| Nightmare Inc. | |||||||||||
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| Story Sweat poured down Trix's face, she knew that they were close, but she couldn't see them. She never could see them, until it was too late. She glanced to her left to look at her partner, a large troll street samurai named Slammer. He looked calm as ever, but she knew that he knew how deadly their enemy was. She heard an all to familiar sound of the wind howling. Slammer, her partner turned into a blur as he spun to face the sound and open up with his light machine gun, tearing up the walls, pavement, or anything else that happened to be there. Trix let a Hell Blast spell go off where he was firing to aid a little. After firing off several rounds, and a couple spells, a figure appears, or just seeps into existence... a long black dragon looking thing. The fight doesn�t last long as Slammers weapon suddenly silences with a shock. Trix looks up at him and sees a bewildered look on his face as she sees his gun start to turn to an ooze, she flipped to look astrally to fight the spell but saw none to fight, nor did she see any being there that cast a spell. She left her astral vision to look around in time to see her friend fall over dead. She grabbed at his backpack and pulled out a canister and ran. She turned several corners and stopped and found a deserted alley and put the canister down, steped back and grounded her most powerful spell on it. Finding a dark corner she curled up into a ball and started to cry. Note: This adventure doesn't really need anything. This is potentially an easy adventure that won't kill anyone... but it can turn into a real nasty one that can kill all of the characters. ;-) Security of Bobby's home: (use small apartment) Physical: Low. Maybe one or two patrolling security guards out side building. Inside none. Matrix: No Matrix Activity. Astral: None. The Job: Kid-nap Bobby. Hold him for at least three days, then maybe let him go if proper signal is given. Simple. (yeah right) The Hook: There is a group of people that the characters have gotten angry. So they set up this job, and also sent in the Contaminators |
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| List of Characters | |||||||||||
| Bobby Yne (12H) Body: 1 Quickness: 2 Strength: 1 Charisma: 2 Intelligence: 3 Willpower: 2 Reaction: 2 Dice: 1 Essence: 6 Threat/Professional: 1/1 Skills Stealth 1 Unarmed Combat 1 Notes: Bobby is a 12 year old kid, with an over-active imagination, and a liking for a comic book "Life�s End". "Life�s End" is operated by Azrael Publishers and Daniel MacConnel. Daniel MacConnel (30H) Operator of "Life�s End" Body: 5 Quickness: 5 Strength: 4 Charisma: 3 Intelligence: 3 Willpower: 2 Reaction: 5 Dice: 1 Essence: 6 Threat/Professional: 3/2 Skills Athletics 5 Fire Arms 3 Etiquette(Corp) 6 Etiquette(Street) 4 Notes: "Life�s End" may be operated by Daniel but he is not the artist. He only knows the artist as "Mack T Knife". Mack T Knife AKA: "Sven" Svenlnd Varsclaw Body: 5 Quickness: 5 Strength: 4 Charisma: 2 Intelligence: 5 Willpower: 3 Reaction: 5 Dice: 1 Essence: Threat/Profes: 5/2 Skills Stealth 6 Firearms 6 Unarmed Combat 6 Etiquette(Street) 4 Drawing 4 Notes: Sven does not speak good English, he is from the Chez Republic. He draws what he is told, in his dreams (he thinks). Security Guard Body: 3 Quickness: 6 Strength: 2 Charisma: 4 Intelligence: 6 Willpower: 6 Reaction: 6 Dice: 1 Essence: Magic: 6 Threat/Profes: 3/3 Skills Firearms 5 Etiquette(Corp) 5 Contaminators Body: 3 Quickness: 6 Strength: 2 Charisma: 1 Intelligence: 6 Willpower: 2 Reaction: 6 Dice: 1 Essence: Threat/Profes: 4/3 Skills Stealth(Urban) 6 Firearms 5 Unarmed Combat 5 Cyberware Air Filter OrthoSkin Notes: Contaminators are a strange type of character, their whole job is to spray their target with a special gas. They are immune to the effects of the gas. Anyone else hit by the gas, then the spell, will be visited by the NightMare Warriors. The spell that is placed on the targets is Mind Link. NightMare Warriors Body: 10 Quickness: 10 Strength: 10 Charisma: 0 Intelligence: 10 Willpower: 10 Reaction: 10 Dice: 3 Threat/Profes: 5/4 Skills Unarmed Combat 10 Notes: They are just attacking machines, if they are believed. The way they attack is just "seep into existence" if you want they can be astrally active. When they die they just seep out of existence, all physical damage they do to inanimate items will "disappear" in 5 - 10 minutes after the attack, if the characters stay there that long. If they leave as soon, as they close the door its recovered. If the player thinks that it is fake and he wants to roll so the damage the character took fades away they have, at least, a target number of 10 for resisting the damage... remember not to let on that it is fake ;-) (One character that was in my group got the idea, he said "the things have to be fake, or pretend!" he just stood there as they got closer then... he thought they were real and ran off. That was a close one ) |
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