The Dyna-Com Corporation (Secret Base... shhh don't tell)
Level 1
Security of Complex:
Physical: Dyna-Com Max guards.  Patrol in pairs.
Matrix: This complex is not connected to the matrix.
Astral: the whole place is generally dead.  No magic security here... that the character can tell.

1 These are dummy buildings.  The doors are just stuck on the walls.  Astrally the buildings are dead, very dead, and there is some kind of technology on the inside.
2 Main building, can see spotlights on top corners as well as cameras.  On roof can see large satellite dish.  only one floor.
3 Large silo looking building only door is at the top.  Inside the building is an orbital achievable jet (Space Shuttle). 
4 Large Elevator going up to the door in the silo building. 
5 Parking garage. Two Levels. At any time there will be a max of 6 cars in here.
6 Main security gate.  2 guards, when a vehicle reaches this point they know how many people in the vehicle.  Cameras on both sides of the vehicle. 
7 there is a camera here on a servo mount to look in the vehicle.  there are also sensors in the ground, perception(8) to spot if outside the car else Perception(12) to spot.  The sensors check for heat and Bomb/Explosives (or the powder in ammo) with 8 dice Target number is equal to twice the conceal rating of guns or just the conceal rating of the device.  Any success will cause a security detail to watch the group VERY closely, maybe even shoot first then ask questions.  For heat the sensors will tell how many people are in the vehicle by thermographic sensors.
8 Searching this hill, perception(4), will reveal a bunker over looking the complex.  Searching the bunker Perception(5): 1 success there is no dust.  2 successes people come in here often.  3 successes will tell the character that this is used as an observation place for some unknown reason.
*********   **********************  * *******
\  ********   *******************    *  *******
\ ********** ******************    **   *******
  \ ****************************   ***  *******
   \  ***************************      *********
    \   **************************     **********
     \   ************************     ***********
      \  ***********************     *************
       |  ******************        ***************
       | *********   *****         *****************
       |   *****      ****           ***************
       |    **         **               **********
       |                                   ******
       |               ;---------;           ***
       |              /,--,   ,--,\           *
       |             / |1 |   |1 | \
       |            /  '--'   '--'  \
       |           /                 \
       |          /                   \
       |         /                     \
  8    |        /       "-------"       \
       |       /        | 2     |        \
       |      /         |       |         \
       |     /          |       |          \
       |    /   /-\     |   O   |           \
       |   /    |H|     |       |            \
       |  /--,  \-/     |       |  ,--, 4  "--\
       | ;|1 |          "-------"  |3 |[]  |1 |;
       |  \--'            ,---,    '--'    "--/
       |   \----\         |5  |         /----/
       |         \        '---'        /
       |          \-----\       /-----/
       |                 \-TTT-/
       |                  ; 6 ;
      /                    \ /
     /                     | |
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  /                        | |         **   **  ****
/                         | |        ***  **** * ***
/         *****            | |        ****   ******
         ***  **           | |        *****   ********
          *****            | |         ***    *********
          ***              | |          **  *****  ***
                           | |               **** ***
                          /   \                *****
-------------------------; 7   '--------------------------------

----------------------------------------------------------------
****  **   **      ********;***********
  **** *  ****    ***************************
,-W--W-----W--W-,
|     |XXXXXXXXX|
W  1  |X       XW
|     |XXXX 2  X|
|----D---|X    X|
|SSD     |X--D-X|
|--|     |     XW
|  E     |S    X|
|--|  4  |S 3  X|
|  E     |S    XW
|--'     |     X|
|        D     X|
W        |     XW
|        |XXXXXX|
'-DD-W-W---W--W-'
Level 1

1 Storage Room.  Cleaning Supplies.
2 Armory.
3 Security room.
4 Main foyer.  All mirrored, walls and ceiling. Perception(10).  1 success to spot security door.  2 successes to see two way mirror in front of elevator.
5 Stairs.
Level B1

