker
Auspice: Ragabash
Rank: 1
Cassandra Carmichael lived a life of convenience; her parents'. The only child of a wealthy, professional couple, Cassandra was raised by day care workers and pre-school teachers.  Desperate for the attention and approval of her mother and father, Cassandra acted out with an aggression not acceptable to parents in the new millenium. Instead of taking a direct hand in rearing the violence-prone Cassie, her parents handed her over to medical professionals, with the expectation she would be fixed.  Cassie was medicated from an early age, taken out of schools and placed in special programs to teach her to deal with her anger.  Instead, Cassie learned to staunch emotion to make her parents happy. 
Growing up in the world of health care providers and medical professionals, Cassie also learned how to manipulate adults towards her own ends.  But she failed to develop emotional control and understanding, such that when an outburtst at school heralded her first change, she refused to accept that she was a werewolf.  While the Glass Walkers were able to help her accept her new life, she is still unable to embrace the rage so neccessary for the Warriors of Gaia.  Cassie doesn't feel like normal people, and she does not find worth in getting, or staying, angry.
Cassandra interpreted the Glass Walkers concern as validation that she was ill, as she had been told her entire life. Fearful that her inability to find her rage would launch her into a deeper depression, the Glass Walkers decided to send her to a remote caern in Montana with the hopes the Children of Gaia and Wendigo would aid her in rediscovering her wolf and recovering her rage.  In being sent away, Cassie convinced herself she had failed and was being punished.  Working off the oft-repeated theraputic intervention model, Cassie believes if she can follow the right instructions and satisfy those in authority, she can go home to her adopted kinfolk family and escape the scrutiny of her tribe.
Cassie is the first to admit she is happier living life as a Garou.  One of the first things the Glass Walkers did when she turned was to separate her from her therapists and social workers and parental influence and drugs to put her in a kinfolk foster family for cubs.  There she was welcomed into a loving and understanding family of orphans and given the emotinal supoprt and backing she never had before.  Initially, Cassie did not trust the Reed family.  But it was through the oldest, Kole, that she was brought of her protective shell and into a rediscovery of life.  Kole was not a Garou, despite the wanting, and had lost his parents when they died defending the caern.  He had come through an emotional reawakening and was determined to bring Cassie through her own. 
Unfortunately, leaving the Glass Walker caern for Montana meant leaving Kole, and taking a large step backwards in her healing process.  Cassie misses Kole greatly and blames the Glass Walkers and herself for the loss.  This blame shifts onto anyone in Ennis, Montana who tries to help, and Cassie has made a reputation for herself as being heartless. Having no real expereince with making friends and trusting others outside of her adopted family, Cassie does not know how to act differently.  This makes it exceedingly difficult for the kin or Garou to want to help her, or even put up with her.  Also, Cassie is many things if not a city girl, which disinclines her to want to understand the new world she has been thrust into.
But the deck isn't entirely stacked against her.  Ennis sports the unlikely agreement between the Garou and a vampire Jharl to protect the caern, and Cassie's Glass Walker training has taught her to deal effectively with vampires in business.  She is professional and unafraid, which makes her an effective messenger between the caern and the Jharl.  So while Cassie is not actually attempting to fit in, she is carving out a niche for herself as the city girl Glass Walker. 

In an unlikely twist, it is the hill-billy Bone Gnawer by the name of Jeb who took up where the Glass Walkers and Kole left off.  Though she is loathe to admit it, Jeb has become her closest if not only friend since her move from Chicago.  It was Jeb who helped her understand the nature of her identity crisis when he unwittingly told her "You are not a person." Meaning of course she was not a human but a half-human and half-wolf, and she needs to pay attention to both sides.  Though not as harsh as he intended, the accusation and subsequent understanding that she is not the same person anymore has finally started Cassie's search for her wolf, and thus her rage.
Cassandra's LiveJournal
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Created 1/05/05
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