1 Lab.  This lab is working on heat shields, and ways to disperse heat better.  There are tiles on several of the workbenches, that seem to be in working order.
2 Mirrored Foyer.
3 Lab.  Same as the other lab on this level, except that the tiles in this lab are flawed, Perception(5) to spot the cracks.
,--------,
|        |
|  1     |
|        |
|-----D--|
|SSD     |
|--|     |
|  E  2  |
|--|     |
|  E     |
|-----D--|
|        |
| 3      |
|        |
'--------'
"---------------"
|               |
|          1[]  |
|               |
|               |
|               |
| []1   2       |
|       O       |
|               |
| []1           |
|               |
|               |
|               |
|               |
"---------------"
Roof

1 Elevator Machinery
2 Large satellite dish
,--------,
|        |
|  1     |
|        |
|-----D--|
|SSD     |
|--|     |
|  E  2  |
|--|     |
|  E     |
|-----D--|
|        |
| 3      |
|        |
'--------'
Level B2

1 Lab.  This lab is working on a Laser based weapon system, it still does not work (on a roll of 1 it explodes, anything else and it just shorts out.
2 Mirrored Foyer.
3 Storage area.  There are several shelves here which have parts to machinery, computer terminals (nothing really valuable), and other assorted gizmos.
,--------,
|        |
|  1     |
|        |
|-----D--|
|SSD     |
|--|     |
|  E  2  |
|--|     |
|  E     |
|-----D--|
|        |
| 3      |
|        |
'--------'
Level B3

1 Guard Quarters.  There are at least 8 (roll 1 die and add 7 to it) Dyna-Com Max Guards here.  These guards are usually asleep.
2 Mirrored Foyer.
3 Guard Recreation Quarters.  Same as the other area, but this area is for recreation and has less guards (roll 1 die and add 4 to it).  These guards are awake.
,--------,
|        |
|  1     |
|        |
|-----D--|
|SSD     |
|--|     |
|  E  2  |
|--|     |
|  E     |
|-----D--|
|        |
| 3      |
|        |
'--------'
Level B4

1 Freezer Quarters.  This place looks more like a morgue than anything, because it is.  These are some of the "new recruits" for the Dyna-Com Max DHs.
2 Mirrored Foyer.
3 Lab.  Medical (Post Mortem).  Filled with parts of Cyberware, and people (all dead).
,--------,
|        |
|  1     |
|        |
|-----D--|
|SSD     |
|--|     |
|  E  2  |
|--|     |
|  E     |
|-----D--|
|        |
| 3      |
|        |
'--------'
Level B5

1 Bio-Lab. "Ohh, gross!  What's in that bottle?!?"
2 Mirrored Foyer.
3 Lab.  This lab looks all broken up.  Several bottles are broken on the floor, and several pieces of equipment are tipped over.  All characters that walk into this area risk a chance to either cut themselves on all the glass or fall through the floor to the lab below (5 Meters) with glass raining down on them and a chance of landing on twisted metal (ouch).
Level B6

1 In this lab is a Glass Cylinder filled with clear liquid and something biological, Biotech(4) will say it was either a human or Metahuman.  This entity is alive, and lonely.  It can cause people to see things (even with cyber eyes) so as to keep people there.  If it is moved, or if the cylinder is damaged it will die.  It can't harm people with the illusions, but fire will feel warm and ice will feel cold.  It can talk but only by the illusion of a being of light floating.  For more on this being see the end character The Entity.
2 Partially Mirrored Foyer.  Dark.  Debris on the floor many mirrors broken.
NOTE: Elevator closest to room 3 will not (Actually it can't) go to this level.
3 Large Explosion looks like it went off here, even the wall is gone.
,--------,
|        |
|  1     |
|        |
|-----D--|
|SSD     |
|--|     |
|  E  2  |
|--|     |
|        |
|-      -|
|        |
| 3      |
|        |
'--------'
The Entity
Notes:
  Strychnine
  Taxonomy:  Strychnos nux-vomica
  Appearance: Medium-sized deciduous evergreen, with a thick, crooked trunk. 9cm oval leaves are borne in pairs and deeply veined. Small, loose clusters of greenish flowers at the branch ends, followed by fleshy, orange-red berries 4cm wide.
  Effects:  The berries are bitter and very lethal when consumed. Victims of strychnine poisoning suffer violent seizures, sometimes nearly bent in half, without losing consciousness. The face is often distorted into a hideous mask. Death by strychnine can take up to an hour [6D. Make test every ten minutes, subtracting 1 from the power until the power reaches zero or the victim is dead.]
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